List of character statistics: Difference between revisions

715 bytes added ,  00:06, 17 December 2014
→‎Agility: Pulled this tidbit from a Japanese site.
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(→‎Agility: Pulled this tidbit from a Japanese site.)
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In the [[Nintendo Entertainment System|NES]] and [[Super Nintendo Entertainment System|SNES]] titles, '''Agility''' determines a character's priority in turns.
In the [[Nintendo Entertainment System|NES]] and [[Super Nintendo Entertainment System|SNES]] titles, '''Agility''' determines a character's priority in turns.
It is an important attribute, as it affects the turn order of all party members and enemies.
It is an important attribute, as it affects the turn order of all party members and enemies.
Additionally, in [[Dragon Quest VIII]] a character's agility will also determine their probability to dodge physical strikes. The game's programing checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programing checks to see if the blow lands:
*0~249: zero chance aside from equipment bonuses. '''Note''': if a character has raised his or her Fisticuffs level to receive an increase in evasion, the default is raised to 50% before stacking with all other bonuses.
*250~499: 2% chance.
*500~749: 5% chance.
*750~989: 11% chance.
*999: 25% chance.
As such, the spell [[acceleratle]] is vitally important when battling strong foes, even slow ones.


Any character can consume a [[seed of agility]] to increase this attribute.
Any character can consume a [[seed of agility]] to increase this attribute.