Yangus: Difference between revisions

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====Abilities====
====Abilities====
{| style="width:59%; height:100px; text-align:center" border="1"
====Stats====
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| Attribute || Starting Stats || Maximum Stats
|- style="font-weight:normal"
|-
| Level || 21 || 99
|-
| HP || 173 || 700
|-
| MP || 35 || 165
|-
| Strength || 60|| 270
|-
| Resilience || 50|| 200
|-
| Wisdom || 21 || 130
|-
|Deftness || 25 || 80
|}
 
{| style="width:40%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
| Name || Points Required  || MP ||  Details || Requirements
| Name || Points Required  || MP ||  Details || Requirements
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|-
|-
| Defending Champion || 6 || 5 || A defensive stance that can stave off enemy attacks entirely.||None
| Defending Champion || 6 || 5 || A defensive stance that can stave off enemy attacks entirely.||None
|}
====X-Exclusive Skills====
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54
| Name || Points Required || Details || Requirements
|- style="font-weight:normal"
|-
| Heavy Helm Splitter|| 20 || Makes Helm Splitter decrease enemies’ defence even more. || Helm Splitter
|-
| Whistle Widener || 5 || Extends the area of effect of Whistle. || Whistle
|-
| Turbocharger|| 20 || Charge times are decreased when charged abilities are used consecutively. || Reach Lv. 24
|-
| Jammy Dodger || 20 || Increases the distance travelled when dodging. || Reach Lv. 20
|-
| Whammy Dodger || 25 || Allows you to dodge while charging skills. || Reach Lv. 32
|-
| Maximum HP +10 || 10  || Increases maximum HP by ten.|| None
|-
| Maximum HP +10 || 10  || Increases maximum HP by ten.|| None
|-
| Strength +5 || 10  || Increases strength by five points.|| None
|-
| Strength +5 || 10  || Increases strength by five points.|| None
|-
| Resilience +5 || 10  || Increases resilience by five points.|| None
|-
| Resilience +5 || 10  || Increases resilience by five points.|| None
|-
| [[Feel the Burn]]|| 6 || Turns up the tension when you take damage.|| Reach Lv. 22
|-
| Tension Extension Turbo || 15 || Extends high tension by fourseconds. || Reach Lv. 18
|-
| Critical Surge || 8 || Critical hits cause quite a lot of MP to be restored.||  Reach Lv. 32
|-
| Last Hurrah || 15|| Increases critical hit rate when low on HP. || None
|}
====Attributes====
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf90
| Name || Points Required || Details || Requirements
|- style="font-weight:normal"
|-
| Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / None / Reach Lv. 20 / 25 / 32
|-
| Maximum MP +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by five.|| None / None / Reach Lv. 16 / 25 / 32
|-
| Strength + 5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / None / Reach Lv. 19 / 26 / 32
|-
| Resilience +5 (x5) || 3 / 3 / 5 / 6 / 7 || Increases resilience by five points. || None / None / Reach Lv. 23/ 28 / 32
|-
| Wisdom+5 (x5)  || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / None / Reach Lv. 19 / 24 / 32
|}
====Special Effects====
{| style="width:60%; height:100px; text-align:center" border="1"
|- <---!Headings are up first.!---> style="font-weight:bold; background:#facf90
| Name || Points Required || Details || Requirements
|- style="font-weight:normal"
|-
| Deftness Boost || 6|| Slightly increases deftness.|| None
|-
| Deftness Burst || 15 || Greatly increases deftness. || Reach Lv. 28
|-
| Artful Dodger  || 6 || Slightly increases the period of invincibility after a successful evasion.|| None
|-
| Best in Tension || 6 || Ramps up the rate at which tension builds. || Reach Lv. 22
|-
| Tension Extension || 3 || Extends high tension by two seconds.|| None
|-
| Critical Charge || 3 || Critical hits cause MP to be restored.|| Reach Lv. 16
|-
| Critical Impact  || 15|| Critical hits cause the user’s attack to increase.|| None
|-
| Critical Cover  || 6 || Critical hits cause the user’s defence to increase.|| None
|-
| Hysterical Strength || 15 || Increases attack when low on HP. || None
|-
| Last Stand || 6 || Increases defence when low on HP. || None
|}
|}


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