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==={{DQ}} & {{DQ2}}=== | ==={{DQ}} & {{DQ2}}=== | ||
The critical hit rate is fixed at {{fraction|1|64}}. {{Monster}}s gained the ability to land critical hits starting in the second game. | The critical hit rate is fixed at {{fraction|1|64}}. {{Monster}}s gained the ability to land critical hits starting in the second game. | ||
==={{DQ1&2HD}}=== | |||
Critical hits use the same formula seen in ''Dragon Quest III HD''. Because there is no personality system in either half of the title there is little to no divergence from the standard {{Luck}} growth rate for each character. Once the [[sun sigil]] are obtained skills can also land critical hits, with multi-targeting techniques suffering the same penalty as multi-targeting weapons. | |||
The {{Hero 1}} of the first game and the [[Princess of Cannock]] will land critical hits thrice as often as other characters of the same level. | |||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
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==={{DQ3HD}}=== | ==={{DQ3HD}}=== | ||
Critical hits now involve the [[Luck]] stat instead of being fixed to a 1/64 chance or being based on the Martial Artists' levels. The Luck stat is divided by the hidden benchmark value for the character's level (see first table below) and then multiplied by the vocation's innate crit rate (see second table below). For example, the critical hit chance for a [[Gadabout]] with 999 Luck at level 90 is calculated as ''6 X (999 / 310)'', resulting in a chance of 19.33%. | Critical hits now involve the [[Luck]] stat instead of being fixed to a 1/64 chance or being based on the Martial Artists' levels. The Luck stat is divided by the hidden benchmark value for the character's level (see first table below) and then multiplied by the vocation's innate crit rate (see second table below). For example, the critical hit chance for a [[Gadabout]] with 999 Luck at level 90 is calculated as ''6 X (999 / 310)'', resulting in a chance of 19.33%. | ||
Note that for [[Boomerang Weapon Family|boomerangs]] and [[Whip Weapon Family|whips]] the critical hit rate is half that of single-target weapons for balance purposes. | |||
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==Skills== | ==Skills== | ||
With the implementation of skills in {{V}}, certain abilities were designed with instant critical hit rates in mind. These skills would often have a paltry {{MP}} cost, but suffer the same low accuracy as the above mentioned weapons in older titles. | With the implementation of skills in {{V}}, certain abilities were designed with instant critical hit rates in mind. These skills would often have a paltry {{MP}} cost, but suffer the same low accuracy as the above mentioned weapons in older titles. | ||
*[[Critical Claim]] | |||
*[[Frenzy]] | |||
*[[Hatchet Man]] | *[[Hatchet Man]] | ||
*[[Thunder Thrust]] | *[[Thunder Thrust]] | ||
*[[Whopper Chop]] | *[[Whopper Chop]] | ||
==Spells== | ==Spells== | ||
==={{DQ1&2HD}}=== | ==={{DQ1&2HD}}=== | ||
Spells are able to go haywire once the player has obtained the [[moon sigil]] in either half of the game. Single-target spells will deal triple damage when going haywire, group-targeting sells will deal 250% damage, and spells that target all foes will deal double damage. | Spells are able to go haywire once the player has obtained the [[moon sigil]] in either half of the game. Single-target spells will deal triple damage when going haywire, group-targeting sells will deal 250% damage, and spells that target all foes will deal double damage. Debilitating and debuff spells such as [[Snooze]] and [[Sap]] can also go haywire, ignoring all degrees of resistance save for immunity. Not that multi-targeting spells will go haywire half as often as single-target spells. | ||
The rate of spells going haywire is dependent on a combination of the character's level and [[luck]] stat, and the {{Hero 1}} of ''Dragon Quest I'' and the [[Princess of Cannock]] are thrice as likely to trigger the effect than other characters. Echoing spells cast while equipped with the [[duplic hat]] can also go haywire. | The rate of spells going haywire is dependent on a combination of the character's level and [[luck]] stat, using the same formula for critical hits in ''Dragon Quest III HD'', and the {{Hero 1}} of ''Dragon Quest I'' and the [[Princess of Cannock]] are thrice as likely to trigger the effect than other characters. Echoing spells cast while equipped with the [[duplic hat]] can also go haywire. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||