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Cardinal Sin has the appearance of an overweight, yellow-skinned humanoid demon with purple tattoos on his body, three spikes at the top of his head, long pointed ears, and small, solid white eyes. He wears a peculiar red and green cape that reaches down to his feet and has black sleeves, but leaves his chest and belly bare. The cape is attached to black pants with two belts below his arms. He wears a green loincloth over his pants, black shoes with white socks and red spats, and silver jewelry on the middle of his belly with a red tassel. In his original art, Cardinal Sin only had three fingers on his hands, but from the {{3DS}} version onward, he now has five digits on each hand. He wields a long silver staff with a demon at the top struggling to hold up a globe with lines of lava all around and a light blue crystal orb in his left hand; he is able to telekinetically throw both of these orbs at the same time in his deadly attacks. Due to his corpulence, Cardinal Sin's belly shakes whenever he moves. In order to fool unsuspecting adventurers, he disguises himself as the High Priest of Alltrades Abbey. | Cardinal Sin has the appearance of an overweight, yellow-skinned humanoid demon with purple tattoos on his body, three spikes at the top of his head, long pointed ears, and small, solid white eyes. He wears a peculiar red and green cape that reaches down to his feet and has black sleeves, but leaves his chest and belly bare. The cape is attached to black pants with two belts below his arms. He wears a green loincloth over his pants, black shoes with white socks and red spats, and silver jewelry on the middle of his belly with a red tassel. In his original art, Cardinal Sin only had three fingers on his hands, but from the {{3DS}} version onward, he now has five digits on each hand. He wields a long silver staff with a demon at the top struggling to hold up a globe with lines of lava all around and a light blue crystal orb in his left hand; he is able to telekinetically throw both of these orbs at the same time in his deadly attacks. Due to his corpulence, Cardinal Sin's belly shakes whenever he moves. In order to fool unsuspecting adventurers, he disguises himself as the High Priest of Alltrades Abbey. | ||
== | ==Appearances== | ||
==={{DQ7}}=== | |||
The [[Orgodemir|Demon King]] understood the importance of Alltrades Abbey because of its potential to create a {{Hero 7}}. The Demon King sent Cardinal Sin to take over Alltrades. He commanded monsters and overtook the temple. Many of the guardsmen were killed. [[Jacqueline]], the High Priestess, was captured by the monsters and imprisoned in the [[Dungeon of Descent]], encased in a pyramidal energy field, powered by two magical conductors. | The [[Orgodemir|Demon King]] understood the importance of Alltrades Abbey because of its potential to create a {{Hero 7}}. The Demon King sent Cardinal Sin to take over Alltrades. He commanded monsters and overtook the temple. Many of the guardsmen were killed. [[Jacqueline]], the High Priestess, was captured by the monsters and imprisoned in the [[Dungeon of Descent]], encased in a pyramidal energy field, powered by two magical conductors. | ||
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Cardinal Sin reveals why he did what he did. Stealing their powers strengthens the Demon King. Furthermore, the battle arena increases the rate that the Demon King gains strength exponentially. Cardinal Sin reveals that he will not allow people to escape and those who complete the battle arena are destroyed by him personally. | Cardinal Sin reveals why he did what he did. Stealing their powers strengthens the Demon King. Furthermore, the battle arena increases the rate that the Demon King gains strength exponentially. Cardinal Sin reveals that he will not allow people to escape and those who complete the battle arena are destroyed by him personally. | ||
The party enters Alltrades Abbey and talk to Cardinal Sin, who has disguised himself as the High Priest. He asks them to bath in the pool behind him before he changes their classes. When the party bathe in the pool, their powers are stolen from them. Cardinal Sin reveals his ruse and sends the party to Pilgrim's Perdition afterwards. | The party enters Alltrades Abbey and talk to Cardinal Sin, who has disguised himself as the High Priest. He asks them to bath in the pool behind him before he changes their classes. When the party bathe in the pool, their powers are stolen from them. Cardinal Sin reveals his ruse and sends the party to Pilgrim's Perdition afterwards. | ||
The party makes their way back to Alltrades Abbey, having recovered their stolen abilities. They arrive to see another warrior talking with Cardinal Sin. The warrior demands his freedom, stating that he had won the tournament. Cardinal Sin agrees that he had won the tournament but reveals that it was all of the sake of strengthening the Demon King and himself. He burns that warrior until there is nothing left. The party goes up to challenge Cardinal Sin. With Jacqueline's help, the party finally defeat Cardinal Sin and liberate the abbey. | The party makes their way back to Alltrades Abbey, having recovered their stolen abilities. They arrive to see another warrior talking with Cardinal Sin. The warrior demands his freedom, stating that he had won the tournament. Cardinal Sin agrees that he had won the tournament but reveals that it was all of the sake of strengthening the Demon King and himself. He burns that warrior until there is nothing left. The party goes up to challenge Cardinal Sin. With Jacqueline's help, the party finally defeat Cardinal Sin and liberate the abbey. | ||
{{DQ7Enemy | {{DQ7Enemy | ||
|name=Cardinal Sin | |name=Cardinal Sin | ||
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}} | }} | ||
Cardinal Sin is probably the hardest boss the player has encountered at this point in the game. He can attack twice in one round making things difficult. He can use Fire-based techniques like [[Flame Slash]] and [[Sizzle]]. His Bang spell can hurt the party as well. Cardinal Sin can also cast Magic Barrier that can nullify attack magic against him. However, his most powerful attack is when he hurls energy balls at the party. They hit for ~70 damage each and should they hit the same party member, it is most likely that that person will die. | Cardinal Sin is probably the hardest boss the player has encountered at this point in the game. He can attack twice in one round making things difficult. He can use Fire-based techniques like [[Flame Slash]] and [[Sizzle]]. His Bang spell can hurt the party as well. Cardinal Sin can also cast Magic Barrier that can nullify attack magic against him. However, his most powerful attack is when he hurls energy balls at the party. They hit for ~70 damage each and should they hit the same party member, it is most likely that that person will die. | ||
If the player has equipped the [[ | If the player has equipped the [[magic vestment]] bought from the Pilgrim's Rest Casino on both {{Maribel}} and [[Ruff]], the damage received from Cardinal Sin's spells will be lessened. | ||
Jacqueline will be a help becoming another target for Cardinal Sin's attack. She can also cast [[Crackle]] and attack for 30 damage. The {{Hero 7}} should cast [[Buff]] on everyone, especially Maribel. Then he should attack, stopping only to cast [[Midheal]] on anyone that needs it. Ruff should attack. Avoid using Howl as he will dodge it. Instead, focus on physical attacks. Maribel should be given the Salvation Stone and become the designated healer. She should cast [[Sap]] on Cardinal Sin twice though it should be noted that he does have some resistance to Sap. The party, before this fight, can find three [[Yggdrasil leaf|Yggdrasil leaves]]. One should be given to a party member so that in the event that one should die in this fight, they will be immediately resurrected. It is also possible to put Cardinal Sin to sleep to prevent him from attacking, either by using Maribel's [[Snooze]] or using a [[Snooze stick]] as a tool in battle if it was purchased from Pilgrim's Perdition. His resistance to [[Dazzle]] is minimal, so it can be a good idea to have Maribel cast it on him early at the beginning of the battle to lower his chances of landing attacks on the party. However, it is only recommended to do this early in the fight as his Magic Barrier will increase his spell resistance. | Jacqueline will be a help becoming another target for Cardinal Sin's attack. She can also cast [[Crackle]] and attack for 30 damage. The {{Hero 7}} should cast [[Buff]] on everyone, especially Maribel. Then he should attack, stopping only to cast [[Midheal]] on anyone that needs it. Ruff should attack. Avoid using Howl as he will dodge it. Instead, focus on physical attacks. Maribel should be given the Salvation Stone and become the designated healer. She should cast [[Sap]] on Cardinal Sin twice though it should be noted that he does have some resistance to Sap. The party, before this fight, can find three [[Yggdrasil leaf|Yggdrasil leaves]]. One should be given to a party member so that in the event that one should die in this fight, they will be immediately resurrected. It is also possible to put Cardinal Sin to sleep to prevent him from attacking, either by using Maribel's [[Snooze]] or using a [[Snooze stick]] as a tool in battle if it was purchased from Pilgrim's Perdition. His resistance to [[Dazzle]] is minimal, so it can be a good idea to have Maribel cast it on him early at the beginning of the battle to lower his chances of landing attacks on the party. However, it is only recommended to do this early in the fight as his Magic Barrier will increase his spell resistance. | ||
Expect a long fight. Make sure that the party's health stays above 70 {{HP}} and Cardinal Sin will eventually be defeated. | Expect a long fight. Make sure that the party's health stays above 70 {{HP}} and Cardinal Sin will eventually be defeated. | ||
==={{DQ7R}}=== | |||
{{DQ7REnemy | |||
|name=Cardinal Sin | |||
|kanji=アントリア | |||
|romanji=Antoria | |||
|icon= | |||
|bestiary=No. 068 | |||
|family=[[Demon family|Demon]] | |||
|exp=780 | |||
|gold=543 | |||
|hp=1,200/1,600/1,925 | |||
|mp=65 | |||
|attack=100 | |||
|defense=63 | |||
|agility=67/75/87 | |||
|evasion=N/A | |||
|in-game-description=Took control of Alltrades Abbey and pretended to be the High Priest in order to send pilgrims to Perdition. He was well prepped for the role, having performed priestly rites in the underworld already | |||
|spells=[[Bang]]<br>[[Divine Intervention]]<br>[[Magic Barrier]]<br>[[Sizzle]] | |||
|skills=Acts 1~2 times per turn<br>[[Air Pollution]]<br>[[Channel Anger]]<br>[[Flame Slash]]<br>Flicks sphere (2 random strikes]] | |||
|habitat={{Alltrades Abbey 7}} (past) | |||
|drop=None | |||
|steal=None | |||
|fire-resist=50% | |||
|ice-resist=-120% | |||
|wind-resist=0% | |||
|earth-resist=0% | |||
|electricity-resist=25% | |||
|light-resist=25% | |||
|dark-resist=0% | |||
|blunt-resist=0% | |||
|sap-resist=33% | |||
|deceleratle-resist=0% | |||
|divine-resist=0% | |||
|elemental-resist=100% | |||
|status-resist=100% | |||
|mp-absorption-resist=0% | |||
|poof-resist=100% | |||
|instant-death-resist=100% | |||
|sleep-resist=50% | |||
|confusion-resist=100% | |||
|paralysis-resist=100% | |||
|poison-resist=100% | |||
|bedazzlement-resist=80% | |||
|antimagic-resist=100% | |||
|stun-resist=100% | |||
|stumble-resist=50% | |||
|laugh-resist=100% | |||
|beguile-resist=100% | |||
|enthrall-resist=100% | |||
|charm-resist=100% | |||
}} | |||
==Etymology== | ==Etymology== | ||
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{{DQVII}} | {{DQVII}} | ||
{{DQVIIR}} | |||
[[Category:Dragon Quest VII characters]] | [[Category:Dragon Quest VII characters]] | ||
[[Category:Dragon Quest VII enemies]] | [[Category:Dragon Quest VII enemies]] | ||
[[Category:Dragon Quest VII bosses]] | [[Category:Dragon Quest VII bosses]] | ||
[[Category:Dragon Quest VII Reimagined characters]] | |||
[[Category:Dragon Quest VII Reimagined enemies]] | |||
[[Category:Dragon Quest VII Reimagined bosses]] | |||
[[Category:Dragon Quest Monsters: Super Light enemies]] | [[Category:Dragon Quest Monsters: Super Light enemies]] | ||