39,239
edits
Mikeprichard (talk | contribs) (Not full benchmark tables, but relevant data pulled from game data as also available at https://gamefaqs.gamespot.com/boards/470902-dragon-quest-i-and-ii-hd-2d-remake/81078209/987208837) |
No edit summary |
||
| Line 1: | Line 1: | ||
'''Critical Hits''' | '''Critical Hits''' (会心の一撃 ''kaishin ichigeki'') are a recurring feature of the {{DQSeries}}. | ||
==Function== | ==Function== | ||
| Line 11: | Line 11: | ||
==={{DQ1&2HD}}=== | ==={{DQ1&2HD}}=== | ||
Critical hits use the same formula as ''Dragon Quest III HD-2D Remake''. Once the [[sun sigil]] is obtained, | Critical hits use the same formula as ''Dragon Quest III HD-2D Remake''. Once the [[sun sigil]] is obtained, skills can also land critical hits, with multi-target skills suffering the same penalty as multi-target weapons (i.e., the critical hit rate for multi-target skills is half that of single-target abilities). | ||
Each character has a unique set of hidden benchmark values and vocation (i.e., character-specific) crit rates relevant to the critical hit rate calculation. At character level 99, these benchmark values are 411 ([[Hero (Dragon Quest)|Dragon Quest I Hero]]), 341 ([[Hero (Dragon Quest II)|Prince of Midenhall]]), 247 ([[Prince of Cannock]]), 277 ([[Princess of Moonbrooke]]), and 411 ([[Princess of Cannock]]), while the vocation crit rates are as follows: | Each character has a unique set of hidden benchmark values and vocation (i.e., character-specific) crit rates relevant to the critical hit rate calculation. At character level 99, these benchmark values are 411 ([[Hero (Dragon Quest)|Dragon Quest I Hero]]), 341 ([[Hero (Dragon Quest II)|Prince of Midenhall]]), 247 ([[Prince of Cannock]]), 277 ([[Princess of Moonbrooke]]), and 411 ([[Princess of Cannock]]), while the vocation crit rates are as follows: | ||
| Line 247: | Line 247: | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
The critical hit rate returns to {{fraction|1|64}} and cannot be improved. Certain {{MFamilies}}s and bosses will land desperate attacks that deal a fixed amount of damage, such as [[ | The critical hit rate returns to {{fraction|1|64}} and cannot be improved. Certain {{MFamilies}}s and bosses will land desperate attacks that deal a fixed amount of damage, such as [[hammerhood]]s, [[urnexpected]]s, [[King Korol]] and [[Nimzo]] in his second form. | ||
==={{DQ6}} & {{DQ7}}=== | ==={{DQ6}} & {{DQ7}}=== | ||
Characters have the standard {{fraction|1|64}} rate unless they become | Characters have the standard {{fraction|1|64}} rate unless they become Martial Artists at [[Alltrades Abbey]]. After taking up the art of the fist, the character's rank in the vocation will improve their chance to land a critical until they hit the cap of {{fraction|1|8}} at rank 8. This gives a party of Martial Artists a 50% chance to score a critical when using normal attacks and single-target skills that utilizes their strength stat. | ||
*[[Paladin]]s have a similar vocation trait, in that they have a chance to instantly slay a target based on rank. Though this will not work on boss {{MFamilies}}s, it will still slay [[Metal slime]]s at a {{fraction|1|8}} rate when mastered. | *[[Paladin]]s have a similar vocation trait, in that they have a chance to instantly slay a target based on rank. Though this will not work on boss {{MFamilies}}s, it will still slay [[Metal slime]]s at a {{fraction|1|8}} rate when mastered. | ||
| Line 256: | Line 256: | ||
A character will double their critical hit rate to {{fraction|1|32}} after investing enough skill points in the appropriate section. [[Yangus]] can raise his rate to {{fraction|1|8}} by equipping the [[Megaton hammer]]. | A character will double their critical hit rate to {{fraction|1|32}} after investing enough skill points in the appropriate section. [[Yangus]] can raise his rate to {{fraction|1|8}} by equipping the [[Megaton hammer]]. | ||
Enemies that can perform a desperate attack include [[ | Enemies that can perform a desperate attack include [[hammerhood]], [[crème caraslime]], [[brownie]], [[Dead Bowdy|dead bowdy]], [[gorerilla]], [[pink pongo]], [[Cherreevil Blossom|cherreevil blososm]], [[metal slime knight]], [[cyclops]], [[gold golem]], [[troll]], [[golem]], [[abominape]], [[beelzebuzz]], [[tyrantosaurus]], [[red horn]], [[stone golem]], [[dark dullahan]], [[dark sabrecat]], [[box of Tricks]], [[Gemon]], [[boss troll]], [[great troll]], [[gigantes]], [[mimic king]], [[megalodon]], [[Rhapthorne]] in his first form, [[heavy hood]], [[hell's gatekeeper]], [[pandora's box]], [[coffer of death]], [[Juggerwroth]], the [[Lord of the Dragovians]] in his Vermillion, Silver, Golden, and Divine forms, [[Geyzer in Memoriam]], [[Tortured Soul in Memoriam]], [[Skeleton in Memoriam]], [[Walking Corpse in Memoriam]], [[Trap Box in Memoriam]], [[Don Mole in Memoriam]], [[Soul Mole in Memoriam]], [[Great Argon Lizard in Memoriam]], [[Darkbird in Memoriam]], [[Dark Turkey in Memoriam]], [[Sir Leopold in Memoriam]], [[Dark Servant in Memoriam]], [[Dancing Flame in Memoriam]], [[Ruin in Memoriam]], [[Shadow in Memoriam]], [[Marcello in Memoriam]], and [[Dhoulmagus in Memoriam]]. | ||
Infamous Monsters who can perform a desperate attack include [[Arges]], [[Brontes]], [[Steropes]], [[Brickman]], [[Stoneman (Recruit)]], [[Goldman (Recruit)]], [[Digby (Infamous Monster)]], [[Dugan]], [[Lonely Joe]], [[Michael J.]], [[Mudison]], [[Orrid]], [[Pa Troll]], [[Pierce]], [[Ray Churls]], [[Snap Case]], and [[Spot (DQ8)]]. | Infamous Monsters who can perform a desperate attack include [[Arges]], [[Brontes]], [[Steropes]], [[Brickman]], [[Stoneman (Recruit)]], [[Goldman (Recruit)]], [[Digby (Infamous Monster)]], [[Dugan]], [[Lonely Joe]], [[Michael J.]], [[Mudison]], [[Orrid]], [[Pa Troll]], [[Pierce]], [[Ray Churls]], [[Snap Case]], and [[Spot (DQ8)]]. | ||
| Line 307: | Line 307: | ||
==Weapons== | ==Weapons== | ||
Certain weapons can guarantee the chances of a character getting a critical hit in exchange for low accuracy. The [[ | Certain weapons can guarantee the chances of a character getting a critical hit in exchange for low accuracy. The [[hela hammer]] has an accuracy of 3/8ths, the [[headsman's axe]] has a 3/4ths accuracy for normal attacks, a 1/8th chance to critical, and a 1/8th chance to miss outright. The [[megaton hammer]] has a 1/8th critical chance and no reduction to accuracy at all. | ||
These weapons would lose these traits as the series adopted deftness-based calculations with the ninth entry, and would often simply be powerful members of their respective weapon families in subsequent games. | These weapons would lose these traits as the series adopted deftness-based calculations with the ninth entry, and would often simply be powerful members of their respective weapon families in subsequent games. | ||
| Line 320: | Line 320: | ||
==Spells== | ==Spells== | ||
Begining with {{Dragon Quest IX}} in 2009 spell have also gained the ability to land critical hits, referred to as "going haywire". For more details, see [[haywire spells]]. | |||
{{Series_mechanics}} | {{Series_mechanics}} | ||