List of character statistics: Difference between revisions

m
slanted hiragana is not a thing
mNo edit summary
m (slanted hiragana is not a thing)
Line 21: Line 21:
==Strength==
==Strength==
[[Image:DQIII_Strength.png|right|border|130px]]
[[Image:DQIII_Strength.png|right|border|130px]]
'''Strength''' (''ちから'') measures how physically strong a character is, and is added to a character's weapon bonus in determining damage inflicted upon an enemy. In later installments, some skills depend on Strength for determining damage output, ignoring if a weapon is equipped.
'''Strength''' (<span lang="ja">ちから</span>) measures how physically strong a character is, and is added to a character's weapon bonus in determining damage inflicted upon an enemy. In later installments, some skills depend on Strength for determining damage output, ignoring if a weapon is equipped.


Any character can consume a [[seed of strength]] to increase this attribute.
Any character can consume a [[seed of strength]] to increase this attribute.
Line 27: Line 27:
==Resilience==
==Resilience==
[[Image:DQIII_Resilience.png|right|border|130px]]
[[Image:DQIII_Resilience.png|right|border|130px]]
'''Resilience''' (''みのまもり'') measures how durable a character is. Resilience is added to a character's equipment defense in determining how much physical damage they endure when struck. Any character can consume a [[seed of resilience]] to increase this attribute
'''Resilience''' (<span lang="ja">みのまもり</span>) measures how durable a character is. Resilience is added to a character's equipment defense in determining how much physical damage they endure when struck. Any character can consume a [[seed of resilience]] to increase this attribute
==={{DQ3}}===
==={{DQ3}}===
In all versions of ''III'', Resilience determines a character's potential Hit Points. The maximum Hit Points at any time is between 195~205% of the character's Resilience score.
In all versions of ''III'', Resilience determines a character's potential Hit Points. The maximum Hit Points at any time is between 195~205% of the character's Resilience score.
Line 36: Line 36:
==Agility==
==Agility==
[[Image:DQIII_Agility.png|right|border|130px]]
[[Image:DQIII_Agility.png|right|border|130px]]
'''Agility''' (''すばやさ'') determines a character's priority in turns, utilizing a Gaussian Curve with simple calculations. In the [[Nintendo Entertainment System|NES]] versions of the first four games, as well as all versions of ''[[Dragon Quest III]]'', agility also contributes to the character's innate defence. If a character has no armour or other defensive gear equipped in these titles, then their defence will be half (50%) of their agility. Any character can consume a [[seed of agility]] to increase this attribute.
'''Agility''' (<span lang="ja">すばやさ</span>) determines a character's priority in turns, utilizing a Gaussian Curve with simple calculations. In the [[Nintendo Entertainment System|NES]] versions of the first four games, as well as all versions of ''[[Dragon Quest III]]'', agility also contributes to the character's innate defence. If a character has no armour or other defensive gear equipped in these titles, then their defence will be half (50%) of their agility. Any character can consume a [[seed of agility]] to increase this attribute.
===''[[Dragon Quest]]''===
===''[[Dragon Quest]]''===
Turn order is strictly dependent on the enemy in the NES version, with a 100%, 50%, 37.5%, and 25% chance for them to strike first.  
Turn order is strictly dependent on the enemy in the NES version, with a 100%, 50%, 37.5%, and 25% chance for them to strike first.  
Line 62: Line 62:
==Stamina==
==Stamina==
==={{DQ3HD}}===
==={{DQ3HD}}===
'''Stamina''' (''たいりょく'') determines a character's HP growth, similar to the Resilience stat seen in all prior versions of ''III''.  
'''Stamina''' (<span lang="ja">たいりょく</span>) determines a character's HP growth, similar to the Resilience stat seen in all prior versions of ''III''.  
==Wisdom==
==Wisdom==
[[Image:DQIII_Wisdom.png|right|border|130px]]
[[Image:DQIII_Wisdom.png|right|border|130px]]
'''Wisdom''' (''かしこさ'') measures a character's natural cognitive ability. Any character can consume a [[Seed of wisdom]] to increase this attribute.
'''Wisdom''' (<span lang="ja">かしこさ</span>) measures a character's natural cognitive ability. Any character can consume a [[Seed of wisdom]] to increase this attribute.


==={{DQ3}}===
==={{DQ3}}===
Line 136: Line 136:


==Style==
==Style==
'''Style''' (''かっこよさ'') is the predecessor of the Charm attribute to be found in later games, and as such it describes a character's innate charisma and attractiveness. Any character can increase their style by consuming a [[Pretty betsy|pretty betsy]].
'''Style''' (<span lang="ja">かっこよさ</span>) is the predecessor of the Charm attribute to be found in later games, and as such it describes a character's innate charisma and attractiveness. Any character can increase their style by consuming a [[Pretty betsy|pretty betsy]].


==={{DQ6}}===
==={{DQ6}}===
Line 147: Line 147:


==Deftness==
==Deftness==
'''Deftness''' (''きようさ'') measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle.  
'''Deftness''' (<span lang="ja">きようさ</span>) measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle.  
==={{DQ9}}===
==={{DQ9}}===
Steal rate is calculated as: [[File:Steal rate formula.PNG]]
Steal rate is calculated as: [[File:Steal rate formula.PNG]]
Line 162: Line 162:


==Charm==
==Charm==
'''Charm''' (''みりょく'') is a measurement of a character's attractiveness. Introduced in ''[[Dragon Quest IX]]'', it is added to a character's equipment style rating in determining how often they may enthrall a monster. Enraptured foes have a 90% chance to be stunned for 1~2 turns, a 5% chance to become [[paralyzed]] for 1~4 turns, and a 5% chance to become [[confused]] for 6~9 turns.
'''Charm''' (<span lang="ja">みりょく</span>) is a measurement of a character's attractiveness. Introduced in ''[[Dragon Quest IX]]'', it is added to a character's equipment style rating in determining how often they may enthrall a monster. Enraptured foes have a 90% chance to be stunned for 1~2 turns, a 5% chance to become [[paralyzed]] for 1~4 turns, and a 5% chance to become [[confused]] for 6~9 turns.


==={{DQ9}}===
==={{DQ9}}===
Line 176: Line 176:


==Magical Mending==
==Magical Mending==
'''Magical Mending''' (''かいふく魔力'') determines how powerful a character's healing spells will be. Introduced in ''[[Dragon Quest IX]]'', it is calculated in all healing spells, as well as certain offensive skills and spells such as [[Solar Flair]] and the [[Whack]] line.
'''Magical Mending''' (<span lang="ja">かいふく魔力</span>) determines how powerful a character's healing spells will be. Introduced in ''[[Dragon Quest IX]]'', it is calculated in all healing spells, as well as certain offensive skills and spells such as [[Solar Flair]] and the [[Whack]] line.


Any character can consume a [[seed of therapeusis]] to increase this attribute.
Any character can consume a [[seed of therapeusis]] to increase this attribute.


==Magical Might==
==Magical Might==
'''Magical Might''' (''こうげき魔力'') determines how powerful a character's attack spells will be. Introduced in ''[[Dragon Quest IX]]'', it is calculated in all offensive magical spells, as well as select skills such as [[Gigaslash]], and as part of the accuracy of status spells such as [[Fizzle]].
'''Magical Might''' (<span lang="ja">こうげき魔力</span>) determines how powerful a character's attack spells will be. Introduced in ''[[Dragon Quest IX]]'', it is calculated in all offensive magical spells, as well as select skills such as [[Gigaslash]], and as part of the accuracy of status spells such as [[Fizzle]].


Any character can consume a [[seed of sorcery]] to increase this attribute.
Any character can consume a [[seed of sorcery]] to increase this attribute.
1,492

edits