Heal: Difference between revisions

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|DQ3=Restores around 30 {{HP}} to a single ally.<ref>[[Cell phone|iOS, Android]], and [[Nintendo Switch]] versions</ref>
|DQ3=Restores around 30 {{HP}} to a single ally.<ref>[[Cell phone|iOS, Android]], and [[Nintendo Switch]] versions</ref>
}}
}}
Heal restores 30~40 {{HP}} for 3 {{MP}}, and is automatically learned by [[Priest]]s from the beginning, by [[Sage]]s at level 2, and the {{Hero 3}} at level 4. Those who become a Priest or Sage in the {{Alltrades Abbey 3}} need to advance one level to learn it. In the mobile port, this is changed so that anyone who becomes a Priest or Sage automatically knows the spell at level 1.
Heal restores 30~40 {{HP}} for 3 {{MP}}, and is automatically learned by [[Priest]]s from the beginning, by [[Sage]]s at level 2, and the {{Hero 3}} at level 4. Those who become a [[Priest]] or [[Sage]] in the {{Alltrades Abbey 3}} need to advance one level to learn it. In the mobile port, this is changed so that anyone who becomes a [[Priest]) or [[Sage]] automatically knows the spell at level 1.


The Hero can learn it much sooner for use in battle in the {{NES}} Version if a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]] is exploited in [[Patty's Party Planning Place]] where too many companions are registered, though it will prevent The {{Hero 3}} from being able to learn it for use on the world map.
The {{Hero 3}} can learn it much sooner for use in battle in the {{NES}} Version if a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]] is exploited in [[Patty's Party Planning Place]] where too many companions are registered, though it will prevent The {{Hero 3}} from being able to learn it for use on the world map.


The spell can cause damage to [[Zoma]] after the [[Sphere of Light]] is used on him.
The spell can cause damage to [[Zoma]] after the [[Sphere of Light]] is used on him.


The enemies [[bag o' laughs]], [[mushroom mage]], and [[healslime]] can use this spell to heal themselves or their allies.
The enemies [[bag o' laughs]], [[mushroom mage]], and [[healslime]] can use this spell to heal themselves or their allies.


==={{DQ3HD}}===
==={{DQ3HD}}===
Heal is learned by Priests and Sages at level 1 and by the Hero at level 3 if his or her wisdom exceeds 13 points. Heal costs 3 MP and restores 30~40 HP to one ally.
Heal is learned by [[Priest]]s and [[Sage]]s at level 1 and by the {{Hero 3}} at level 3 if his or her wisdom exceeds 13 points. Heal costs 3 {{MP}} and restores 30~40 {{HP}} to one ally.


==={{DQ4}}===
==={{DQ4}}===
The basic heal spell is known by [[Kiryl]] and [[Meena Mahabala at level 1.  [[Healie]] and [[Laurel]] also know the spell. It costs 2 [[MP]] to cast and Heals 30~40 [[HP]] (unless it heals the target completely) to {{Party 4}} members.
The basic heal spell is known by [[Kiryl]] and [[Meena Mahabala at level 1.  [[Healie]] and [[Laurel]] also know the spell. It costs 2 {{MP}} to cast and Heals 30~40 {{HP}} (unless it heals the target completely) to {{Party 4}} members.


The enemies [[healslime]], [[mushroom mage]], [[flying doctor]], [[wimp]], [[pterygotus]], [[Master kung]], and [[tigergram]] can use this spell to heal themselves or their allies.
The enemies [[healslime]], [[mushroom mage]], [[flying doctor]], [[wimp]], [[pterygotus]], [[Master kung]], and [[tigergram]] can use this spell to heal themselves or their allies.
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==={{DQ6}}===
==={{DQ6}}===
Heal costs 2 MP and restores 30~40 HP to one ally. It is learned by the {{Hero 6}} at level 4, and [[Amos]], [[Goowain]], [[Healie]], [[Kinglsey]] [[Milly]], [[Nevan]] learn the spell at level 1. All other characters can learn Heal at the first rank of the [[Priest]] vocation.
Heal costs 2 {{MP}} and restores 30~40 {{HP}} to one ally. It is learned by the {{Hero 6}} at level 4, and [[Amos]], [[Goowain]], [[Healie]], [[Kinglsey]] [[Milly]], [[Nevan]] learn the spell at level 1. All other characters can learn Heal at the first rank of the [[Priest]] vocation.


The enemies [[tree feller]], [[corpsickle]], [[ewwnicorn]], [[hocus dreamaera]], [[slime knight]], and [[metal slime knight]] can use this spell to heal themselves or their allies.
The enemies [[tree feller]], [[corpsickle]], [[ewwnicorn]], [[hocus dreamaera]], [[slime knight]], and [[metal slime knight]] can use this spell to heal themselves or their allies.


==={{DQ7}}===
==={{DQ7}}===
Heal costs 2 MP and restores 30~40 HP to one ally. The {{Hero 7}} learns Heal at level 3 and {{Maribel}} learns it at level 10, and any character that becomes a Priest at {{Alltrades Abbey 7}} learns the spell at the first rank, as well as reaching rank 3 of the [[Shepherd]] vocation, rank 2 of the [[Kingfuchsia (vocation)|Kingfuchsia]] vocation, and rank 2 of the [[Healslime (vocation)|Healslime]] vocation.
Heal costs 2 {{MP}} and restores 30~40 {{HP}} to one ally. The {{Hero 7}} learns Heal at level 3 and {{Maribel}} learns it at level 10, and any character that becomes a [[Priest]] at {{Alltrades Abbey 7}} learns the spell at the first rank, as well as reaching rank 3 of the [[Shepherd]] vocation, rank 2 of the [[Kingfuchsia (vocation)|Kingfuchsia]] vocation, and rank 2 of the [[Healslime (vocation)|Healslime]] vocation.


It can be cast by the enemies [[healslime]], [[slime knight]], [[metal slime knight]], [[crabble-rouser]], [[caper tiger]], [[shaman]], [[little devil]], [[cheeky devil]], [[drill sergeant]], [[epipany]], [[conkuistador]], and [[quayhorse]].
It can be cast by the enemies [[healslime]], [[slime knight]], [[metal slime knight]], [[crabble-rouser]], [[caper tiger]], [[shaman]], [[little devil]], [[cheeky devil]], [[drill sergeant]], [[epipany]], [[conkuistador]], and [[quayhorse]].
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The enemies [[fencing fox]], [[healslime]], [[giant moth]], [[drackyma]], [[slime knight]], [[night fox]], [[chimaera]], [[metal slime knight]], and [[mushroom mage]] also use this spell.
The enemies [[fencing fox]], [[healslime]], [[giant moth]], [[drackyma]], [[slime knight]], [[night fox]], [[chimaera]], [[metal slime knight]], and [[mushroom mage]] also use this spell.


It can be cast by the Infamous Monsters [[Fletch]], [[Healer (Recruit)]], [[Madge]], and [[Slimehopper]].
It can be cast by the [[Infamous monster]]s [[Fletch]], [[Healer (Recruit)]], [[Madge]], and [[Slimehopper]].


==={{DQ9}}===
==={{DQ9}}===
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|DQ9=Restores at least 30 {{HP}} to a single ally.<ref>[[Nintendo DS]] version</ref>
|DQ9=Restores at least 30 {{HP}} to a single ally.<ref>[[Nintendo DS]] version</ref>
}}
}}
Heal is learned by {{Luminary V}} at level 4, [[Minstrel]]s at level 3, [[Paladin]]s at level 7, [[Priest]]s at level 1, [[Ranger]]s at level 10, [[Sage]]s at level 2, and [[Thief|Thieve]]s at level 9.
Heal is learned by {{Luminary V}} at level 4, [[Minstrel]]s at level 3, [[Paladin]]s at level 7, [[Priest]]s at level 1, [[Ranger]]s at level 10, [[Sage]]s at level 2, and {{Thieves}} at level 9.


Heal initially restores the usual 30~40 {{HP}} when used, but when the caster's {{Magical Mending}} surpasses 50 it will gradually improve in potency. Once the caster's {{Magical Mending}} has reached 999, the spell will restore 155~165 {{HP}}.
Heal initially restores the usual 30~40 {{HP}} when used, but when the caster's {{Magical Mending}} surpasses 50 it will gradually improve in potency. Once the caster's {{Magical Mending}} has reached 999, the spell will restore 155~165 {{HP}}.
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==={{DQ11}}===
==={{DQ11}}===
The {{Luminary}} learns Heal at level 5, and {{Serena 11}} will join the party having already mastered the spell. It costs 3 {{MP}} to cast, has a base range of 25~35, and a maximum range of 35~45.
The {{Luminary}} learns Heal at level 5, and {{Serena 11}} will join the {{Party 11}} having already mastered the spell. It costs 3 {{MP}} to cast, has a base range of 25~35, and a maximum range of 35~45.


==={{DQM}}===
==={{DQM}}===
Heal restores around 30~40 {{HP}} to a single ally for 3 {{MP}}. It can be learned naturally by many {{MFamilies}}s, including [[Cross eye|bigeye]], [[Skeleton soldier|deadnite]], [[Lunatick|eyeder]], [[gremlin]], [[Healslime|healer]], [[King slime|kingslime]], [[Mudslinger|mudron]], [[Restless armour|roguenite]], [[Slime knight|slimenite]], [[Tree feller|treeboy]], [[Ewwnicorn|unicorn]] and [[Chimaera|wyvern]] as long as they have 7 maximum {{MP}} and 6 {{INT}}. Heal will automatically upgrade to [[Midheal|HealMore]] and eventually [[Fullheal|HealAll]] as the {{MFamilies}} levels up and their attributes increase.
Heal restores around 30~40 {{HP}} to a single ally for 3 {{MP}}. It can be learned naturally by many {{MFamilies}}s, including [[Cross eye|bigeye]], [[Skeleton soldier|deadnite]], [[Lunatick|eyeder]], [[gremlin]], [[Healslime|healer]], [[King slime|kingslime]], [[Mudslinger (monster)|mudron]], [[Restless armour|roguenite]], [[Slime knight|slimenite]], [[Tree feller|treeboy]], [[Ewwnicorn|unicorn]] and [[Chimaera|wyvern]] as long as they have 7 maximum {{MP}} and 6 {{INT}}. Heal will automatically upgrade to [[Midheal|HealMore]] and eventually [[Fullheal|HealAll]] as the {{MFamilies}} levels up and their attributes increase.


==={{DQM2}}===
==={{DQM2}}===
Heal now requires 11 {{Intelligence}} to learn. It is naturally learned by the [[Cauldrone|octokid]], among others. It is naturally learned by the [[Conkuistador|foohero]], [[High djinks|lampgenie]] and [[Deadly dodo|madgoose]]. It is no longer naturally learned by the [[Cross eye|bigeye]], [[King slime|kingslime]], [[Mudslinger|mudron]] or [[Tree feller|treeboy]].
Heal now requires 11 {{Intelligence}} to learn. It is naturally learned by the [[Cauldrone|octokid]], among others. It is naturally learned by the [[Conkuistador|foohero]], [[High djinks|lampgenie]] and [[Deadly dodo|madgoose]]. It is no longer naturally learned by the [[Cross eye|bigeye]], [[King slime|kingslime]], [[Mudslinger (monster)|mudron]] or [[Tree feller|treeboy]].


==={{DQMCH}}===
==={{DQMCH}}===
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==={{DQM3}}===
==={{DQM3}}===
Heal costs 3 MP and restores around 30 HP, restoring an average of 70 at 299 wisdom. It is learned through the [[Aquapothecary]], [[Charge Leader]], [[Cupid]], [[Cure-All]], [[Defender]], [[Empath]], [[Fortifier]], [[Magic Maven]], [[Nature Child]], [[Paramedic]], [[Slimer]], [[Soothesayer (talent)|Soothesayer]], [[Speedster]], [[Splash Afficionado]], [[Sweet-Talker]], [[Taste Buddies]], [[Willing Helper]]
Heal costs 3 {{MP}} and restores around 30 {{HP}}, restoring an average of 70 at 299 {{Wisdom}}. It is learned through the [[Aquapothecary]], [[Charge Leader]], [[Cupid]], [[Cure-All]], [[Defender]], [[Empath]], [[Fortifier]], [[Magic Maven]], [[Nature Child]], [[Paramedic]], [[Slimer]], [[Soothesayer (talent)|Soothesayer]], [[Speedster]], [[Splash Afficionado]], [[Sweet-Talker]], [[Taste Buddies]], [[Willing Helper]]


==={{DQHRS}}===
==={{DQHRS}}===
Localized as Miniheal, the spell can be used by Mother Glooperior as a tank crewmate to restore allies' HP while her tactics are set to "Keep everyone alive".
Localized as Miniheal, the spell can be used by Mother Glooperior as a tank crewmate to restore allies' {{HP}} while her tactics are set to "Keep everyone alive".


==={{DQH}}===
==={{DQH}}===
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