Critical Hit: Difference between revisions

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(Not full benchmark tables, but relevant data pulled from game data as also available at https://gamefaqs.gamespot.com/boards/470902-dragon-quest-i-and-ii-hd-2d-remake/81078209/987208837)
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'''Critical Hits''' are a recurring feature of the {{DQSeries}}.  
'''Critical Hits''' (会心の一撃 ''kaishin ichigeki'') are a recurring feature of the {{DQSeries}}.  


==Function==
==Function==
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==={{DQ1&2HD}}===
==={{DQ1&2HD}}===
Critical hits use the same formula as ''Dragon Quest III HD-2D Remake''. Once the [[sun sigil]] is obtained, abilities can also land critical hits, with multi-target abilities suffering the same penalty as multi-target weapons (i.e., the critical hit rate for multi-target abilities is half that of single-target abilities).
Critical hits use the same formula as ''Dragon Quest III HD-2D Remake''. Once the [[sun sigil]] is obtained, skills can also land critical hits, with multi-target skills suffering the same penalty as multi-target weapons (i.e., the critical hit rate for multi-target skills is half that of single-target abilities).


Each character has a unique set of hidden benchmark values and vocation (i.e., character-specific) crit rates relevant to the critical hit rate calculation. At character level 99, these benchmark values are 411 ([[Hero (Dragon Quest)|Dragon Quest I Hero]]), 341 ([[Hero (Dragon Quest II)|Prince of Midenhall]]), 247 ([[Prince of Cannock]]), 277 ([[Princess of Moonbrooke]]), and 411 ([[Princess of Cannock]]), while the vocation crit rates are as follows:
Each character has a unique set of hidden benchmark values and vocation (i.e., character-specific) crit rates relevant to the critical hit rate calculation. At character level 99, these benchmark values are 411 ([[Hero (Dragon Quest)|Dragon Quest I Hero]]), 341 ([[Hero (Dragon Quest II)|Prince of Midenhall]]), 247 ([[Prince of Cannock]]), 277 ([[Princess of Moonbrooke]]), and 411 ([[Princess of Cannock]]), while the vocation crit rates are as follows:
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==={{DQ5}}===
==={{DQ5}}===
The critical hit rate returns to {{fraction|1|64}} and cannot be improved. Certain {{MFamilies}}s and bosses will land desperate attacks that deal a fixed amount of damage, such as [[Hammerhood]]s, [[Urnexpected]]s, [[King Korol]] and [[Nimzo]] in his second form.
The critical hit rate returns to {{fraction|1|64}} and cannot be improved. Certain {{MFamilies}}s and bosses will land desperate attacks that deal a fixed amount of damage, such as [[hammerhood]]s, [[urnexpected]]s, [[King Korol]] and [[Nimzo]] in his second form.


==={{DQ6}} & {{DQ7}}===
==={{DQ6}} & {{DQ7}}===
Characters have the standard {{fraction|1|64}} rate unless they become martial artists at [[Alltrades Abbey]]. After taking up the art of the fist, the character's rank in the vocation will improve their chance to land a critical until they hit the cap of {{fraction|1|8}} at rank 8. This gives a party of [[Martial Artist]]s a 50% chance to score a critical when using normal attacks and single-target skills that utilizes their strength stat.
Characters have the standard {{fraction|1|64}} rate unless they become Martial Artists at [[Alltrades Abbey]]. After taking up the art of the fist, the character's rank in the vocation will improve their chance to land a critical until they hit the cap of {{fraction|1|8}} at rank 8. This gives a party of Martial Artists a 50% chance to score a critical when using normal attacks and single-target skills that utilizes their strength stat.
*[[Paladin]]s have a similar vocation trait, in that they have a chance to instantly slay a target based on rank. Though this will not work on boss {{MFamilies}}s, it will still slay [[Metal slime]]s at a {{fraction|1|8}} rate when mastered.
*[[Paladin]]s have a similar vocation trait, in that they have a chance to instantly slay a target based on rank. Though this will not work on boss {{MFamilies}}s, it will still slay [[Metal slime]]s at a {{fraction|1|8}} rate when mastered.


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A character will double their critical hit rate to {{fraction|1|32}} after investing enough skill points in the appropriate section. [[Yangus]] can raise his rate to {{fraction|1|8}} by equipping the [[Megaton hammer]].
A character will double their critical hit rate to {{fraction|1|32}} after investing enough skill points in the appropriate section. [[Yangus]] can raise his rate to {{fraction|1|8}} by equipping the [[Megaton hammer]].


Enemies that can perform a desperate attack include [[Hammerhood]], [[Crème caraslime]], [[Brownie]], [[Dead Bowdy]], [[Gorerilla]], [[Pink pongo]], [[Gold golem]], [[Cherreevil Blossom]], [[Metal slime knight]], [[Cyclops]], [[Gold golem]], [[Troll]], [[Golem]], [[Abominape]], [[Beelzebuzz]], [[Tyrantosaurus]], [[Red horn]], [[Stone golem]], [[Dark dullahan]], [[Dark sabrecat]], [[Box of Tricks]], [[Gemon]], [[Boss troll]], [[Great troll]], [[Gigantes]], [[Mimic king]], [[Megalodon]], [[Rhapthorne]] in his first form, [[Heavy hood]], [[Hell's gatekeeper]], [[Pandora's box]], [[Coffer of death]], [[Juggerwroth]], the [[Lord of the Dragovians]] in his Vermillion, Silver, Golden, and Divine forms, [[Geyzer in Memoriam]], [[Tortured Soul in Memoriam]], [[Skeleton in Memoriam]], [[Walking Corpse in Memoriam]], [[Trap Box in Memoriam]], [[Don Mole in Memoriam]], [[Soul Mole in Memoriam]], [[Great Argon Lizard in Memoriam]], [[Darkbird in Memoriam]], [[Dark Turkey in Memoriam]], [[Sir Leopold in Memoriam]], [[Dark Servant in Memoriam]], [[Dancing Flame in Memoriam]], [[Ruin in Memoriam]], [[Shadow in Memoriam]], [[Marcello in Memoriam]], and [[Dhoulmagus in Memoriam]].
Enemies that can perform a desperate attack include [[hammerhood]], [[crème caraslime]], [[brownie]], [[Dead Bowdy|dead bowdy]], [[gorerilla]], [[pink pongo]], [[Cherreevil Blossom|cherreevil blososm]], [[metal slime knight]], [[cyclops]], [[gold golem]], [[troll]], [[golem]], [[abominape]], [[beelzebuzz]], [[tyrantosaurus]], [[red horn]], [[stone golem]], [[dark dullahan]], [[dark sabrecat]], [[box of Tricks]], [[Gemon]], [[boss troll]], [[great troll]], [[gigantes]], [[mimic king]], [[megalodon]], [[Rhapthorne]] in his first form, [[heavy hood]], [[hell's gatekeeper]], [[pandora's box]], [[coffer of death]], [[Juggerwroth]], the [[Lord of the Dragovians]] in his Vermillion, Silver, Golden, and Divine forms, [[Geyzer in Memoriam]], [[Tortured Soul in Memoriam]], [[Skeleton in Memoriam]], [[Walking Corpse in Memoriam]], [[Trap Box in Memoriam]], [[Don Mole in Memoriam]], [[Soul Mole in Memoriam]], [[Great Argon Lizard in Memoriam]], [[Darkbird in Memoriam]], [[Dark Turkey in Memoriam]], [[Sir Leopold in Memoriam]], [[Dark Servant in Memoriam]], [[Dancing Flame in Memoriam]], [[Ruin in Memoriam]], [[Shadow in Memoriam]], [[Marcello in Memoriam]], and [[Dhoulmagus in Memoriam]].


Infamous Monsters who can perform a desperate attack include [[Arges]], [[Brontes]], [[Steropes]], [[Brickman]], [[Stoneman (Recruit)]], [[Goldman (Recruit)]], [[Digby (Infamous Monster)]], [[Dugan]], [[Lonely Joe]], [[Michael J.]], [[Mudison]], [[Orrid]], [[Pa Troll]], [[Pierce]], [[Ray Churls]], [[Snap Case]], and [[Spot (DQ8)]].
Infamous Monsters who can perform a desperate attack include [[Arges]], [[Brontes]], [[Steropes]], [[Brickman]], [[Stoneman (Recruit)]], [[Goldman (Recruit)]], [[Digby (Infamous Monster)]], [[Dugan]], [[Lonely Joe]], [[Michael J.]], [[Mudison]], [[Orrid]], [[Pa Troll]], [[Pierce]], [[Ray Churls]], [[Snap Case]], and [[Spot (DQ8)]].
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==Weapons==
==Weapons==
Certain weapons can guarantee the chances of a character getting a critical hit in exchange for low accuracy. The [[Hela hammer]] has an accuracy of 3/8ths, the [[Headsman's axe]] has a 3/4ths accuracy, a 1/8th chance to critical, and a 1/8th chance to miss outright. The [[Megaton hammer]] has a 1/8th critical chance and no reduction to accuracy at all.
Certain weapons can guarantee the chances of a character getting a critical hit in exchange for low accuracy. The [[hela hammer]] has an accuracy of 3/8ths, the [[headsman's axe]] has a 3/4ths accuracy for normal attacks, a 1/8th chance to critical, and a 1/8th chance to miss outright. The [[megaton hammer]] has a 1/8th critical chance and no reduction to accuracy at all.


These weapons would lose these traits as the series adopted deftness-based calculations with the ninth entry, and would often simply be powerful members of their respective weapon families in subsequent games.
These weapons would lose these traits as the series adopted deftness-based calculations with the ninth entry, and would often simply be powerful members of their respective weapon families in subsequent games.
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==Spells==
==Spells==
==={{DQ1&2HD}}===
Begining with {{Dragon Quest IX}} in 2009 spell have also gained the ability to land critical hits, referred to as "going haywire". For more details, see [[haywire spells]].
Spells are able to go haywire once the player has obtained the [[moon sigil]] in either half of the game. Single-target spells will deal triple damage when going haywire, group-targeting sells will deal 250% damage, and spells that target all foes will deal double damage. Debilitating and debuff spells such as [[Snooze]] and [[Sap]] can also go haywire, ignoring all degrees of resistance save for immunity. Not that multi-targeting spells will go haywire half as often as single-target spells.
 
The rate of spells going haywire is dependent on a combination of the character's level and [[luck]] stat, using the same formula for critical hits in ''Dragon Quest III HD'', and the {{Hero 1}} of ''Dragon Quest I'' and the [[Princess of Cannock]] are thrice as likely to trigger the effect than other characters. Echoing spells cast while equipped with the [[duplic hat]] can also go haywire.
 
==={{DQ9}}===
Beginning with {{IX}} spells can also land critical hits, where the spell "goes haywire". This not only increases damage output of attack magic, but also boosts healing spells. If a status-changing spell goes haywire, its chance of working increases to 100% (barring the target being immune). Investing 54 skill points into the [[Mage]]'s Spellcraft skill will increase the chance of a spell going haywire.
 
==={{DQ11}}===
By default, spells have a critical chance equal to half of that of a normal attack, but the [[Zam]] line instead uses twice the normal critical chance, or four times that of other spells. When a spell goes critical, it deals between 1.5x and 2x the normal damage (Zam line spells deal 2x to 2.5x damage instead); healing spells heal 1.2x to 1.6x the normal amount. [[Magic Burst]], [[Fullheal]] and [[Omniheal]] can go critical, but the critical has no effect on the spell itself. The chance of a critical spell can also be boosted with certain pieces of equipment, most of which are restricted to {{Veronica 11}} and [[Rab]]. Additionally, all three of the main spellcasters in the party ({{Veronica 11}}, {{Serena 11}}, and [[Rab]]) will receive boosts to their critical spell chance when they are pepped up.
 


{{Series_mechanics}}
{{Series_mechanics}}