Nottagen: Difference between revisions

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When the party first arrives in the town of Nottagen, monsters have taken over and are terrorizing the townspeople on orders from the [[Orgodemir|Demon Lord]]. The town is in a state of unending night, due to the mysteriously darkened sky. At the town's gates, a pair of [[babygoyle]]s prevents the party from entering, but they are quickly defeated. Some of the townspeople say this was a bad idea, as they will end up having to deal with the repercussions from [[Moostapha]], the monster put in charge of Nottagen. According to one of the villagers, the Pillar of Sulkk to the west of Nottagen was constructed by the monsters in three days and three nights and the dark dragon [[Sulkk]] landed at the top, darkening the skies with the flap of its wings.
When the party first arrives in the town of Nottagen, monsters have taken over and are terrorizing the townspeople on orders from the [[Orgodemir|Demon Lord]]. The town is in a state of unending night, due to the mysteriously darkened sky. At the town's gates, a pair of [[babygoyle]]s prevents the party from entering, but they are quickly defeated. Some of the townspeople say this was a bad idea, as they will end up having to deal with the repercussions from [[Moostapha]], the monster put in charge of Nottagen. According to one of the villagers, the Pillar of Sulkk to the west of Nottagen was constructed by the monsters in three days and three nights and the dark dragon [[Sulkk]] landed at the top, darkening the skies with the flap of its wings.


After exterminating Moostapha and the monsters in the town, they receive a key from the [[Forky pig]]s, which unlocks the tower to the west of town. The party climbs to the top of the tower to defeat Sulkk, which clears the dark clouds in the skies and brings momentary peace to Nottagen. They decide to return to Nottagen in the past for a second time after seeing that the town is in ruins in the present.
After exterminating Moostapha and the monsters in the town, they receive a key from the [[Forky pig]]s, which unlocks the tower to the west of town. The party climbs to the top of the tower to defeat Sulkk, which clears the dark clouds in the skies and brings momentary peace to Nottagen. In {{DQ7R}} the Pillar of Sulkk and Sulkk himself have been removed from the game, making Moostapha responsible for the darkness covering the island. With the island restored, the party arrives to discover the town in ruins and decide to return to Nottagen in the past for a second time to investigate the cause of its destruction.


This time, [[Malign vine#Writhing root|Writhing root]]s are in Nottagen, capturing and attacking people. Eventually, they head deep into the caves beneath Nottagen to find the [[Malign vine]], which is responsible for the roots' appearance, and defeat it, causing the roots to disappear.
This time, [[Malign vine#Writhing root|Writhing root]]s are in Nottagen, capturing and attacking people. Eventually, they head deep into the caves beneath Nottagen to find the [[Malign vine]], which is responsible for the roots' appearance, and defeat it, causing the roots to disappear.


The party returns to Nottagen once more in the present, but the town is still in shambles. Once again, they decide to go back to Nottagen in the past to see what has occurred. Buddy, the town mayor, has a new monster pet named [[Wiggles]]. People are very frightened of it, mostly because it is a monster and believe it can destroy the town at anytime. The townspeople hold a council to decide what to do about Wiggles, and that night, the party is given the choice of either helping Buddy escape with Wiggles in the night or killing it. If Wiggles is spared, Buddy leaves him out on the hill near the town, believing he will be better off fending for himself out in the wild.
The party returns to Nottagen once more in the present, but the town is still in ruins. Once again, they decide to go back to Nottagen in the past to see what has occurred. Buddy, the town mayor, has a new monster pet named [[Wiggles]]. People are very frightened of it, mostly because it is a monster and believe it can destroy the town at anytime. The townspeople hold a council to decide what to do about Wiggles, and that night, the party is given the choice of either helping Buddy escape with Wiggles in the night or killing it. If Wiggles is spared, Buddy leaves him out on the hill near the town, believing he will be better off fending for himself out in the wild.


The party can choose whether to kill Wiggles, or be defeated by him, but the outcomes are very different.
The party can choose whether to kill Wiggles, or be defeated by him, but the outcomes are very different.
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