Reheal: Difference between revisions

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|type = Restorative
|type = Restorative
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'''Reheal''' is a recurring spell in the {{DQSeries}}. It is a beneficial [[status effect]] that recovers a small amount of [[Hit Points]] each turn to a single character for a few turns. The spell made its debut in ''[[Dragon Quest Monsters: Joker]]'', eventually making an appearance in the main series in ''X''. The spells [[Remidheal]] and [[Remoreheal]] increase the amount of HP recovered per turn.
'''Reheal''' is a recurring spell in the {{DQSeries}}. It is a beneficial [[status effect]] that recovers a small amount of {{HP}} each turn to a single character for a few turns. The spell made its debut in ''[[Dragon Quest Monsters: Joker]]'', eventually making an appearance in the main series in {{X}}. The spells [[Remidheal]] and [[Remoreheal]] increase the amount of {{HP}} recovered per turn.


==Appearances==
==Appearances==
===''[[Dragon Quest X]]''===
==={{DQ10}}===
Reheal is already known by [[Paladin]]s at level 1 and is learned by [[Priest]]s at level 5, costing 2 MP. It restores 6 HP every 3 seconds to a single character for 60 seconds, reaching a total of 120 HP.
Reheal is already known by [[Paladin]]s at level 1 and is learned by [[Priest]]s at level 5, costing 2 {{MP}}. It restores 6 {{HP}} every 3 seconds to a single character for 60 seconds, reaching a total of 120 {{HP}}.


===''[[Dragon Quest XI]]''===
==={{DQ11}}===
[[Sylvando]] learns Reheal at level 15 and casts it for 4 MP. The spell restores a small amount of HP at the beginning of the target's turn, starting at 9 HP and ending at 12 HP when the jester's Magical mending hits 97.
[[Sylvando]] learns Reheal at level 15 and casts it for 4 {{MP}}. The spell restores a small amount of {{HP}} at the beginning of the target's turn, starting at 9 {{HP}} and ending at 12 {{HP}} when the jester's {{Magical Mending}} hits 97.


==={{DQMJ}}===
==={{DQMJ}}===
Reheal makes its first appearance in the series. It restores 10% of the target's max HP at the end of each action and costs 2 MP to cast. It can be learned from:
Reheal makes its first appearance in the series. It restores 10% of the target's max {{HP}} at the end of each action and costs 2 {{MP}} to cast. It can be learned from:
 
*[[Cleric (skill)|Cleric]] (20 points)
* [[Cleric (skill) | Cleric]] (20 points)
*[[Crusader]] (48 points)
* [[Crusader]] (48 points)
*[[Hawkhart (skill)|Hawkhart]] (58 points)
* [[Hawkhart (skill) | Hawkhart]] (58 points)
*[[Healer (Skill)|Healer]] (52 points)
* [[Healer (Skill) | Healer]] (52 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
Reheal can be learned from all the skills it could be previously, though [[Crusader]] now requires 36 points. It can also be learned from 12 points in [[Aquarion (skill) | Aquarion]].
Reheal can be learned from all the skills it could be previously, though [[Crusader]] now requires 36 points. It can also be learned from 12 points in [[Aquarion (skill)|Aquarion]].


==={{DQTact}}===
==={{DQTact}}===
Reheal is known naturally by [[Gremlin]] at level 1, can be learned by [[Lunatick]] at level 16, and costs 12 MP to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and grants a single ally HP regeneration for 3 turns.
Reheal is known naturally by [[Gremlin]] at level 1, can be learned by [[Lunatick]] at level 16, and costs 12 {{MP}} to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and grants a single ally {{HP}} regeneration for 3 turns.
{{DQTactSkill
{{DQTactSkill
|name=Reheal
|name=Reheal
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|status=[[Image:DQTact Regeneration.png]]<br>Regeneration
|status=[[Image:DQTact Regeneration.png]]<br>Regeneration
|description=Grants 1 ally Regeneration for 3 turns
|description=Grants 1 ally Regeneration for 3 turns
|monsters=Gremlin, Lunatick
|monsters=[[Gremlin]], [[Lunatick]]
}}
}}


== In other languages ==
==In other languages==


{{Language
{{Language
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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Restorative spells]]
[[Category:Restorative spells]]
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