Metal slime: Difference between revisions

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As far as appearances go, the Metal slime is nearly identical to a normal [[slime]], with its only notable differences being its silver-grey colouring and metallic luster.
As far as appearances go, the Metal slime is nearly identical to a normal [[slime]], with its only notable differences being its silver-grey colouring and metallic luster.


Metal slimes are infamous monsters in the series and for a good reason: they have one of the highest {{Exp}}erience point payouts of any enemy in the games, exceeded only by far stronger monsters and other metal slimes; even some bosses pay out less than a single Metal slime does. This comes at a catch, however: metal slimes rarely appear, and when they do, they usually run away at the first chance, often without a scratch due to their high {{Agility}} and {{Defence}}. Even if the player gets lucky and a metal slime or two decide to stick around for a turn, nearly all normal attacks will either miss or do a measly 1 point of damage, though their low {{HP}} means every hit counts. Nearly all forms of spell and skill are completely ineffective against metal slimes.
Metal slimes are infamous {{MFamilies}}s in the series and for a good reason: they have one of the highest {{Exp}}erience point payouts of any enemy in the games, exceeded only by far stronger {{MFamilies}}s and other metal slimes; even some bosses pay out less than a single Metal slime does. This comes at a catch, however: metal slimes rarely appear, and when they do, they usually run away at the first chance, often without a scratch due to their high {{Agility}} and {{Defence}}. Even if the player gets lucky and a metal slime or two decide to stick around for a turn, nearly all normal attacks will either miss or do a measly 1 point of damage, though their low {{HP}} means every hit counts. Nearly all forms of spell and skill are completely ineffective against metal slimes.


Anti-metal weapons such as the [[metal slime spear]] will always deal damage to a metal slime, and the [[poison needle]] has a 12.5%({{fraction|1|8}}) chance to kill instantly if it connects, as well as the [[hela's hammer]]'s 37.5%({{fraction|3|8}}) are popular among players who enjoy gambling on mashing the globs in one shot. Certain games program the phials of [[holy water]] to act as non-elemental equivalents of the [[Frizz]] spell when tossed at monsters in battle, dealing 1 point of damage when used on metal slimes.
Anti-metal weapons such as the [[metal slime spear]] will always deal damage to a metal slime, and the [[poison needle]] has a 12.5%({{fraction|1|8}}) chance to kill instantly if it connects, as well as the [[hela's hammer]]'s 37.5%({{fraction|3|8}}) are popular among players who enjoy gambling on mashing the globs in one shot. Certain games program the phials of [[holy water]] to act as non-elemental equivalents of the [[Frizz]] spell when tossed at {{MFamilies}}s in battle, dealing 1 point of damage when used on metal slimes.


==Appearances==
==Appearances==
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|bestiaryNumber=#064
|bestiaryNumber=#064
|family={{Metal}}
|family={{Metal}}
|description=Mercurial monsters that flee at a moment's notice. Their appearance delights, but their inevitable escape leaves you dreaming of the experience you could've had
|description=Mercurial {{MFamilies}}s that flee at a moment's notice. Their appearance delights, but their inevitable escape leaves you dreaming of the experience you could've had
|sprite=[[File:Metal slime DQ III HD sprite.png]]
|sprite=[[File:Metal slime DQ III HD sprite.png]]
|hp=4
|hp=4
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|bestiaryNumber=#073
|bestiaryNumber=#073
|family={{Metal}}
|family={{Metal}}
|description=Mercurial monsters that flee at a moment's notice. Their appearance delights, but their inevitable escape leaves you dreaming of the experience you could've had
|description=Mercurial {{MFamilies}}s that flee at a moment's notice. Their appearance delights, but their inevitable escape leaves you dreaming of the experience you could've had
|sprite=[[File:Metal slime DQ III HD sprite.png]]
|sprite=[[File:Metal slime DQ III HD sprite.png]]
|hp=5
|hp=5
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|ds-mobile-sprites=[[File:Metaly.gif]]
|ds-mobile-sprites=[[File:Metaly.gif]]
}}
}}
* The remakes allow for the [[Metal slime (Recruit)|recruiting of metal slimes]], though the chances of one wanting to join the {{Party 5}} are abysmally low, combining with their rarity and difficulty in defeating to make them one of most difficult monsters to recruit in the game. Their plethora of resistances and metal slime stats can make them worth the effort, though they are not nearly as versatile as [[Liquid metal slime (Recruit)|liquid metal slimes]].
* The remakes allow for the [[Metal slime (Recruit)|recruiting of metal slimes]], though the chances of one wanting to join the {{Party 5}} are abysmally low, combining with their rarity and difficulty in defeating to make them one of most difficult {{MFamilies}}s to recruit in the game. Their plethora of resistances and metal slime stats can make them worth the effort, though they are not nearly as versatile as [[Liquid metal slime (Recruit)|liquid metal slimes]].


==={{DQ6}}===
==={{DQ6}}===
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==={{DQ10}}===
==={{DQ10}}===
Metal slimes appeared from the beginning of the game, dropping 1,206 experience when defeated. In order to discourage players from leveling too quickly, metal slimes would not appear on the field, only accompanying other monsters. They are highly impervious to all forms of harm, can cast [[Frizz]] on opponents and naturally, have a high chance of fleeing from battle.
Metal slimes appeared from the beginning of the game, dropping 1,206 experience when defeated. In order to discourage players from leveling too quickly, metal slimes would not appear on the field, only accompanying other {{MFamilies}}s. They are highly impervious to all forms of harm, can cast [[Frizz]] on opponents and naturally, have a high chance of fleeing from battle.


Starting with Version 1.1, an item known as the Metal ticket would cause a metal slime to appear when used as a tool in battle. Version 1.2 also introduced the metal slime coin, which would allow players to encounter metal slimes when used in the Magic Labyrinth.
Starting with Version 1.1, an item known as the Metal ticket would cause a metal slime to appear when used as a tool in battle. Version 1.2 also introduced the metal slime coin, which would allow players to encounter metal slimes when used in the Magic Labyrinth.
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|skills=Flee
|skills=Flee
|items=[[Seed of life]]{{fraction|1|32}}<br>[[Molten globules]]{{fraction|1|256}}
|items=[[Seed of life]]{{fraction|1|32}}<br>[[Molten globules]]{{fraction|1|256}}
|locations=[[Gallopolis Region]] (first act)<br>[[Dundrasil Region]] (first act)<br>[[Ruins of Dundrasil]] (first act)<br>[[Caverns under Octagonia]] (first act)<br>[[Rainbow Mines]] (2D mode of {{3DS}} and ''Definitive Edition'' only)
|locations=[[Gallopolis Region]] (first act)<br>[[Dundrasil Region]] (first act)<br>[[Ruins of Dundrasil]] (first act)<br>[[Caverns under Octagonia]] (first act)<br>[[Rainbow Mines]] (2D mode of {{3DS}} and {{Definitive Edition}} only)
|evasion=N/A
|evasion=N/A
|fire-resist=100%
|fire-resist=100%
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|double-down-resist=99%
|double-down-resist=99%
|elemental-resist=100%
|elemental-resist=100%
}}*Like in ''Dragon Quest X'', Metal slimes, along with other members of the metal slime family in this game, only appears when fighting other monsters. Additionally, depending on the party's average level scale, the [[Pep|Pep Power]] Electro Light may replace enemies fought in a normal battle with Metal slimes or their [[Vicious monsters|vicious]] versions.
}}*Like in {{Dragon Quest X}}, Metal slimes, along with other members of the metal slime family in this game, only appears when fighting other {{MFamilies}}s. Additionally, depending on the party's average level scale, the [[Pep|Pep Power]] Electro Light may replace enemies fought in a normal battle with Metal slimes or their [[Vicious monsters|vicious]] versions.
====Vicious====
====Vicious====
{{DQ11Enemy
{{DQ11Enemy
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