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Vgmaster77 (talk | contribs) (Robbin Ood in DQ I will be a descendant of the infamous bandit who bears an identical resemblance.) |
Vgmaster77 (talk | contribs) (Star Sigil effects) |
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* The [[Hero (Dragon Quest)|hero of Dragon Quest I]] now battles multiple enemies at once rather than only one at a time originally. | * The [[Hero (Dragon Quest)|hero of Dragon Quest I]] now battles multiple enemies at once rather than only one at a time originally. | ||
* New skills and spells have been added to the repertoire of the heroes, such as [[Dragon Slash]] and [[Kacrack]]. These can be learned by finding ability scrolls located from side-quests as well as in treasure chests from dungeons and hidden areas. | * New skills and spells have been added to the repertoire of the heroes, such as [[Dragon Slash]] and [[Kacrack]]. These can be learned by finding ability scrolls located from side-quests as well as in treasure chests from dungeons and hidden areas. | ||
* The [[5 Sigils|Five Sigils]] each have their own special effects in battle after they're obtained. The Sun Sigil makes abilities deal critical damage. The Moon Sigil helps spells go haywire and deal critical damage. The Soul Sigil briefly upgrades certain skills and spells with the right conditions. Selecting them under a green marker has them be used in a stronger form, such as turning a Dragon Slash into [[Double Dragon Slash]]. | * The [[5 Sigils|Five Sigils]] each have their own special effects in battle after they're obtained. The Sun Sigil makes abilities deal critical damage. The Moon Sigil helps spells go haywire and deal critical damage. The Star Sigil has allies recover {{MP}} whenever they use the Defend command. The Soul Sigil briefly upgrades certain skills and spells with the right conditions. Selecting them under a green marker has them be used in a stronger form, such as turning a Dragon Slash into [[Double Dragon Slash]]. | ||
* You can now view Enemy Info while battling them by clicking the right stick. | * You can now view Enemy Info while battling them by clicking the right stick. | ||
* Targeting a monster with an elemental attack it is vulnerable to displays a red marker over it, and doing so with a resisted element displays the marker in blue. | * Targeting a monster with an elemental attack it is vulnerable to displays a red marker over it, and doing so with a resisted element displays the marker in blue. | ||
* Enemies from later entries of the main series and enemies of the first entry for ''II'' are added in ''Dragon Quest I'' and ''Dragon Quest II'', such as [[bubble slime]]s in the former and [[scornet]]s and [[drackolyte]]s in the latter. | * Enemies from later entries of the main series and enemies of the first entry for ''II'' are added in ''Dragon Quest I'' and ''Dragon Quest II'', such as [[bubble slime]]s in the former and [[scornet]]s and [[drackolyte]]s in the latter. | ||
===Others=== | ===Others=== | ||
* Having saved data of ''Dragon Quest III HD-2D Remake'' allows players to receive animal costumes for the playable characters. For the Hero of ''Dragon Quest I'', it is the [[dog suit]], based on a shiba-inu. For the heroes of ''Dragon Quest II'', it is a [[cat suit]], which are based on the different colours of cats. | * Having saved data of ''Dragon Quest III HD-2D Remake'' allows players to receive animal costumes for the playable characters. For the Hero of ''Dragon Quest I'', it is the [[dog suit]], based on a shiba-inu. For the heroes of ''Dragon Quest II'', it is a [[cat suit]], which are based on the different colours of cats. | ||