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[[File:Dq 6 hero.png|thumb|left]] | [[File:Dq 6 hero.png|thumb|left]] | ||
''Dragon Quest VI'' opens as the Hero, | ''Dragon Quest VI'' opens as the Hero, Milly, and Carver approach Murdaw, the demon king’s castle. After Milly summons a dragon, the party enters the castle and comes face to face with Murdaw. Overpowering the trio, Murdaw appears to destroy each member of the party. The Hero wakes up in Lifecod, and cannot remember anything before the fight with Murdaw. Tania, a small girl from Lifecod, insists that he is her brother. | ||
On his way to Reidock Castle, where information on | On his way to Reidock Castle, where information on Murdaw can be found, the Hero stumbles into a strange portal which brings him to another unfamiliar town. However, no one can see or hear him. After finding a similar portal, the Hero reaches Reidock and meets Soldi, the leader of Reidock’s army, and Carver, who appears not to remember the Hero. To defeat Murdaw, they learn, they need the Mirror of Ra. The Hero and Carver discover another portal, which brings them to San Marino, another town they can neither be heard nor seen. Milly, also appearing to have lost her memory, does see them and helps them become visible. | ||
The party discovers a Reidock Castle in the “Phantom World” and learns that the prince is missing and that the Hero looks like him. They also meet General Tom, who bears a striking resemblance to Soldi. Gaining entrance to the Mirror Tower, the party meets | The party discovers a Reidock Castle in the “Phantom World” and learns that the prince is missing and that the Hero looks like him. They also meet General Tom, who bears a striking resemblance to Soldi. Gaining entrance to the Mirror Tower, the party meets Ashlynn, a woman who was invisible in the “Phantom World” at first, too, and together they find the Mirror of Ra. | ||
The four of them travel to | The four of them travel to Murdaw's castle, in the original world. After defeating Murdaw, the Hero uses the Mirror on him. Murdaw then turns into the king of Reidock, confused and unaware of what happened. The king reveals that the original world is in fact the Dream World and the Phantom World is the Real World. Upon traveling back to the Real World, the King of Reidock thanks the party for defeating Murdaw in his dreams, but that the real Murdaw lives and that the party must travel to Gent to retrieve a boat to get to Murdaw's lair. In Gent, Chamaro, a healer, joins the party and allows them to use the Gent Clan's ship. During the fight with the real Murdaw, the Hero gets sent back to Lifecod, like before. However, with the Mirror of Ra, the Hero warps back into the battle and defeats Murdaw. | ||
The Queen of Reidock tells the Hero to discover who he really is. The quest leads the party to Arcbolt, where a terrible monster is blocking a nearby cave. The reward for defeating the monster is the famed Sword of Thunder, but before the party can strike the final blow, a warrior by the name of Terry kills the monster, winning the sword. After traveling both worlds, the party learns that | The Queen of Reidock tells the Hero to discover who he really is. The quest leads the party to Arcbolt, where a terrible monster is blocking a nearby cave. The reward for defeating the monster is the famed Sword of Thunder, but before the party can strike the final blow, a warrior by the name of Terry kills the monster, winning the sword. After traveling both worlds, the party learns that Murdaw was not the only evil in the world, having fought several other monsters that all seem to be connected. [[File:Barbara.png|thumb|right]] | ||
In | In Sorceria, the party learns that this is Ashlynn's home. The elders tell Ashlynn that the Demon Lord is watching her and give her the powerful spell Madante to fight him. The party also learns that the only way to get to the Demon Lord is through Zenith Tower, but to activate the tower, they need to collect the sword, armor, shield, and helmet of legend. While doing so, the Hero meets his double in Real Lifecod, who gets spooked, and speaks 'Y-You. Y-You're m-m-me!', and says that he must prove himself to be faithful to his family if he is to join powers. Returning to Real Reidock, the King and Queen tell the Hero that he is indeed the prince. When he fused with his clone, the Hero gained his memory back, much like Milly and Carver had done. | ||
The party reaches Cloud Castle and meets Duran, who claims to have taken over the castle. He summons Terry to fight the party and then fights the party himself. Duran then reveals that all the enemies the party has faced were just pawns of | The party reaches Cloud Castle and meets Duran, who claims to have taken over the castle. He summons Terry to fight the party and then fights the party himself. Duran then reveals that all the enemies the party has faced were just pawns of Mortamor, the Demon Emperor. Milly reveals that Terry is her brother and Terry decides to join the party and fight against Mortamor. | ||
Once Cloud Castle is back to normal, the party speaks to [[Zenithia|King Zenith]] who informs them of | Once Cloud Castle is back to normal, the party speaks to [[Zenithia|King Zenith]] who informs them of Mortamor's doings and how to reach the Dark World. Mortamor plans on merging both worlds. The party’s horse fuses with Pegasus, allowing the party to fly to the Dark World. With the help of two brothers, Krimut and Masarl, the party enters Mortamor's Castle. After solving many puzzles, they come face to face with Mortamor and defeat him. Masarl reveals that the Dark World is falling apart and Pegasus helps them escape. | ||
In a similar fashion to Dragon Warrior III, the hero's weapons and armor were renamed for this installment in the Zenithian series. They are known as the Sword of Ramias, Armor of Orgo, Shield of Sufida and Helmet of Cevas. After the events of this game, these armaments become the Zenithian equipment and are renamed as such. | In a similar fashion to Dragon Warrior III, the hero's weapons and armor were renamed for this installment in the Zenithian series. They are known as the Sword of Ramias, Armor of Orgo, Shield of Sufida and Helmet of Cevas. After the events of this game, these armaments become the Zenithian equipment and are renamed as such. | ||
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Like every other [[Dragon Quest games|Dragon Quest game]], the setting in Dragon Quest VI is very medieval, complete with castles, knights, and magic. The main world is divided into the Real World and the Dream World, each with a separate, but similar map. To get from one world to the other, the party uses special warps (such as in wells) or by ascending/descending stairs on the world map. | Like every other [[Dragon Quest games|Dragon Quest game]], the setting in Dragon Quest VI is very medieval, complete with castles, knights, and magic. The main world is divided into the Real World and the Dream World, each with a separate, but similar map. To get from one world to the other, the party uses special warps (such as in wells) or by ascending/descending stairs on the world map. | ||
If something cannot be found in the Real World, chances are it has appeared in the Dream World, such as with [[Miralgo's Tower]], in the middle of the quest. Also, another similarity to much of the series is the Dark World. This separate map features a dark island with a psychedelic sea surrounding it and some of the toughest monsters in the game. The final boss, [[ | If something cannot be found in the Real World, chances are it has appeared in the Dream World, such as with [[Miralgo's Tower]], in the middle of the quest. Also, another similarity to much of the series is the Dark World. This separate map features a dark island with a psychedelic sea surrounding it and some of the toughest monsters in the game. The final boss, [[Mortamor]], lives there. Also, once Mortamor is defeated, the player can access the [[bonus dungeon]] and the secret final boss, [[Dark Dream]]. | ||
==Development== | ==Development== | ||
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The scenario designer, like always, is [[Yuuji Horii]]. As in all other Dragon Quest games, the art work and design are made by [[Akira Toriyama]] of [[Dragon Ball]] fame, who also worked on [[Chrono Trigger]], [[Tobal No.1]], and [[Blue Dragon]]. This is the last game in the series to belong to the [[Zenithia]] or [[Tenkuu no Shiro]] (Castle in the Sky) trilogy. | The scenario designer, like always, is [[Yuuji Horii]]. As in all other Dragon Quest games, the art work and design are made by [[Akira Toriyama]] of [[Dragon Ball]] fame, who also worked on [[Chrono Trigger]], [[Tobal No.1]], and [[Blue Dragon]]. This is the last game in the series to belong to the [[Zenithia]] or [[Tenkuu no Shiro]] (Castle in the Sky) trilogy. | ||
A prequel, ''[[Dragon Quest Monsters]]'' (''Dragon Quest Monsters: Terry's Wonderland'' in Japan), was released in 1998. This game featured | A prequel, ''[[Dragon Quest Monsters]]'' (''Dragon Quest Monsters: Terry's Wonderland'' in Japan), was released in 1998. This game featured Carver and Milly years before the events of ''Dragon Quest VI''. It was released in North America the next year, even though ''Dragon Quest VI'' was never released in North America. Along with Carver and Milly, several of the main enemies, including Mortamor, reappear, however, their previous roles have been eliminated, making them appear as just normal enemies. Mortamor and Murdaq (Mudou in the game) do appear as very challenging, very late in-game bosses, though. | ||
===Release=== | ===Release=== | ||
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{{Dragon Quest series}} | {{Dragon Quest series}} | ||
[[Category:Articles on Wikipedia]] | [[Category:Articles on Wikipedia]] | ||
[[Category:Dragon Quest VI]] | [[Category:Dragon Quest VI]]{{Wikia}} | ||
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