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The '''Goddess''' is a recurring deity in several | The '''Goddess''' is a recurring deity in several {{Main Series}} games. She is revered as the creator of many worlds and races, and is depicted as a serene woman with a white gown and flowing blonde hair and a diadem. | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ4}}=== | ||
The Goddess is first mentioned as the supreme being of the world and the central figure of churches, replacing Rubiss from the previous games, but still offering the same services available at churches. | The Goddess is first mentioned as the supreme being of the world and the central figure of churches, replacing [[Rubiss]] from the previous games, but still offering the same services available at churches. [[Priest]]s can use the power of the Goddess to resurrect fallen allies, cure curses or save the game. | ||
[[Rosehill]] also has a temple dedicated to the Goddess, despite being made up of entirely non-human creatures. | [[Rosehill]] also has a temple dedicated to the Goddess, despite being made up of entirely non-human creatures. | ||
=== | ==={{DQ5}}=== | ||
She appears again in | She appears again in {{V}} as the main divine of the [[church]]es and her [[priest]]s offer the same services as in the previous games. | ||
Darwin, a researcher in [[Coburg]] castle, studies the mysteries of the Secret of Evolution, the central subject of the previous game, and suspects that the secret involves the power of the Goddess. | Darwin, a researcher in [[Coburg]] castle, studies the mysteries of the [[Secret of Evolution]], the central subject of the previous game, and suspects that the secret involves the power of the Goddess. | ||
=== | ==={{DQ6}}=== | ||
[[Priest]]s in this game continuing to offer the same services in both the real and dream worlds as in previous games. The Goddess plays an important part in the story, as she is the one who convinces the stubborn and reluctant [[Nevan]] to join the {{Party 6}} by sending him a vision. | |||
=== | ==={{DQ8}}=== | ||
Priests continue offering the same services as before, and revere the Goddess once again as the creator of the world. | Priests continue offering the same services as before, and revere the Goddess once again as the creator of the world. | ||
=== | ==={{DQ9}}=== | ||
A goddess named Celestria, who is the daughter of the Great Architect [[Zenus]], appears in this game rather than the Goddess. Celestria protected | A goddess named Celestria, who is the daughter of the Great Architect [[Zenus]], appears in this game rather than the Goddess. Celestria protected [[human]]ity from her father by transforming herself into the holy tree Yggdrasil to prove that [[human]]s aren't inherently evil. | ||
The Goddess ring and Goddess shield return in this installment, and Alltrades Abbey has a statue resembling the common depiction of the Goddess seen in previous games. | The Goddess ring and Goddess shield return in this installment, and {{Alltrades Abbey 9}} has a statue resembling the common depiction of the Goddess seen in previous games. | ||
=== | ==={{DQ10}}=== | ||
The Goddess reappears with the same role as in previous games, being the divine creator of the world and the main figure of the | The Goddess reappears with the same role as in previous games, being the divine creator of the world and the main figure of the [[church]]es. [[Priest]]s once again offer the same services. | ||
==''[[Dragon Quest Smash/Grow]]''== | |||
The Goddess Nornea guides the [[Hero (Dragon Quest Smash/Grow)|Hero]] at the start of the quest. Later when the Hero and party travel to [[Dragon Quest Smash/Grow Events|worlds]] based on {{Dragon Quest}} and {{Dragon Quest VI}} the party is guided by a Goddess named Aldona. | |||
==See also== | ==See also== | ||