11,286
edits
FlyingRagnar (talk | contribs) m (Modified formatting) |
FlyingRagnar (talk | contribs) (Added sequels, modified trivia) |
||
| Line 62: | Line 62: | ||
The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version. | The [[Super Nintendo Entertainment System|Super Famicom]] remake was marketed exclusively in Japan due to the absence of [[Enix|Enix America Corporation]], but it was unofficially translated into English and Spanish through emulation by online fan translation group RPG-One in 2002. The Game Boy Color and mobile phone versions are based on the Super Famicom version. | ||
===Sequels=== | |||
Dragon Quest was followed by [[Dragon Quest II]] which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Roto Trilogy]]. | |||
===Spinoffs=== | ===Spinoffs=== | ||
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]],[[Dracky]],[[Wyvern]],etc.) are featured in almost every other game in the main series and otherwise. | |||
==Trivia== | ==Trivia== | ||
* The bonuses awarded for leveling up depend on the name chosen for the | * The bonuses awarded for leveling up depend on the name chosen for the hero. | ||
* There is no party, only a single | * There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. | ||
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or | * Enemies attack the hero 1-on-1, never in groups. | ||
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]]. | |||
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel. | |||
* Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes. | * Acquired [[weapon]]s, [[armor]] and [[shield]]s will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes. | ||
* There is no [[helmet]] slot. | * There is no [[helmet]] slot. | ||
* [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. | * [[Key]]s are consumed when used; new ones can be purchased at one of the "key houses" in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open. | ||
* | * There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops. | ||
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate. | |||
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions. | * In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions. | ||
* The original Japanese Famicom versions of this game (and [[Dragon Quest II]]) have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload. | * The original Japanese Famicom versions of this game (and [[Dragon Quest II]]) have a "Spell of Revival" (password system), in place of the "Rolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload. | ||