Dragon Quest III HD-2D Remake: Difference between revisions

Added patch notes and cleaned up the new features section
(Added patch notes and cleaned up the new features section)
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==New features==
==New features==
===Presentation changes===
*Re-imagined locations and HD-quality sprites
:*Certain areas have been slightly modified to account for the perspective changing from the classic top-down view to the pop up book style found in other HD2D titles
*Orchestral soundtrack
*Increased language support: English, French, German, Italian, Japanese, Korean, European Spanish, and Latin American Spanish
:*''Dragon Quest III'' had not yet been translated into most of these languages prior to this remake
*Voice acting support: English and Japanese
*Fully animated monsters with sound effects
===Scenario changes===
===Scenario changes===
* New scenarios and characters supervised by [[Yuji Horii]].
*The mysterious voice that [[Dream Scenario|assesses the Hero's character]] now guides the young saviour, warning of upcoming threats
* New story segments that features [[Ortega]], the heroes's father.
*[[Ortega]]'s journey has been greatly epxanded
* The [[Monster Arena|monster arena]] has been totally revamped to allow players to enter their own recruited monsters instead of relying on the arena's stable.
*[[Hero's Mother (Dragon Quest III)|The mother of the Hero]] has been given more focus and dialogue
* [[T'n'T board]]s added in the Super Famicom remake have not been reimplemented after their removal in the 2014 android/ios port.
*[[Patty]] now uses her desion from {{Dragon Quest IX}}, has been given more dialogue, and has been revealed to have watched over the Hero since childhood
===Presentation===
*[[Simão]] has been rewritten into a proper character and was one of Ortega's travelling companions
* Re-imagined locations and HD-quality sprites.
*[[Baramos]] is now fully aware of the Hero's mission to assassinate him and has acted accordingly, deploying powerful henchmen to the following locations to serve as new boss battles:
* Certain areas have been slightly modified to account for the perspective changing from the classic top-down view to the pop up book style found in other HD2D titles.
:*[[Chiromancer]] and [[Madvlad]] guard the [[Blue Orb]]
* Orchestral soundtrack.
:*[[Kylla]] and the [[Ripper of the Rift]] guard the [[magic key]] hidden in the depths of the [[Pyramid|Ibis pyramid]]
* Increased language support: English, French, German, Italian, Japanese, Korean, European Spanish, and Latin American Spanish.
:*The unmnamed monster that fought Ortega on the volcanic rim of [[Mt. Necrogond]] has been given its own identity as the [[Garbgoyle]]
:*''Dragon Quest III'' had not yet been translated into most of these languages prior to this remake.
*Additional boss battles have been added to [[Theddon]] and the [[Tower of Rubiss]]  
* Voice acting support: English and Japanese.
:A new mandatory destination, the [[Romarian Road]], has been added to elaborate upon [[Robbin''Ood]]'s theft of the [[Romaria|Romarian]] crown
* Fully animated monsters with sound effects.
*[[Gopal Gupta]] is regretfully unable to give his rescuers the [[black pepper]] they requested, poiting them to {{Alltrades Abbey 3}} to the north in the hopes of finding a merchant selling it
* Faster battle settings, as seen in recent ''Dragon Quest'' titles like in the [[Nintendo 3DS]] release of [[Dragon Quest VIII: Journey of the Cursed King|''DQVIII'']] or in the international releases of [[Dragon Quest XI: Echoes of an Elusive Age|''DQXI'']].
*The player is not granted entry to the [[Castle of the Dragon Queen]] until Baramos is slain
* The player can customize the party's appearance by eight options per vocation with four for each sex.
*The player cannot enter the [[Alefgard|Underworld]] until obtaining the [[Sphere of Light]]
:* The new character [[Healizah]] can modify a character's appearance between the four options, along with his or her hair colour and voice upon reaching [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]].
*The [[Temple of Trials]] has been added as a new bonus dungeon, replacing the [[Ice Cave]] of the [[GameBoy Color]] version
* Characters now speak in battle: shouting while attacking, yelling the names of spells while casting, grunting while being attacked, etc.
 
* The camera pulls back to reveal the party while the player is selecting actions for a turn.
===Facility changes===
:* Equipped weapons are visible during this period.
*The [[Monster Arena (Dragon Quest III HD-2D Remake)|monster arena]] has been totally revamped to allow players to enter their own recruited monsters instead of relying on the arena's stable
* Defeated monsters and collected items can now be viewed in the misc. menu.
:*[[T'n'T board]]s added in the Super Famicom remake have not been reimplemented after their removal in the 2014 android/ios port
===Gameplay adjustments===
*Saving the game is now done in [[church]]es instead of by speaking to the local King or Queen
* New vocation: [[Monster Wrangler]].
*Patty can now loan characters to different save files. These borrowed buddies cannot change their equipment or level up, but there are no restrictions preventing powerful allies from being sent to a new game file
* Certain stats have been modified to modern standards:
 
:*{{Agility}} is no longer divided by two to calculate base defense, now determining base evasion instead (while still impacting turn-order)
===Character changes===
:*{{Resilience}} now determines base defense power instead of HP growth
*[[Character customization]] has been enhanced, with each vocation now having four designs to choose from when recruiting allies at [[Patty's Party Planning Place]] as well as 14 hair colours and 18 tonal inflections for his or her voice
:*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience in previous versions
:* The new character [[Healizah]] can modify a character's appearance between the four options, along with his or her hair colour and voice upon reaching [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]
:*{{Wisdom}} now determines the growth of spell power instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells
*The [[Monster Wrangler]] has been added to the list of avilable vocations, and is freely available from the start of the adventure
* Certain out-of-combat facets have been modified in a similar manner:
*The Hero's stats has been buffed considerably, with particular emphasis given to MP growth
:* You now save your game at [[church]]es, instead of with monarchs
*The stat-boosting seeds are now saved to a character instead of a vocation, meaning that if a [[Gadabout]] bulks up with 10 [[seed of life|seeds of life]] and changes vocations to a [[Sage]] all of the extra HP points are retained instead of being cut in half when a character swaps professions as with the natural stats
:* Upon being defeated, you now have the menu option to revert to your previous autosave (without [[experience points]] earned since then), if you don't wish to return to your last save point and lose half your [[gold]]
*Characters may now equip two accessories ala {{Dragon Quest XI}}
:* [[Zoom]] now functions as it does in ''[[Dragon Quest XI]]'', being usable indoors but no longer usable in fights, and now lets you travel to many more places on the map
 
* Upon being defeated, you can now choose to redo the fight you lost without penalty.
===Battle changes===
* [[Church|Churches]] now offer a pity discount on Resurrections, based on how many of your party members are dead.
*Three modes of difficulty are available: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard). This setting can be changed at any time
* New spells, such as [[Moreheal]], [[Zapple]], and [[Zin]].
*Faster battle speeds like in the [[Nintendo 3DS]] release of [[Dragon Quest VIII: Journey of the Cursed King|''DQVIII'']] or in the international releases of [[Dragon Quest XI: Echoes of an Elusive Age|''DQXI'']]
* The inclusion of selectable combat skills for melee vocations, such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>. The battle menu lists lists Spells and Abilities separately.
* Characters now speak in battle: shouting while attacking, yelling the names of spells while casting, grunting while being struck, etc
*{{Boomerangs}}s and [[Whip Weapon Family|whips]] can now land [[Critical Hit]]s, though less frequently than single-target weapons.
* The camera pulls back to reveal the party while the player is selecting actions for a turn
* The inclusion of additional monsters, such as [[Dying fire|a new variant]] of the [[Dancing flame]] monster line, and the [[Garboyle]], who originally was an unfightable monster in the game's SNES and Game Boy Color intro.
:* Equipped weapons are visible during this period
* Additional boss monsters for certain areas of the game.
*Several new [[List of items in Dragon Quest III HD-2D Remake|items]], [[List of accessories in Dragon Quest III HD-2D Remake|accessories]], [[List of armour in Dragon Quest III HD-2D Remake|armour]]s, [[List of helmets in Dragon Quest III HD-2D Remake|helmets]], [[List of shields in Dragon Quest III HD-2D Remake|shields]], & [[List of weapons in Dragon Quest III HD-2D Remake|weapons]] have been added
* Battle tactics, available for the first time in ''Dragon Quest III''.
:*Many existing pieces of equipment have also been rebalanced
* Three modes of difficulty: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard).
*The [[artificial intelligence]] of the 2014 Android/iOS version has been replaced with a superior A.I.
* Monsters either have skills and/or spells added to their repertoire. (For example, [[Seaslime]]s use [[Soothing Song]] and [[Handsome crab]]s use [[Assassin's Stab]], while [[Cumaulus]]es cast [[Dazzle]] in addition to [[Frizz]])
*The [[Bang]]-family of spells has been seperated from the Fire element and given a distinct tag in the game's programming
* Monster damage resistances now function as they do in modern Dragon Quest games, reducing damage by the listed percentage instead of providing a chance to negate. Some monsters now have ''negative'' resistances as well.
*New spells have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zapple]], and [[Zin]]
:*Since elemental attacks are no longer negated, damage resistances are now indicated by the color of the damage number
:*The [[Eye for Distance]] and [[Storeyteller]] abilities have been deleted
:*On a similar note, the [[Bang]] line of spells now goes against a separate resistance from the [[Frizz]] and [[Sizz]] lines
*Several [[List of skills in Dragon Quest III HD-2D Remake|new skills]] have been added such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>.
{{clear}}
*All stats caps have been raised from 255 to 999
*{{Agility}} is no longer divided by two to calculate base defense, now determining base evasion instead (while still impacting turn-order)
*{{Resilience}} now determines base defense power instead of HP growth
*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience in previous versions
*{{Wisdom}} now determines the growth of spell power instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells
*[[Boomerang Weapon Family|Boomerangs]] and [[Whip Weapon Family|whips]] can now score criticla hits like any other weapon
*Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar
{{Clear}}
*The inclusion of new monsters, such as [[Dying fire|a new variant]] of the [[dancing flame]] monster line and the reimplementation of lost monsters from the [[Category:Dragon Quest III GBC enemies|GameBoy color]] version
*Monsters either have skills and/or spells added to their repertoire. For example, [[seaslime]]s use [[Soothing Song]] and [[handsome crab]]s use [[Assassin's Stab]], while [[cumaulus]]es cast [[Dazzle]] in addition to [[Frizz]]
*Monsters' resistances to attack spells has shifted from evasion probability to damage reduction, as has been the series standard since {{Dragon Quest V}} in 1992
*Striking a monster with an element it is weak to displays the damage in red, and hitting it with a resisted element displays damage in blue
*The player is notified if a monster automatically heals at the end of its turn
 
===Miscellaneous changes===
*Bestiaries and item guides have been added
*Characters can now dash instead of walking casually
*Isis has been renamed to Ibis
*[[Zoom]] can be cast indoors now, and the list of destinations has been expanded to include shrines, dungeons, and other points of interest
 
==Update history==
===May 23rd, 2025===
*The movement speed when travelling by boat or using Ramia has been increased
*Adjustments have been made to avoid boat travel speed being reset by opening the menu or getting into a battle while travelling by boat
*A feature has been added whereby pressing the menu button while flying with Ramia allows the player to switch between automatic and manual flight modes
*Ramia's low altitude flight now moves more quickly, similar to the Super Famicom version
{{Clear}}
*Critical hit rates for the Hero and Martial Artist have been increased
*[[Falcon Slash]] has been buffed from 70% damage per strike to 75%
*[[Gigaslash]] has been buffed from 225~275 damage to its traditional 350~410
*[[Cutting Edge]] has been buffed from 220% damage to 300%
*[[Priest]]s can now equip the [[Duplic Hat]]
*[[Monster Pile-On]] has been nerfed, only dealing full damage when all 121 rescue monsters have been found. It also now performs 3~5 strikes per use instead of being fixed at 4
*[[Wild Side]] now costs 30 MP to use
 
*A limit has been placed on the number of times that some monsters can perform certain actions within one turn
*Some monsters have been adjusted so that they no longer use [[Defending Champion]] in the next turn after they become the last remaining monster
*The status-ailment resistance of boss monsters has been increased for Draconian Quest difficulty.
*Adjustments have been made to make it more difficult for both enemies and party members to be successively afflicted with the same status ailments
*[[Metal chimaera]]s and [[hardy hand]]s now yield more experience points when defeated
*Defence has been lowered for all monsters except for [[Metal slime family|metal slimes]]
*Minor adjustments have been made to the way that damage is dealt
{{Clear}}
*Once the Mini Medal Manor in the Aliahan well has been visited, it will be added to the list of Zoom destinations
*A new “short-cut button” feature has been added that allows spells and abilities to be assigned to specific buttons. For more information, please refer to Traveller's Tips in-game.
*In the Temple of Trials, the number of [[Elfin Elixir]]s required to advance has been lowered from 25 to 10
*A treasure chest has been added to the Temple of Trials, allowing players to acquire one more [[Gringham Whip]]
*Fixed a bug whereby levelling up after using the [[Seed of Life]] or [[Seed of Magic]] items would cause the status increase value to be calculated twice
*Adjustments have been made so that if trophies and achievements have not been acquired correctly, selecting Misc. > Info in the menu allows some of them to be reacquired
*Miscellaneous fixes for minor bugs


==Development==
==Development==
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{{Dragon Quest series}}
{{Dragon Quest series}}
[[Category:Dragon Quest III HD-2D Remake]]
[[Category:Dragon Quest III HD-2D Remake]]
[[Category:Microsoft Windows games]]
[[Category:Nintendo 3DS games]]
[[Category:Nintendo Switch games]]
[[Category:PlayStation 5 games]]
[[Category:Xbox One games]]