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==={{DQH2}}=== | ==={{DQH2}}=== | ||
Maribel appears as | Maribel appears in Dragon Quest Heroes II as the second set of allies the protagonists come across, alongside Ruff. Maribel and Ruff are first encountered in the Dunisia Kingdom running away from the army' vanguard after having being attacked shortly after entering the land of Accordia. Much like Torneko, the two are perplexed by their sudden displacement and take along with the others believing it might help them return home sooner. | ||
In game Maribel is given the title "Little Miss Long-Range" and befittingly her weapon of choice is a {{Boomerang}}, ironically despite not being able to equip any boomerangs in her original game. In battle, she is able to cast [[Frizz]] and [[Kasap]] and she can use various boomerang techniques such as [[Firebird Throw]] and [[Twomerang]]. Her [[Coup de Grâce]] is similar to her special attack in ''Battle Road Victory'', but this time she is able to harness the power of the volcano on her own before unleashing it on a group of enemies. | |||
[[File:DQH2 Maribel.jpg|right|thumb|400px|Heroes 2 info sheet]] | |||
====Stats==== | |||
{| style="width:40%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | |||
| Attribute || Minimum Stats ||Maximum Stats | |||
|- style="font-weight:normal" | |||
|- | |||
| Level || 9 || 99 | |||
|- | |||
| HP || 53 || 375 | |||
|- | |||
| MP || 26 || 160 | |||
|- | |||
| Strength || 24 || 255 | |||
|- | |||
| Resilience || 20 || 165 | |||
|- | |||
| Wisdom ||19 || 270 | |||
|- | |||
|Deftness || 15 || 120 | |||
|} | |||
====Skills==== | |||
Maribel can learn the following spells & abilities through skill points. | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | |||
| Name || Points Required || MP || Details || Requirements | |||
|- style="font-weight:normal" | |||
|- | |||
| Frizz || 0 || 7 || Flings forth a ball of fire. || None | |||
|- | |||
| Frizzle || 8 || 10 || Flings forth a great ball of fire. || Frizz<br>Reach Lv. 10 | |||
|- | |||
| Kafrizz || 14 || 15 || Flings forth a massive fireball that bursts in a flurry of flames. || Frizzle<br>Reach Lv. 22 | |||
|- | |||
| Hissy Fit || 4 || 7 || Sends out an ear-splitting scream that can stagger any enemies nearby. || None | |||
|- | |||
| Smackback || 6 || 8 || A swift sidestep before a stinging slap that sends enemies scattering. || Reach Lv. 12 | |||
|- | |||
| Kasap || 12 ||10 || A spell that drains the defences of all enemies in an area. || None | |||
|} | |||
Maribel can gain the following attributes through skill points. | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | |||
| Name || Skill Point || Details || Requirements | |||
|- | |||
| Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Maximum MP +3 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by three. || Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Strength +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Resilience +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases resilience by five points. || Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Wisdom +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Deftness +10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases deftness by ten points. || Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Ace Evader || 15 || Greatly increases the period of invincibility after a successful evasion. || Reach Lv. 20 | |||
|- | |||
| Powersaver Plus || 15 || Causes 10% of all spells and abilities to be cast for no MP cost. || Reach Lv. 28 | |||
|- | |||
| Tension Extension Turbo || 7 || Extends high tension by four seconds. || Reach Lv. 20 | |||
|- | |||
| Grace Under Fire || 15 || Slowly restores MP when low on HP. || None | |||
|- | |||
| Tension Boost When Near Death || 6 || Causes you to slowly gain tension when low on HP. || None | |||
|- | |||
| Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion. || None | |||
|- | |||
| Best In Tension || 5 || Significantly increases the rate of tension gain. || Reach Lv. 20 | |||
|- | |||
| Tension Extension || 3 || Extends high tension by two seconds. || None | |||
|- | |||
| Gain More Tension When Fired Up || 5 || Increases the rate at which tension is gained while fired up. || None | |||
|- | |||
| Longer Attack and Defense Boosts || 10 || Increases the duration of effects that increase defence or attack power. || None | |||
|} | |||
====Proficiency==== | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | |||
| Rank || Name || MP || Description | |||
|- style="font-weight:normal" | |||
|- | |||
| 1 || [[Crosscutter Throw]] || 4 || Takes a backward step while bunging the boomerang. | |||
|- | |||
| 2 || Attack + 5 with Boomerangs || – || Increases attack power by five points when wielding boomerangs. | |||
|- | |||
| 3 || Magic +10 with Boomerangs || – || Increases magical might by ten points when wielding boomerangs. | |||
|- | |||
| 4 || [[Power Throw]] || 11 || Mows down foes in your path with a shining boomerang. | |||
|- | |||
| 5 || Increases Evasion with Boomerangs || – || Slightly increases evasion when wielding boomerangs. | |||
|- | |||
| 6 || Attack + 5 with Boomerangs || – || Increases attack power by five points when wielding boomerangs. | |||
|- | |||
| 7 || [[Firebird Throw]] || 12 || Sends out a flaming firebird that swoops on unsuspecting enemies. | |||
|- | |||
| 8 || Attack + 5 with Boomerangs || – || Increases attack power by five points when wielding boomerangs. | |||
|- | |||
| 9 || Super Power Throw || 16 || Mows down foes in your path with a giant shining boomerang. | |||
|- | |||
| 10 || Increases Evasion with Boomerangs || – || Slightly increases evasion when wielding boomerangs. | |||
|- | |||
| 11 || [[Gigathrow]] || 14 || Bungs a breathtakingly powerful boomerang that deals repeated damage. | |||
|- | |||
| 12 || Firebird Throw Extender || – || Makes Firebird Throw last longer. | |||
|- | |||
| 13 || Max. MP +10 with Boomerangs || – || Increases maximum MP by then when wielding boomerangs. | |||
|- | |||
| 14 || Über Power Throw || 22 || Mows down foes in your path with a giant shining boomerang. | |||
|- | |||
| 15 || Attack + 20 with Boomerangs || – || Increases attack power by twenty points when wielding boomerangs. | |||
|- | |||
| 16 || Attack + 5 with Boomerangs || – || Increases attack power by five points when wielding boomerangs. | |||
|- | |||
| 17 || Deftness +1- with Boomerangs || – || Increases deftness by ten points when wielding boomerangs. | |||
|- | |||
| 18 || Magic +10 with Boomerangs || – || Increases magical might by ten points when wielding boomerangs. | |||
|- | |||
| 19 || Skill || MP || Describe | |||
|- | |||
| 20 || Attack + 20 with Boomerangs || – || Increases attack power by twenty points when wielding boomerangs. | |||
|} | |||
==={{DQTact}}=== | ==={{DQTact}}=== | ||