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* It is now possible to save the game in [[Portoga]], by speaking to the minister of state next to the king. | * It is now possible to save the game in [[Portoga]], by speaking to the minister of state next to the king. | ||
* Portoga and [[Baharata]] now have weapon shops. | * Portoga and [[Baharata]] now have weapon shops. | ||
* After hatching Ramia, the merchant you left in | * The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the NES Version has him/her taking on the sprite of the usual town merchant. | ||
* After hatching Ramia, the merchant you left in Immigrant Town will be released from prison and return to Ruida's Tavern. The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house. | |||
* The shop keeper in [[Elvenham]] will sell items to you if you take the form of a [[Slime]], whereas the NES Version only allowed you to purchase items if you took the form of a dwarf. | * The shop keeper in [[Elvenham]] will sell items to you if you take the form of a [[Slime]], whereas the NES Version only allowed you to purchase items if you took the form of a dwarf. | ||
* A [[bonus dungeon]] has been added; it contains a castle which is a new [[Zoom]] target. | * A [[bonus dungeon]] has been added; it contains a castle which is a new [[Zoom]] target. | ||
* The location BGM is now remixed depending on the time of day. | * The location BGM is now remixed depending on the time of day. | ||
* More of the music from the first ''Dragon Quest'' game is used for when in the Alefgard, including the music for the towns, caves and [[Tantegel]] Castle. | |||
* There are new tunes. | * There are new tunes. | ||