Dragon Quest (series): Difference between revisions
Jump to navigation
Jump to search
→Gameplay
| Line 257: | Line 257: | ||
The game player's party walks into a town and buys weapons, armor, and items in order to defeat monsters easily. When the player's party is out of the town, the party is vulnerable to random monster attacks. When players encounter monsters, they have several options from which to choose through menus. The player can attack and defeat the enemy with weapons, magic, or items. The player can also attempt to run away from the fight. The option is available during boss battles but is never successful. After a player wins a battle by defeating all the monsters, the player's party members gain experience points (EXP) in order to gain new levels. When a certain character gains a new level, the [[Stats in Dragon Quest|stats]] of the character are upgraded.[26] | The game player's party walks into a town and buys weapons, armor, and items in order to defeat monsters easily. When the player's party is out of the town, the party is vulnerable to random monster attacks. When players encounter monsters, they have several options from which to choose through menus. The player can attack and defeat the enemy with weapons, magic, or items. The player can also attempt to run away from the fight. The option is available during boss battles but is never successful. After a player wins a battle by defeating all the monsters, the player's party members gain experience points (EXP) in order to gain new levels. When a certain character gains a new level, the [[Stats in Dragon Quest|stats]] of the character are upgraded.[26] | ||
To save one's progress, the player generally must visit a church or House of Healing and talk to a priest or nun. In the first three games of the main series, saving was accomplished by talking to a king or queen[26], with the exception of ''Dragon Quest'' and ''Dragon Quest II'' in Japan, which used a password system.[27] If the player's party dies in battle, the group will lose half of their gold and the leader of the party warps back to the nearest church. The leader then needs to pay a priest to revive his/her party members. More recent games in the series have banks in many towns that allow the player to store gold, which prevents it from being lost when the party dies. | To save one's progress, the player generally must visit a church or House of Healing and talk to a priest or nun. In the first three games of the main series, saving was accomplished by talking to a king or queen[26], with the exception of ''Dragon Quest'' and ''Dragon Quest II'' in Japan, which used a password system.[27] If the player's party dies in battle, the group will lose half of their gold and the leader of the party warps back to the nearest church. The leader then needs to pay a priest to revive his/her party members. This is only effective in the first six Dragon Quest games. More recent games in the series have banks in many towns that allow the player to store gold, which prevents it from being lost when the party dies. | ||
''Dragon Warrior III'', ''Dragon Quest VI'', and ''Dragon Warrior VII'' feature several classes to choose for the party members.[8] Each of these installments possesses its own particular set of classes. Typical classes include the Cleric / Priest / Pilgrim, Fighter, Hero, Jester / Goof-Off, Thief, Warrior / Soldier and Wizard / Mage[28][29]. ''Dragon Quest VI'' includes two monster classes[30], and ''Dragon Warrior VII'' includes dozens.[31] | ''Dragon Warrior III'', ''Dragon Quest VI'', and ''Dragon Warrior VII'' feature several classes to choose for the party members.[8] Each of these installments possesses its own particular set of classes. Typical classes include the Cleric / Priest / Pilgrim, Fighter, Hero, Jester / Goof-Off, Thief, Warrior / Soldier and Wizard / Mage[28][29]. ''Dragon Quest VI'' includes two monster classes[30], and ''Dragon Warrior VII'' includes dozens.[31] | ||