Dragon Quest (series): Difference between revisions

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Magic is frequently an important element, as both an in-battle ability of player-controlled characters and the cause of various world-shaking events.
Magic is frequently an important element, as both an in-battle ability of player-controlled characters and the cause of various world-shaking events.


 
[[Image:DQIV_Fleeing.png|right|thumb|250px|Fleeing from enemies in ''Dragon Quest IV'']]
As a pioneer in the RPG realm, ''Dragon Quest'' games have a reputation for being "bread and butter" representatives of the genre. The player advances through the game by carrying out pre-determined actions directly related to the progression of the plot, such as collecting a key item or defeating a particular antagonist. Usually, one of his first orders of business is to gather a party of like-minded warriors to join him on his quest. As the party traverses the landscape and various dungeons, they will be forced to fight (or, if they choose, flee from) enemies based on a "random encounter" system. Later in the game, the party often acquires improved transportation that may allow them to avoid such skirmishes. Battles are turn-based; the player delivers combat instructions each turn from an in-battle menu system. Some games feature AI that sees all party members but the Hero character responding to situations based on various factors at hand, sometimes including general orders such as "Attack ferociously" or "Go all-out with magic."
As a pioneer in the RPG realm, ''Dragon Quest'' games have a reputation for being "bread and butter" representatives of the genre. The player advances through the game by carrying out pre-determined actions directly related to the progression of the plot, such as collecting a key item or defeating a particular antagonist. Usually, one of his first orders of business is to gather a party of like-minded warriors to join him on his quest. As the party traverses the landscape and various dungeons, they will be forced to fight (or, if they choose, flee from) enemies based on a "random encounter" system. Later in the game, the party often acquires improved transportation that may allow them to avoid such skirmishes. Battles are turn-based; the player delivers combat instructions each turn from an in-battle menu system. Some games feature AI that sees all party members but the Hero character responding to situations based on various factors at hand, sometimes including general orders such as "Attack ferociously" or "Go all-out with magic."


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''Dragon Quest'' is, overall, a fairly lighthearted and humorous series that was likely not intended to be taken too seriously.
''Dragon Quest'' is, overall, a fairly lighthearted and humorous series that was likely not intended to be taken too seriously.


==Design==
==Design==
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