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| series = ''[[Dragon Quest]]'' | | series = ''[[Dragon Quest]]'' | ||
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''''' | '''Dragon Quest III''' (ドラゴンクエストIII そして伝説へ… or Doragon Kuesuto III Soshite Densetsu e...), translated as '''''Dragon Quest III: And Into the Legend...''''', was the third game in the Dragon Quest series of role-playing games published by [[Enix]]. Dragon Quest III was the third Dragon Quest game to be released on the [[Famicom]]/[[NES]]. It was later remade and released on the [[Super Famicom]] and [[Game Boy Color]]. | ||
==Gameplay== | ==Gameplay== | ||
''Dragon Quest III'' is | ''Dragon Quest III'' is known for greatly expanding upon the gameplay of its predecessors. ''Dragon Quest III'' adds a customizable party and class system, in which each character has a certain class. While the hero always keeps the Hero class, the other characters can choose among the following: Soldier/Warrior, Fighter, Pilgrim/Cleric, Wizard/Mage, Merchant/Dealer, Goof-off/Jester, and Thief. The choice of class greatly effects the character's stats and spells he or she can learn. Furthermore, upon reaching level 20, a character may change classes at the [[Temple of Dharma]]. | ||
Another innovation is an arena where the player can place bets on the outcome of monster battles. ''Dragon Quest III'' features a much larger world than its predecessors, as well as a much larger array of items, equipment, magic, and enemies. It was intended to have even more features, including a [[small medal]] system, but these additional features were cut from the original release to save space. Most of these features were then re-added in remakes of the game. | |||
Both remake versions of ''Dragon Quest III'' offers additional features, including a mini game called [[Pachisi]] ([[Suguroku]] in Japan) from which the player can win items, monster and attack animation in battles, a new Thief class, two challenging bonus dungeons, a monster medal collection, new items, the [[small medal]] system seen in later ''Dragon Quest'' games, individual personality types for the members of your party which determine which stats increase when they level up, a pre-game sequence in which your Hero's personality is determined based on your answers to moral dilemmas similar to that in [[Wikipedia:Ultima IV]], and many other small changes. | |||
==World== | |||
Dragon Warrior III initially takes place in a world very similar to Earth. The world map itself roughly resembles a map of Earth and many areas are modeled after different cultures like [[Romaly]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Soo]] (America) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to [[Alefgard]], a world that exists beneath the surface of the first world. This world is familiar as well, encompassing the lands from the first [[Dragon Warrior]]. | |||
===New features=== | ===New features=== | ||
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==Plot== | ==Plot== | ||
{{spoiler|start}} | {{spoiler|start}} | ||
The game opens with a massive battle over a volcano between a man with blue hair and a dragon. The battle rages on for several seconds until the blue haired man cuts the wing off of the dragon causing the battle to continue on the ground. The blue haired man eventually runs the dragon through, however the dragon takes hold of the blue haired man and turns and begins to walk into the volcano. The volcano erupts and there is a scream heard, the screen fades to black. | |||
''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world. A wicked fiend, [[Baramos]], threatens to destroy the world. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat [[Baramos]], only to find later that [[Baramos]] is merely a disciple of [[Zoma]], the fiend who rules the Dark World below. The hero then travels to the Dark World, which is known as [[Alefgard]] in subsequent installments of the series, and restores light. For his bravery, the hero receives the title of [[Roto|Loto]] (Erdrick in the NES version). | ''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world. A wicked fiend, [[Baramos]], threatens to destroy the world. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat [[Baramos]], only to find later that [[Baramos]] is merely a disciple of [[Zoma]], the fiend who rules the Dark World below. The hero then travels to the Dark World, which is known as [[Alefgard]] in subsequent installments of the series, and restores light. For his bravery, the hero receives the title of [[Roto|Loto]] (Erdrick in the NES version). | ||
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== Version differences == | == Version differences == | ||
Like most Dragon Quest games, Dragon Quest III was censored in its initial appearance in America as Dragon Warrior III. The Priest character class was renamed "Pilgrim," while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version of Dragon Quest III. | |||
The Japan-only 1996 remake of Dragon Quest III for the Super Nintendo featured updated graphics and sound, a new Thief character class, a new Personality statistic that affected character development, the Tiny Medal collection game first introduced in Dragon Quest IV, Monster Medals, bonus dungeons and the Pachisi minigame. The later Gameboy Color version of the game, which saw release in America in 2001, was based on this version. | |||
==== North American edition (NES edition) ==== | ==== North American edition (NES edition) ==== | ||
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* There is an experience glitch associated with playing Pachisi. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in "an unusual way" and "it will become clear to you in battle". | * There is an experience glitch associated with playing Pachisi. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in "an unusual way" and "it will become clear to you in battle". | ||
* There is a bug involving the YellHelp spell which summons a traveling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell. | * There is a bug involving the YellHelp spell which summons a traveling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell. | ||
==Spin-offs== | |||
On top of being remade for both the Super Famicom and the GameBoy Color, Dragon Warrior III also inspired several mangas including [[Dai no Daibouken]] and [[The Emblem of Roto]]. | |||
==See also== | ==See also== | ||