Hero (vocation): Difference between revisions
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The Hero class draws on the power of heroes past in order to save the world. The Hero is the most balanced of the three ultimate vocations, lacking the specialist nature of [[Champion]]s and [[Druid]]s but also being able to handle a wider variety of situations. This is especially true in the [[Nintendo 3DS]] remake, where the vocation learns every major attack spell, support spell, every elemental slash, and enough situational abilities to disable any group of foes. | The Hero class draws on the power of heroes past in order to save the world. The Hero is the most balanced of the three ultimate vocations, lacking the specialist nature of [[Champion]]s and [[Druid]]s but also being able to handle a wider variety of situations. This is especially true in the [[Nintendo 3DS]] remake, where the vocation learns every major attack spell, support spell, every elemental slash, and enough situational abilities to disable any group of foes. | ||
In order to become a Hero, one must master three | In order to become a Hero, one must master three advanced classes or two advanced classes and one ultimate class. This steep time investment applies to all characters, even the {{Hero 7}}, who does not get a shortcut as his predecessor of ''Dragon Quest VI'' did. The player can also obtain a [[Hero Heart]] from defeating [[Numen|The Almighty]] in 20 turns or less, though unlike Monster Hearts (or other Monster Vocations), the skills learned from mastering the Hero Heart do not transfer to other vocations. | ||
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