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'''Artificial Intelligence''' is a series feature in which [party]] members are controlled by the game itself instead of the player, emphasizing the individuality of cast of characters as well greatly expediting the rhythm of battles. | '''Artificial Intelligence''' is a series feature in which [[party]] members are controlled by the game itself instead of the player, emphasizing the individuality of cast of characters as well greatly expediting the rhythm of battles. | ||
A ground-breaking innovation created by [[Chunsoft]] employee [[Manabu Yamana]], the developers of each following game listened closely to player feedback when programming the next entry, studying the ways players react to situations and incorporating intentional quirks to gradually perfect the A.I. to become the most sophisticated simulation of human behavior in the video game industry. | A ground-breaking innovation created by [[Chunsoft]] employee [[Manabu Yamana]], the developers of each following game listened closely to player feedback when programming the next entry, studying the ways players react to situations and incorporating intentional quirks to gradually perfect the A.I. to become the most sophisticated simulation of human behavior in the video game industry. | ||