Vocation system: Difference between revisions

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=={{DQ7R}}==
=={{DQ7R}}==
The cast of ''VII'' are now able to undertake two careers simultaneously in a feature cheekily referred to as moonlighting. In addition each vocation now has a signature ability known as Let Loose that can be activated once a character becomes worked up, ranging from devastating attacks to impenetrable buffs that can turn the tide of battle, and each has a passive effect. Each character is given their own default vocation as well, though these lack passive effects or stat alterations. Monster vocations have been removed in this remake, with [[monster heart]]s becoming a type of accessory that grants a passive trait themed around the nature of a given monster.
The cast of ''VII'' are now able to undertake two careers simultaneously in a feature cheekily referred to as moonlighting. In addition each vocation now has a signature ability known as Let Loose that can be activated once a character becomes worked up, ranging from devastating attacks to impenetrable buffs that can turn the tide of battle, and each has a passive effect. Each character is given their own distinct starter vocation, and it is impossible for any character to not have a vocation at any time―there is no "unemployed" state, so to speak, as there was in older iterations of the game. Monster vocations have been removed in this remake, with [[monster heart]]s becoming a type of accessory that grants a passive trait themed around the nature of a given monster.


=={{DQ9}}==
=={{DQ9}}==