11,286
edits
FlyingRagnar (talk | contribs) m (updated infobox to infobox vg, added wikipedia templates, added monsters series category) |
FlyingRagnar (talk | contribs) (minor clean up) |
||
| Line 1: | Line 1: | ||
{{Infobox VG | {{Infobox VG | ||
|title = Dragon Quest Monsters: Joker | |title = Dragon Quest Monsters: Joker | ||
|image=[[Image:Dqmboxart.png| | |image=[[Image:Dqmboxart.png|300px]] | ||
|developer = [[TOSE]] | |developer = [[TOSE]] | ||
|publisher = [[Square Enix]] | |publisher = [[Square Enix]] | ||
| Line 11: | Line 11: | ||
|engine = | |engine = | ||
|version = | |version = | ||
|released = {{vgrelease|JP=December 28, 2006}}{{vgrelease|NA=November 6, 2007}} {{vgrelease|AUS=March 13, 2008}}{{vgrelease|EU=March 14, 2008 | |released = {{vgrelease|JP=December 28, 2006}}{{vgrelease|NA=November 6, 2007}} {{vgrelease|AUS=March 13, 2008}}{{vgrelease|EU=March 14, 2008}} | ||
|genre = [[Console role-playing game]] | |genre = [[Console role-playing game]] | ||
|modes = [[Single-player]], [[multiplayer game|multiplayer]] | |modes = [[Single-player]], [[multiplayer game|multiplayer]] | ||
| Line 22: | Line 22: | ||
Dragon Quest Monsters: Joker is the first game in the Dragon Quest Monsters series to be in 3D, and the first game developed by TOSE. It uses the Dragon Quest VIII: Journey of the Cursed King game engine out of battle | Dragon Quest Monsters: Joker is the first game in the Dragon Quest Monsters series to be in 3D, and the first game developed by TOSE. It uses the Dragon Quest VIII: Journey of the Cursed King game engine out of battle, uses cel-shaded animation, and the battles are of the same type: commands are issued in a turn based style, then are executed in full 3D. | ||
The battle system itself is very similar to previous Dragon Quest Monsters games. The player controls up to three monsters that make up the party, and can issue them direct orders or set them to one of 5 AI settings. The main character does not directly participate in battles except for when the player uses items. | The battle system itself is very similar to previous Dragon Quest Monsters games. The player controls up to three monsters that make up the party, and can issue them direct orders or set them to one of 5 AI settings. The main character does not directly participate in battles except for when the player uses items. | ||
Joker does not have random battles. | Joker does not have random battles. The only way to encounter enemies is to run into one on the overworld. The monsters can be seen, avoided, and attacked from their back to get a free attack round. Later on, the player gets the Whistle ability. This can be used at any time, other than in the city and where monsters don't appear, and in a way does count as a random battle as the enemies are randomly chosen. | ||
The game takes place in the region known as Green Bays, consisting of seven islands. A jet-ski is used to travel from one island to another, with specific paths defined for every couple of piers. However, the main character may notice uncharted islands beyond some of the main islands. The chances for this are completely random and are not located on the main map | The game takes place in the region known as Green Bays, consisting of seven islands. A jet-ski is used to travel from one island to another, with specific paths defined for every couple of piers. However, the main character may notice uncharted islands beyond some of the main islands. The chances for this are completely random and are not located on the main map | ||
Wi-Fi | Wi-Fi | ||
| Line 53: | Line 53: | ||
Monsters now all have a rank associated with them: F, E, D, C, B, A, S, and X. The ranks give an idea of how quickly the monster's stats will grow, and how hard they are to get/synthesize. There are 210 different monsters, though some are just color swaps of others, with different stats. | Monsters now all have a rank associated with them: F, E, D, C, B, A, S, and X. The ranks give an idea of how quickly the monster's stats will grow, and how hard they are to get/synthesize. There are 210 different monsters, though some are just color swaps of others, with different stats. | ||
There are three monsters, Trode | There are three monsters, Trode (トロデ, Torode), Leopold (レオパルド, Reoparudo), and Empyrea (レティス, Retisu) that can not be scouted or bred in the normal game. The only way to get these monsters is to visit a DS Station in Japan or to cheat.[6] There, one can use the games' Wireless mode to fight against these monsters and attempt to scout them. Leopard and Empyrea are required in order to synthesize the main monster into its final forms. An alternate means is to obtain all other monsters and all of the possible skills. | ||
{{Wikipedia}} | {{Wikipedia}} | ||
{{Wikipedia-ja}} | {{Wikipedia-ja}} | ||
{{Dragon Quest series}} | |||
[[Category:Monsters series]] | [[Category:Monsters series]] | ||