Gigantes: Difference between revisions

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===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest IX]]'''===


===''[[Dragon Quest Monsters]]''===
===''[[Dragon Quest Monsters]]''===
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Provided some patience, it is possible to scout the Infant Isle gigantes before leaving the island for the first time (ie, before seeing the opening ceremony and being able to use synthesis). Given adequate training and skill distribution, a team of two [[mischievous mole]]s and a [[lips]] can give the player a slim chance of scouting the beast, psyching up with the moles to increase the scouting percentage while using the lips' enfeebling magic to keep the gigantes from attacking. It should be noted that if the moles attack power is not in a range at or above 120 then their attacks will have zero effect, even when fully psyched up.
Provided some patience, it is possible to scout the Infant Isle gigantes before leaving the island for the first time (ie, before seeing the opening ceremony and being able to use synthesis). Given adequate training and skill distribution, a team of two [[mischievous mole]]s and a [[lips]] can give the player a slim chance of scouting the beast, psyching up with the moles to increase the scouting percentage while using the lips' enfeebling magic to keep the gigantes from attacking. It should be noted that if the moles attack power is not in a range at or above 120 then their attacks will have zero effect, even when fully psyched up.
===''[[Dragon Quest Monsters: Joker 2]]''===


===''[[Dragon Quest Heroes: Rocket Slime]]''===
===''[[Dragon Quest Heroes: Rocket Slime]]''===
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[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
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