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===Setting=== | ===Setting=== | ||
Like every other [[Dragon Quest games|''Dragon Quest'' game]], the setting in Dragon Quest VI is very medieval, complete with castles, knights, and magic. The main world is divided into the Real World and the Dream World, each with a separate, but similar map. To get from one world to the other, the party uses special warps (such as in wells) or by ascending/descending stairs on the world map. | Like every other [[Dragon Quest games|''Dragon Quest'' game]], the setting in ''Dragon Quest VI'' is very medieval, complete with castles, knights, and magic. The main world is divided into the Real World and the Dream World, each with a separate, but similar map. To get from one world to the other, the party uses special warps (such as in wells) or by ascending/descending stairs on the world map. | ||
If something cannot be found in the Real World, chances are it has appeared in the Dream World, such as with [[Miralgo's Tower]], in the middle of the quest. Also, another similarity to much of the series is the Dark World. This separate map features a dark island with a psychedelic sea surrounding it and some of the toughest monsters in the game. The final boss, [[Mortamor]], lives there. Also, once Mortamor is defeated, the player can access the [[bonus dungeon]] and the secret final boss, [[Nokturnus]]. | If something cannot be found in the Real World, chances are it has appeared in the Dream World, such as with [[Miralgo's Tower]], in the middle of the quest. Also, another similarity to much of the series is the Dark World. This separate map features a dark island with a psychedelic sea surrounding it and some of the toughest monsters in the game. The final boss, [[Mortamor]], lives there. Also, once Mortamor is defeated, the player can access the [[bonus dungeon]] and the secret final boss, [[Nokturnus]]. | ||
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