43,393
edits
No edit summary |
(→Agility: Pulled this tidbit from a Japanese site.) |
||
| Line 27: | Line 27: | ||
In the [[Nintendo Entertainment System|NES]] and [[Super Nintendo Entertainment System|SNES]] titles, '''Agility''' determines a character's priority in turns. | In the [[Nintendo Entertainment System|NES]] and [[Super Nintendo Entertainment System|SNES]] titles, '''Agility''' determines a character's priority in turns. | ||
It is an important attribute, as it affects the turn order of all party members and enemies. | It is an important attribute, as it affects the turn order of all party members and enemies. | ||
Additionally, in [[Dragon Quest VIII]] a character's agility will also determine their probability to dodge physical strikes. The game's programing checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programing checks to see if the blow lands: | |||
*0~249: zero chance aside from equipment bonuses. '''Note''': if a character has raised his or her Fisticuffs level to receive an increase in evasion, the default is raised to 50% before stacking with all other bonuses. | |||
*250~499: 2% chance. | |||
*500~749: 5% chance. | |||
*750~989: 11% chance. | |||
*999: 25% chance. | |||
As such, the spell [[acceleratle]] is vitally important when battling strong foes, even slow ones. | |||
Any character can consume a [[seed of agility]] to increase this attribute. | Any character can consume a [[seed of agility]] to increase this attribute. | ||