Treasure map (Dragon Quest IX): Difference between revisions

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replacing sample analysis with calculator links instead
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==Sample map analysis==
==Treasure map calculators==
===Predicting the next generated map===
Calculators have been developed to compute the possible values related to treasure maps using the mechanics discussed above.
Suppose the hero has the following information:
* [http://www.woodus.com/den/games/dq9ds/dq9_grotto.html Calculator 1]
 
* [http://plumeria.vmth.ucdavis.edu/~saintly/gaming/dq9_grotto.html Calculator 2]
{| cellpadding="3" cellspacing="0" border="1"
! Class !! Level !! Revocations
|-
| Minstrel || 45 || 0
|-
| Warrior || 66 || 1
|-
| Mage || 23 || 3
|-
| All Others || 1 || 0
|}
 
And a Level 30 treasure map has just been completed. The quality value would be:
 
<pre>
l:66
r:3
m:30
 
q = 66 + (5 * 3) + 30 = 66 + 15 + 30 = 111
</pre>
 
Note that the hero's current vocation does not matter in the calculation.  A quality of 111 means the next map will have 8-12 floors, a starting monster rank of 4-6, and one of the bosses numbered 4-7.
 
We can also predict what the level of the generated map will be:
<pre>
|l| = ((([6-10] - 2) * 3) + (([4-6] - 1) * 3) + (([3-6] - 1) * 3) + r()
 
min |l| = (((6 - 2) * 3) + ((4 - 1) * 3) + ((3 - 1) * 3) + -5
min |l| = (12 + 9 + 6) + -5
min |l| = 27 + -5
min |l| = 22
 
max |l| = (((10 - 2) * 3) + ((6 - 1) * 3) + ((6 - 1) * 3) + 5
max |l| = (24 + 15 + 15) + 5
max |l| = 54 + 5
max |l| = 59
 
22 <= l <= 59
</pre>
This is quite a wide range of possible levels and shows the randomness factor involved in map generation despite the quality value computation. Since the level of the previous map factors into the level of the next generated map, completing more maps gives the player a higher chance of randomly getting a map whose level is in the higher range, such as in the 50's in this example.
 
===Evaluating a new map===
Suppose a map is received which is titled: Basalt Moor of Woe Lv. 38.  For this title the following can be determined using the above tables:
* The monster rank is from 1-4
* The theme is water and the grotto will have 6-15 floors
* The boss will be any of the ones from 1-6
 
Upon entering the grotto, there are riptide and great gruffon monsters on the first floor.  Using [[List of treasure map monster ranks in Dragon Quest IX|the monster rank table]], it is determined that the base monster rank is 3.
 
Proceeding further, there are 2 treasure chests on floor 3. According to the treasure map rank table above, these chests can be rank 1-3. The first chest opened contains a fisticup, an item in both rank 2 and 3. So in order to determine if this chest is rank 2 or 3, the grotto will have to be played again.  The second chest contains an oaken club, making it rank 1.
 
On floor 5, the monster rank increases by 1, meaning the monsters are now of rank 4. On floor 9, it increases again to rank 5.
 
On floor 10, there is another treasure chest.  Because the monster rank for that floor is 5, the possible chest rank is now 2-5 using the treasure chest rank table above.  Opening the chest yields a flintstone, making the chest rank 4.
 
After floor 10, the boss floor is reached.  The grotto therefore has 10 floors.  The boss of the grotto turns out to be boss number 5. 
 
So the summary for this map would be:
 
floors: 10
monster rank: 3
boss: 5
floor 3 (B3) chests: 2 (rank 2/3 and rank 1)
floor 10 (B10) chests: 1 (rank 4)
 
The map must be closed an reopened to try again in determining the chest rank on floor 3.  The other chests remain rank 1 and 4 respectively.


==Obtaining better maps==
==Obtaining better maps==

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