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====Abilities==== | ====Abilities==== | ||
{| style="width: | ====Stats==== | ||
{| style="width:40%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | |||
| Attribute || Starting Stats || Maximum Stats | |||
|- style="font-weight:normal" | |||
|- | |||
| Level || 21 || 99 | |||
|- | |||
| HP || 173 || 700 | |||
|- | |||
| MP || 35 || 165 | |||
|- | |||
| Strength || 60|| 270 | |||
|- | |||
| Resilience || 50|| 200 | |||
|- | |||
| Wisdom || 21 || 130 | |||
|- | |||
|Deftness || 25 || 80 | |||
|} | |||
{| style="width:40%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | ||
| Name || Points Required || MP || Details || Requirements | | Name || Points Required || MP || Details || Requirements | ||
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|- | |- | ||
| Defending Champion || 6 || 5 || A defensive stance that can stave off enemy attacks entirely.||None | | Defending Champion || 6 || 5 || A defensive stance that can stave off enemy attacks entirely.||None | ||
|} | |||
====X-Exclusive Skills==== | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | |||
| Name || Points Required || Details || Requirements | |||
|- style="font-weight:normal" | |||
|- | |||
| Heavy Helm Splitter|| 20 || Makes Helm Splitter decrease enemies’ defence even more. || Helm Splitter | |||
|- | |||
| Whistle Widener || 5 || Extends the area of effect of Whistle. || Whistle | |||
|- | |||
| Turbocharger|| 20 || Charge times are decreased when charged abilities are used consecutively. || Reach Lv. 24 | |||
|- | |||
| Jammy Dodger || 20 || Increases the distance travelled when dodging. || Reach Lv. 20 | |||
|- | |||
| Whammy Dodger || 25 || Allows you to dodge while charging skills. || Reach Lv. 32 | |||
|- | |||
| Maximum HP +10 || 10 || Increases maximum HP by ten.|| None | |||
|- | |||
| Maximum HP +10 || 10 || Increases maximum HP by ten.|| None | |||
|- | |||
| Strength +5 || 10 || Increases strength by five points.|| None | |||
|- | |||
| Strength +5 || 10 || Increases strength by five points.|| None | |||
|- | |||
| Resilience +5 || 10 || Increases resilience by five points.|| None | |||
|- | |||
| Resilience +5 || 10 || Increases resilience by five points.|| None | |||
|- | |||
| [[Feel the Burn]]|| 6 || Turns up the tension when you take damage.|| Reach Lv. 22 | |||
|- | |||
| Tension Extension Turbo || 15 || Extends high tension by fourseconds. || Reach Lv. 18 | |||
|- | |||
| Critical Surge || 8 || Critical hits cause quite a lot of MP to be restored.|| Reach Lv. 32 | |||
|- | |||
| Last Hurrah || 15|| Increases critical hit rate when low on HP. || None | |||
|} | |||
====Attributes==== | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf90 | |||
| Name || Points Required || Details || Requirements | |||
|- style="font-weight:normal" | |||
|- | |||
| Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / None / Reach Lv. 20 / 25 / 32 | |||
|- | |||
| Maximum MP +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by five.|| None / None / Reach Lv. 16 / 25 / 32 | |||
|- | |||
| Strength + 5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / None / Reach Lv. 19 / 26 / 32 | |||
|- | |||
| Resilience +5 (x5) || 3 / 3 / 5 / 6 / 7 || Increases resilience by five points. || None / None / Reach Lv. 23/ 28 / 32 | |||
|- | |||
| Wisdom+5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / None / Reach Lv. 19 / 24 / 32 | |||
|} | |||
====Special Effects==== | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf90 | |||
| Name || Points Required || Details || Requirements | |||
|- style="font-weight:normal" | |||
|- | |||
| Deftness Boost || 6|| Slightly increases deftness.|| None | |||
|- | |||
| Deftness Burst || 15 || Greatly increases deftness. || Reach Lv. 28 | |||
|- | |||
| Artful Dodger || 6 || Slightly increases the period of invincibility after a successful evasion.|| None | |||
|- | |||
| Best in Tension || 6 || Ramps up the rate at which tension builds. || Reach Lv. 22 | |||
|- | |||
| Tension Extension || 3 || Extends high tension by two seconds.|| None | |||
|- | |||
| Critical Charge || 3 || Critical hits cause MP to be restored.|| Reach Lv. 16 | |||
|- | |||
| Critical Impact || 15|| Critical hits cause the user’s attack to increase.|| None | |||
|- | |||
| Critical Cover || 6 || Critical hits cause the user’s defence to increase.|| None | |||
|- | |||
| Hysterical Strength || 15 || Increases attack when low on HP. || None | |||
|- | |||
| Last Stand || 6 || Increases defence when low on HP. || None | |||
|} | |} | ||