List of character statistics: Difference between revisions

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Corrections per info on GameFAQs boards (https://gamefaqs.gamespot.com/boards/470902-dragon-quest-i-and-ii-hd-2d-remake/81078209)
(Clarifications)
(Corrections per info on GameFAQs boards (https://gamefaqs.gamespot.com/boards/470902-dragon-quest-i-and-ii-hd-2d-remake/81078209))
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Wisdom affects a character's MP growth in the same way as past iterations of the game and controls how quickly a character learns a spell, with the process now extending to skills as well; this can make certain lunkhead personalities unoptimal for melee-focused vocations as it delays the learning of crucial abilities.  
Wisdom affects a character's MP growth in the same way as past iterations of the game and controls how quickly a character learns a spell, with the process now extending to skills as well; this can make certain lunkhead personalities unoptimal for melee-focused vocations as it delays the learning of crucial abilities.  


Wisdom now increases magic damage by up to 60% for every spell as of the August 30th, 2025 update patch. This is done by comparing the character's current wisdom to a hidden benchmark table that is shared by all vocations; every point of wisdom that is higher than the benchmark for that level increase the power of an attack spell by 1 point until it hits the damage limit of +60%.  
Wisdom increases magic damage by up to 30% for every spell. This is done by comparing the character's current wisdom to a hidden benchmark table that is shared by all vocations; every point of wisdom that is higher than the benchmark for that level increase the power of an attack spell by 1 point until it hits the damage limit of +30%.


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==={{DQ3HD}}===
==={{DQ3HD}}===
The Luck stat's calculation for evading status ailments has been changed to ''( ( 1 + ( Luck stat - hidden benchmark ) / hidden benchmark ) X 100 ) / 100''. If the result is 80% or less of the character's hidden benchmark value (see below table), the result is multiplied by 0.8, and if it is 120% or higher than the hidden benchmark, the result is multiplied by 1.2. For example, if a {{Hero 3}} at level 90 has 800 Luck, the calculation is ''( ( 1+ ( 800 - 310) / 310 ) X 100 ) / 100'', resulting in 2.58. Because the result is greater than 120% of the hidden benchmark for level 90, the 2.58 is multiplied by 1.2 for 3.096, which is then multiplied by 10 for the percentage value to be multiplied against the enemy's spell accuracy chance. Using Snooze as an example, the spell's natural accuracy of 60% becomes ''(60% x 30.96%) = 18.576%''.
The Luck stat's calculation for evading status ailments has been changed to ''( ( 1 + ( Luck stat - hidden benchmark ) / hidden benchmark ) X 100 ) / 100''. If the result is 80% or less of the character's hidden benchmark value (see below table), the evasion rate for the status ailment is multiplied by 0.8 to arrive at the final ailment evasion rate, and if the result is 120% or higher than the hidden benchmark, the evasion rate for the status ailment is multiplied by 1.2 to arrive at the final ailment evasion rate. For example, if a {{Hero 3}} at level 90 has 800 Luck, the calculation is ''( ( 1+ ( 800 - 310) / 310 ) X 100 ) / 100'', resulting in 2.58. Because the result is greater than 120% of the hidden benchmark for level 90, using an enemy Snooze spell as an example, the spell's natural miss rate of 80% becomes ''(80% x 120%) = 96%'', resulting in a 96% chance for the Hero to evade the spell's effect.


Luck also penetrates a monster's resistance to status ailments, calculated as ''base resistance - (0.25 X Luck / 1,000) = new resistance''. For example, the Snooze spell has an accuracy of 60% and the target monster has a 25% resistance to being knocked out, lowering the accuracy to 45%. If the person casting the spell has max Luck, the adjusted resistance calculation becomes ''0.25 - (0.25 X 999 / 1,000) = 0.00025%'', resulting in Snooze now having a success chance of 59.975%.
Luck also penetrates a monster's resistance to status ailments, calculated as ''base resistance - (0.25 X Luck / 1,000) = new resistance''. For example, the Snooze spell when cast by a player has an accuracy of 60% and the target monster has a 25% resistance to being knocked out, lowering the accuracy to 45%. If the person casting the spell has max Luck, the adjusted resistance calculation becomes ''0.25 - (0.25 X 999 / 1,000) = 0.00025%'', resulting in Snooze now having a success chance of 59.975%.


Luck also determines a character's chance to land a [[Critical Hit|critical hit]], with Luck being divided by the hidden benchmark and then multiplied by the vocation's innate crit rate. For example, the critical hit chance for a [[Gadabout]] with 999 Luck at level 90 is calculated as ''6 X (999 / 310)'', resulting in a chance of 19.33%.
Luck also determines a character's chance to land a [[Critical Hit|critical hit]], with Luck being divided by the hidden benchmark and then multiplied by the vocation's innate crit rate. For example, the critical hit chance for a [[Gadabout]] with 999 Luck at level 90 is calculated as ''6 X (999 / 310)'', resulting in a chance of 19.33%.
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