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|type = Restorative | |type = Restorative | ||
}} | }} | ||
'''Reheal''' is a recurring spell in the {{DQSeries}}. It is a beneficial [[status effect]] that recovers a small amount of | '''Reheal''' is a recurring spell in the {{DQSeries}}. It is a beneficial [[status effect]] that recovers a small amount of {{HP}} each turn to a single character for a few turns. The spell made its debut in ''[[Dragon Quest Monsters: Joker]]'', eventually making an appearance in the main series in {{X}}. The spells [[Remidheal]] and [[Remoreheal]] increase the amount of {{HP}} recovered per turn. | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ10}}=== | ||
Reheal is already known by [[Paladin]]s at level 1 and is learned by [[Priest]]s at level 5, costing 2 MP. It restores 6 HP every 3 seconds to a single character for 60 seconds, reaching a total of 120 HP. | Reheal is already known by [[Paladin]]s at level 1 and is learned by [[Priest]]s at level 5, costing 2 {{MP}}. It restores 6 {{HP}} every 3 seconds to a single character for 60 seconds, reaching a total of 120 {{HP}}. | ||
=== | ==={{DQ11}}=== | ||
[[Sylvando]] learns Reheal at level 15 and casts it for 4 MP. The spell restores a small amount of HP at the beginning of the target's turn, starting at 9 HP and ending at 12 HP when the jester's Magical | [[Sylvando]] learns Reheal at level 15 and casts it for 4 {{MP}}. The spell restores a small amount of {{HP}} at the beginning of the target's turn, starting at 9 {{HP}} and ending at 12 {{HP}} when the jester's {{Magical Mending}} hits 97. | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Reheal makes its first appearance in the series. It restores 10% of the target's max HP at the end of each action and costs 2 MP to cast. It can be learned from: | Reheal makes its first appearance in the series. It restores 10% of the target's max {{HP}} at the end of each action and costs 2 {{MP}} to cast. It can be learned from: | ||
*[[Cleric (skill)|Cleric]] (20 points) | |||
* [[Cleric (skill) | Cleric]] (20 points) | *[[Crusader]] (48 points) | ||
* [[Crusader]] (48 points) | *[[Hawkhart (skill)|Hawkhart]] (58 points) | ||
* [[Hawkhart (skill) | Hawkhart]] (58 points) | *[[Healer (Skill)|Healer]] (52 points) | ||
* [[Healer (Skill) | Healer]] (52 points) | |||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Reheal can be learned from all the skills it could be previously, though [[Crusader]] now requires 36 points. It can also be learned from 12 points in [[Aquarion (skill) | Aquarion]]. | Reheal can be learned from all the skills it could be previously, though [[Crusader]] now requires 36 points. It can also be learned from 12 points in [[Aquarion (skill)|Aquarion]]. | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Reheal is known naturally by [[Gremlin]] at level 1, can be learned by [[Lunatick]] at level 16, and costs 12 MP to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and grants a single ally HP regeneration for 3 turns. | Reheal is known naturally by [[Gremlin]] at level 1, can be learned by [[Lunatick]] at level 16, and costs 12 {{MP}} to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and grants a single ally {{HP}} regeneration for 3 turns. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Reheal | |name=Reheal | ||
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|status=[[Image:DQTact Regeneration.png]]<br>Regeneration | |status=[[Image:DQTact Regeneration.png]]<br>Regeneration | ||
|description=Grants 1 ally Regeneration for 3 turns | |description=Grants 1 ally Regeneration for 3 turns | ||
|monsters=Gremlin, Lunatick | |monsters=[[Gremlin]], [[Lunatick]] | ||
}} | }} | ||
== In other languages == | ==In other languages== | ||
{{Language | {{Language | ||
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{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Restorative spells]] | [[Category:Restorative spells]] | ||