Dragon Quest VI: Difference between revisions
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*[[Dancer]]: All attributes save for style ang agility drop significantly, and a variety of status inducing dances are learned | *[[Dancer]]: All attributes save for style ang agility drop significantly, and a variety of status inducing dances are learned | ||
*[[Thief]]: Agility goes up, but most other stats go down, and skills that help outside battle, such as Hawkeye, are learned. The thief may also steal an item from an enemy at the end of a battle. | *[[Thief]]: Agility goes up, but most other stats go down, and skills that help outside battle, such as Hawkeye, are learned. The thief may also steal an item from an enemy at the end of a battle. | ||
*[[Monster Master]]: All stats go down except for agility, | *[[Monster Master]]: All stats go down except for agility, wisdom and style. Several breath skills are learned, as well as the puff spell. In the original SFC version, monsters may join the party when there is a monster master present. | ||
*[[Merchant]]: Wisdom goes up, but most stats go down, and a random assortment of skills are learned. At the end of battle, a small portion of extra money is added to the party's income. | *[[Merchant]]: Wisdom goes up, but most stats go down, and a random assortment of skills are learned. At the end of battle, a small portion of extra money is added to the party's income. | ||
*[[Gadabout]]: Style slightly goes up, but most stats dramatically drop. Skills learned are quite random. Sometimes, instead of doing nothing, the gadabout will perform a beneficial trick, such as singing a lullaby to put enemies to sleep. | *[[Gadabout]]: Style slightly goes up, but most stats dramatically drop. Skills learned are quite random. Sometimes, instead of doing nothing, the gadabout will perform a beneficial trick, such as singing a lullaby to put enemies to sleep. | ||