Dragon Quest VI: Difference between revisions
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In January 2010, the game was re-released in Japan on the Nintendo DS. On Decomber 20, 2010, it was [http://press.nintendo.com/articles.jsp?id=26902 announced] that Nintendo of America would be publishing Dragon Quest VI on February 14, 2011. The subtitle has been officially named "Realms of Revelation." | In January 2010, the game was re-released in Japan on the Nintendo DS. On Decomber 20, 2010, it was [http://press.nintendo.com/articles.jsp?id=26902 announced] that Nintendo of America would be publishing Dragon Quest VI on February 14, 2011. The subtitle has been officially named "Realms of Revelation." | ||
==Plot== | |||
{{spoiler|start}} | |||
[[File:Dq6hero2.png|thumb|80px|left|The ''Dragon Quest VI'' [[Hero (Dragon Quest VI)|hero]].]] | |||
''Dragon Quest VI'' opens as the Hero, Milly, and Carver approach Murdaw, the demon king’s castle. After Milly summons a dragon, the party enters the castle and comes face to face with Murdaw. Overpowering the trio, Murdaw appears to destroy each member of the party. The Hero wakes up in [[Weaver's Peak]], and cannot remember anything before the fight with Murdaw. Tania, a small girl from Weaver's Peak, insists that he is her brother. | |||
On his way to Somnia Castle, where information on Murdaw can be found, the Hero stumbles into a strange portal which brings him to another unfamiliar town. However, no one can see or hear him. After finding a similar portal, the Hero reaches Somnia and meets Soldi, the leader of Somnia's army, and Carver, who appears not to remember the Hero. To defeat Murdaw, they learn, they need the Mirror of Ra. The Hero and Carver discover another portal, which brings them to Port Haven, another town they can neither be heard nor seen. Milly, also appearing to have lost her memory, does see them and helps them become visible. | |||
The party discovers a Somnia Castle in the “Phantom World” and learns that the prince is missing and that the Hero looks like him. They also meet General Tom, who bears a striking resemblance to Soldi. Gaining entrance to the Mirror Tower, the party meets Ashlynn, a woman who was invisible in the “Phantom World” at first, too, and together they find the Mirror of Ra. | |||
The four of them travel to Murdaw's castle, in the original world. After defeating Murdaw, the Hero uses the Mirror on him. Murdaw then turns into the king of Somnia, confused and unaware of what happened. The king reveals that the original world is in fact the Dream World and the Phantom World is the Real World. Upon traveling back to the Real World, the King of Somnia thanks the party for defeating Murdaw in his dreams, but that the real Murdaw lives and that the party must travel to Ghent to retrieve a boat to get to Murdaw's lair. In Ghent, Nevan, a healer, joins the party and allows them to use the Ghent Clan's ship. During the fight with the real Murdaw, the Hero gets sent back to Weaver's Peak like before. However, with the Mirror of Ra, the Hero warps back into the battle and defeats Murdaw. | |||
The Queen of Somnia tells the Hero to discover who he really is. The quest leads the party to Arkbolt, where a terrible monster is blocking a nearby cave. The reward for defeating the monster is the famed Sword of Thunder, but before the party can strike the final blow, a warrior by the name of Terry kills the monster, winning the sword. After traveling both worlds, the party learns that Murdaw was not the only evil in the world, having fought several other monsters that all seem to be connected. [[File:Ashlynn DQVI DS artwork 2.png|thumb|100px|right|The sorceress [[Ashlynn]].]] | |||
In Sorceria, the party learns that this is Ashlynn's home. The elders tell Ashlynn that the Demon Lord is watching her and give her the powerful spell Madante to fight him. The party also learns that the only way to get to the Demon Lord is through Zenith Tower, but to activate the tower, they need to collect the sword, armor, shield, and helmet of legend. While doing so, the Hero meets his double in Real Weaver's Peak, who gets spooked, and speaks 'Y-You. Y-You're m-m-me!', and says that he must prove himself to be faithful to his family if he is to join powers. Returning to Real Somnia, the King and Queen tell the Hero that he is indeed the prince. When he fused with his clone, the Hero gained his memory back, much like Milly and Carver had done. | |||
The party reaches Cloud Castle and meets [[Dhuran]], who claims to have taken over the castle. He summons Terry to fight the party and then fights the party himself. Dhuran then reveals that all the enemies the party has faced were just pawns of Mortamor, the Demon Emperor. Milly reveals that Terry is her brother and Terry decides to join the party and fight against Mortamor. | |||
Once Cloud Castle is back to normal, the party speaks to [[Zenithia|King Zenith]] who informs them of Mortamor's doings and how to reach the Dark World. Mortamor plans on merging both worlds. The party’s horse fuses with Pegasus, allowing the party to fly to the Dark World. With the help of two brothers, Krimut and Masarl, the party enters Mortamor's Castle. After solving many puzzles, they come face to face with Mortamor and defeat him. Masarl reveals that the Dark World is falling apart and Pegasus helps them escape. | |||
In a similar fashion to ''Dragon Quest III'', the hero's weapons and armor were renamed for this installment in the [[Zenithia Trilogy]]. They are known as the [[Sword of Ramias]], [[Armour of Orgo]], [[Shield of Valora]] and [[Helm of Sebath]]. After the events of this game, these armaments become the [[Zenithian Equipment|Zenithian equipment]] and are renamed as such. | |||
{{spoiler|end}} | |||
===Setting=== | |||
Like every other [[Dragon Quest games|Dragon Quest game]], the setting in Dragon Quest VI is very medieval, complete with castles, knights, and magic. The main world is divided into the Real World and the Dream World, each with a separate, but similar map. To get from one world to the other, the party uses special warps (such as in wells) or by ascending/descending stairs on the world map. | |||
If something cannot be found in the Real World, chances are it has appeared in the Dream World, such as with [[Miralgo's Tower]], in the middle of the quest. Also, another similarity to much of the series is the Dark World. This separate map features a dark island with a psychedelic sea surrounding it and some of the toughest monsters in the game. The final boss, [[Mortamor]], lives there. Also, once Mortamor is defeated, the player can access the [[bonus dungeon]] and the secret final boss, [[Nokturnus]]. | |||
==Gameplay== | ==Gameplay== | ||
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The Best Dresser Contest has eight ranks, which the player enters in order. The contestant with the highest charisma will win the prize. Depending on rank, the contest may be limited to men, women, or monsters. To win a given rank, the player must enter a party member whose charisma (modified by items) exceeds a certain value; otherwise another contestant will win the rank and the party will have to replay that rank. The contest is one of the [[mini-game]]s in Dragon Quest VI; the party must win the third rank of the contest because its prize is an important item. | The Best Dresser Contest has eight ranks, which the player enters in order. The contestant with the highest charisma will win the prize. Depending on rank, the contest may be limited to men, women, or monsters. To win a given rank, the player must enter a party member whose charisma (modified by items) exceeds a certain value; otherwise another contestant will win the rank and the party will have to replay that rank. The contest is one of the [[mini-game]]s in Dragon Quest VI; the party must win the third rank of the contest because its prize is an important item. | ||
==Development== | ==Development== | ||