manager
37,445
edits
No edit summary |
Antiyonder (talk | contribs) |
||
| Line 22: | Line 22: | ||
==Appearances== | ==Appearances== | ||
===[[Dragon Quest Smash/Grow]]=== | ===[[Dragon Quest Smash/Grow]]=== | ||
After customizing the Hero, the game begins with the Goddess Nornea speaking to them in a dream-like vision of a forest in the past. In the past, they meet [[Roly]] and proceed through a tutorial segment before encountering a rift, transporting them to an unknown castle. After defeating the alpha of the rift and claiming a Memory, the world begins to fall apart. Roly says that the Hero will see him soon, but for Roly it will be "...some time." | After customizing the Hero, the game begins with the [[Goddess]] Nornea speaking to them in a dream-like vision of a forest in the past. In the past, they meet [[Roly]] and proceed through a tutorial segment before encountering a rift, transporting them to an unknown castle. After defeating the alpha of the rift and claiming a Memory, the world begins to fall apart. Roly says that the Hero will see him soon, but for Roly it will be "...some time." | ||
The Hero is then awoken by [[Zepha]] who questions why the Hero was daydreaming. Zepha was helping the Hero through their initiation for the Dragon Wings, an adventurers' group dedicated to helping people. Together, they encounter a powered-off and decrepit Roly, who is sparked back awake by the Memory the Hero acquired in the past. Roly gives the Hero the Adventure Log S and reveals that he has lost most of his memories, including what the Goddess wants the Hero to accomplish aside from filling out the log with memories. The Hero must adventure into the rifts, gather memories, and learn what it is the Goddess wants of them. | The Hero is then awoken by [[Zepha]] who questions why the Hero was daydreaming. Zepha was helping the Hero through their initiation for the Dragon Wings, an adventurers' group dedicated to helping people. Together, they encounter a powered-off and decrepit Roly, who is sparked back awake by the Memory the Hero acquired in the past. Roly gives the Hero the Adventure Log S and reveals that he has lost most of his memories, including what the Goddess wants the Hero to accomplish aside from filling out the log with memories. The Hero must adventure into the rifts, gather memories, and learn what it is the Goddess wants of them. | ||