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==Strength== | ==Strength== | ||
[[Image:DQIII_Strength.png|right|border|130px]] | [[Image:DQIII_Strength.png|right|border|130px]] | ||
'''Strength''' ( | '''Strength''' (<span lang="ja">ちから</span>) measures how physically strong a character is, and is added to a character's weapon bonus in determining damage inflicted upon an enemy. In later installments, some skills depend on Strength for determining damage output, ignoring if a weapon is equipped. | ||
Any character can consume a [[seed of strength]] to increase this attribute. | Any character can consume a [[seed of strength]] to increase this attribute. | ||
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==Resilience== | ==Resilience== | ||
[[Image:DQIII_Resilience.png|right|border|130px]] | [[Image:DQIII_Resilience.png|right|border|130px]] | ||
'''Resilience''' ( | '''Resilience''' (<span lang="ja">みのまもり</span>) measures how durable a character is. Resilience is added to a character's equipment defense in determining how much physical damage they endure when struck. Any character can consume a [[seed of resilience]] to increase this attribute | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
In all versions of ''III'', Resilience determines a character's potential Hit Points. The maximum Hit Points at any time is between 195~205% of the character's Resilience score. | In all versions of ''III'', Resilience determines a character's potential Hit Points. The maximum Hit Points at any time is between 195~205% of the character's Resilience score. | ||
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==Agility== | ==Agility== | ||
[[Image:DQIII_Agility.png|right|border|130px]] | [[Image:DQIII_Agility.png|right|border|130px]] | ||
'''Agility''' ( | '''Agility''' (<span lang="ja">すばやさ</span>) determines a character's priority in turns, utilizing a Gaussian Curve with simple calculations. In the [[Nintendo Entertainment System|NES]] versions of the first four games, as well as all versions of ''[[Dragon Quest III]]'', agility also contributes to the character's innate defence. If a character has no armour or other defensive gear equipped in these titles, then their defence will be half (50%) of their agility. Any character can consume a [[seed of agility]] to increase this attribute. | ||
===''[[Dragon Quest]]''=== | ===''[[Dragon Quest]]''=== | ||
Turn order is strictly dependent on the enemy in the NES version, with a 100%, 50%, 37.5%, and 25% chance for them to strike first. | Turn order is strictly dependent on the enemy in the NES version, with a 100%, 50%, 37.5%, and 25% chance for them to strike first. | ||
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==Stamina== | ==Stamina== | ||
==={{DQ3HD}}=== | ==={{DQ3HD}}=== | ||
'''Stamina''' ( | '''Stamina''' (<span lang="ja">たいりょく</span>) determines a character's HP growth, similar to the Resilience stat seen in all prior versions of ''III''. | ||
==Wisdom== | ==Wisdom== | ||
[[Image:DQIII_Wisdom.png|right|border|130px]] | [[Image:DQIII_Wisdom.png|right|border|130px]] | ||
'''Wisdom''' ( | '''Wisdom''' (<span lang="ja">かしこさ</span>) measures a character's natural cognitive ability. Any character can consume a [[Seed of wisdom]] to increase this attribute. | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
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==Style== | ==Style== | ||
'''Style''' ( | '''Style''' (<span lang="ja">かっこよさ</span>) is the predecessor of the Charm attribute to be found in later games, and as such it describes a character's innate charisma and attractiveness. Any character can increase their style by consuming a [[Pretty betsy|pretty betsy]]. | ||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
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==Deftness== | ==Deftness== | ||
'''Deftness''' ( | '''Deftness''' (<span lang="ja">きようさ</span>) measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
Steal rate is calculated as: [[File:Steal rate formula.PNG]] | Steal rate is calculated as: [[File:Steal rate formula.PNG]] | ||
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==Charm== | ==Charm== | ||
'''Charm''' ( | '''Charm''' (<span lang="ja">みりょく</span>) is a measurement of a character's attractiveness. Introduced in ''[[Dragon Quest IX]]'', it is added to a character's equipment style rating in determining how often they may enthrall a monster. Enraptured foes have a 90% chance to be stunned for 1~2 turns, a 5% chance to become [[paralyzed]] for 1~4 turns, and a 5% chance to become [[confused]] for 6~9 turns. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
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==Magical Mending== | ==Magical Mending== | ||
'''Magical Mending''' ( | '''Magical Mending''' (<span lang="ja">かいふく魔力</span>) determines how powerful a character's healing spells will be. Introduced in ''[[Dragon Quest IX]]'', it is calculated in all healing spells, as well as certain offensive skills and spells such as [[Solar Flair]] and the [[Whack]] line. | ||
Any character can consume a [[seed of therapeusis]] to increase this attribute. | Any character can consume a [[seed of therapeusis]] to increase this attribute. | ||
==Magical Might== | ==Magical Might== | ||
'''Magical Might''' ( | '''Magical Might''' (<span lang="ja">こうげき魔力</span>) determines how powerful a character's attack spells will be. Introduced in ''[[Dragon Quest IX]]'', it is calculated in all offensive magical spells, as well as select skills such as [[Gigaslash]], and as part of the accuracy of status spells such as [[Fizzle]]. | ||
Any character can consume a [[seed of sorcery]] to increase this attribute. | Any character can consume a [[seed of sorcery]] to increase this attribute. | ||
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