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==Development== | ==Development== | ||
Dragon Quest IX was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX | ''Dragon Quest IX'' was primarily designed around the idea of attracting a wider overseas market by "giving the game a more action-oriented premise than previous games in the series. In mid-2006, ''Dragon Quest'' series composer Koichi Sugiyama confirmed that ''Dragon Quest IX'' was in development. He is quoted by Japanese video game magazine Famitsu as saying, "I'm not sure when ''Dragon Quest IX'' will be released, but it seems that progress is continually being made. I'm personally excited." On December 12, 2006, during a press conference celebrating the 20th anniversary of the ''Dragon Quest'' franchise, Square Enix announced that ''Dragon Quest IX'' will be released exclusively for the Nintendo DS handheld video game console making it the first numbered ''Dragon Quest'' title to debut on a handheld. | ||
The Japanese release of Dragon Quest IX was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands. | The Japanese release of ''Dragon Quest IX'' was subsequently delayed from 2007 to 2008. The company cited the need for more time to make a better game as reason for the delay. At the 2008 Tokyo Game Show, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release date (set for March 2009) was unveiled. Square Enix released another new trailer for the game, showing various aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a price point of ¥5,980, which still stands. | ||
On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried Final Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest IX's delay may affect Final Fantasy XIII's release, stating that he "[could] not say there [would not] be an effect." | On February 12, 2009, after having delayed the release of its quarterly financials by a week, Square Enix announced the game would be delayed once again to a Japanese release on July 11 of the same year. The game's release delay worried ''Final Fantasy'' fans, who were told by Square Enix president Yoichi Wada that ''Dragon Quest IX'''s delay may affect ''Final Fantasy XIII'''s release, stating that he "[could] not say there [would not] be an effect." | ||
Dragon Quest IX was designed to be the hardest Dragon Quest game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the Dragon Quest IX developers say "people can always find out information on the internet — like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of Dragon Quest IX, clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead the save area is used for a backup save-slot in case of battery failure. | ''Dragon Quest IX'' was designed to be the hardest ''Dragon Quest'' game yet. The rationale is that, according to Brian Ashcraft, Night Editor for Kotaku, the ''Dragon Quest IX'' developers say "people can always find out information on the internet — like that's part of the game experience." In addition the game has only one game slot. Ryutaro Ichimura, producer of ''Dragon Quest IX'', clarified the reason explaining that there is not enough space on the system for two traditional save-slots given the amount of freedom the game allows. Instead, the save area is used for a backup save-slot in case of battery failure. | ||
==Release== | ==Release== | ||
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