5 Sigils: Difference between revisions
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|Star Sigil | |Star Sigil | ||
|style="text-align:center"|星の紋章 | |style="text-align:center"|星の紋章 | ||
|In the [[Lighthouse (Dragon Quest II)|Lighthouse]], guarded by four [[Gremlin]]s | |In the [[Lighthouse (Dragon Quest II)|Lighthouse]], guarded by four [[Gremlin]]s. In the HD-2D Remake, it is also guarded by a [[Nekomancer]]. | ||
|- | |- | ||
|Moon Sigil | |Moon Sigil | ||
|style="text-align:center"|月の紋章 | |style="text-align:center"|月の紋章 | ||
|The Sigil is kept by the King of [[Dirkandor]]. It can be won by fighting for the King in the arena against a [[Striking sabrecat]]. | |The Sigil is kept by the King of [[Dirkandor]]. It can be won by fighting for the King in the arena against a [[Striking sabrecat]]. In the HD-2D Remake, the King will not allow the Scions to fight unless they have a royal missive first. | ||
|- | |- | ||
|Sun Sigil | |Sun Sigil | ||
|style="text-align:center"|太陽の紋章 | |style="text-align:center"|太陽の紋章 | ||
|Found by searching a specific tile on the outskirts of the [[List of shrines in Dragon Quest II#Fire Shrine|Fire Shrine]] | |Found by searching a specific tile on the outskirts of the [[List of shrines in Dragon Quest II#Fire Shrine|Fire Shrine]]. The component for the sigil in the HD-2D Remake of ''I'' is found in the [[Weirdwood]]. In the HD-2D Remake of ''II'', the guards guarding the pedestal leading to the sigil will not let the Scions of Erdrick pass unless they have a missive from Burrowell. | ||
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|style="white-space:nowrap"|Water Sigil | |style="white-space:nowrap"|Water Sigil | ||
|style="text-align:center"|水の紋章 | |style="text-align:center"|水の紋章 | ||
|Located in a prison cell in [[Moonahan]]. It can be found by searching the cell after defeating 2 [[grimlin]]s. To get to the sigil, the heroes must have the [[Golden Key]] and the [[Jailor's Key]]. | |Located in a prison cell in [[Moonahan]]. It can be found by searching the cell after defeating 2 [[grimlin]]s. To get to the sigil, the heroes must have the [[Golden Key]] and the [[Jailor's Key]]. In the HD-2D Remake of ''II'', it is stolen by a thief, who gives it to the Scions after the [[Sinister Minister]] is defeated. | ||
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|Soul Sigil | |Soul Sigil | ||
|style="text-align:center"|命の紋章 | |style="text-align:center"|命の紋章 | ||
|In a treasure chest on floor B1 inside the [[Cave to Rendarak]] in versions of the game from the [[Nintendo Entertainment System]] to the {{Game Boy Color}} release. The [[cell phone]] ports have the King of [[Tantegel]] giving it to the player upon visiting him. | |In a treasure chest on floor B1 inside the [[Cave to Rendarak]] in versions of the game from the [[Nintendo Entertainment System]] to the {{Game Boy Color}} release. The [[cell phone]] ports have the King of [[Tantegel]] giving it to the player upon visiting him. This sigil is recieved automatically after finding [[Dream-Whisperer]] in the [[Weirdwood]] in the HD-2D Remake of ''I''. In the HD-2D Remake of ''II'', [[Mariella]] has the sigil on her lapel, and she will relinquish it once the Scions of Erdrick have defeated her in the [[Den of Iniquity]]. | ||
|} | |} | ||
== Effects == | |||
In the HD-2D Remakes of ''I'' and ''II'', each sigil provides certain effects to the party once it is in their possession. The effect depends on the sigil. | |||
*Sun Sigil: Allows certain abilities to deliver critical hits. | |||
*Water Sigil: Increases the efficacy of items. Items such as [[Medicinal herb]]s and [[Magic water]] recover more HP and MP and in ''II'', affect the whole party. | |||
*Moon Sigil: Allows spells to go critical and deal extra damage of heal more health. | |||
*Star Sigil: Allows the party to recover MP simply by defending. | |||
*Soul Sigil: The most powerful of them all. This increases the party's health and also allows them to turn certain spells and abilities into more powerful "Souped-Up Skills" when they are below 50% health, or in the case of ''I'', under the effects of Reheal or Channel Anger. | |||
{{DQII}} | {{DQII}} | ||
[[Category:Dragon Quest II]] | [[Category:Dragon Quest II]] | ||