List of vocations in Dragon Quest III: Difference between revisions

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'''[[Mage]]''' (魔法使い, Mahoutsukai): (also '''Wizard''') Wizards specialize in destructive magical spells such as Blaze and Boom. Wizards also have the abilities to use spells in the outside world. Such spells as [[Outside]] and [[X-Ray]] will help the player advance in caves and while adventuring. The Wizard is given powerful magical abilities when leveled fully, including [[BeDragon]] and [[Explodet]]. The Wizard also has the [[Chance]] spell introduced in ''[[Dragon Quest II]]'', which has a large menu of possible random effects: some very good, some very bad. Though Wizards have high [[Intelligence]], they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor.
'''[[Mage]]''' (魔法使い, Mahoutsukai): (also '''Wizard''') Wizards specialize in destructive magical spells such as Blaze and Boom. Wizards also have the abilities to use spells in the outside world. Such spells as [[Outside]] and [[X-Ray]] will help the player advance in caves and while adventuring. The Wizard is given powerful magical abilities when leveled fully, including [[BeDragon]] and [[Explodet]]. The Wizard also has the [[Chance]] spell introduced in ''[[Dragon Quest II]]'', which has a large menu of possible random effects: some very good, some very bad. Though Wizards have high [[Intelligence]], they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor.


'''[[Pilgrim]]''' (僧侶, Souryo): ('''Cleric''' in the Game Boy Color version) Pilgrims are on the other side of the magical spectrum from Wizards, as they specialize in healing and fortifying spells rather than attack magic. Introductory spells such as [[Heal]] and [[SpeedUp]] are useful in the early stages of the game, but as the player advances, the spells become more versatile. Like Wizards, Pilgrims cannot equip heavy armor, but they can use weapons much like a Hero or a Soldier can. Pilgrims do have initially more [[strength]], [[agility]] and [[List of character statistics#Resilience|vitality]] than Wizards.
'''[[Priest]]''' (僧侶, Souryo): ('''Pilgrim''' or '''Cleric''' in the Game Boy Color version) Pilgrims are on the other side of the magical spectrum from Wizards, as they specialize in healing and fortifying spells rather than attack magic. Introductory spells such as [[Heal]] and [[SpeedUp]] are useful in the early stages of the game, but as the player advances, the spells become more versatile. Like Wizards, Pilgrims cannot equip heavy armor, but they can use weapons much like a Hero or a Soldier can. Pilgrims do have initially more [[strength]], [[agility]] and [[List of character statistics#Resilience|vitality]] than Wizards.


'''[[Thief]]''' (盗賊, Touzoku): The Thief was a new class added to the remake versions. Thieves have high [[speed]] and [[agility]] but average [[attack power]] and [[defense power]]. They have the ability to steal items at the end of a fight. In addition, they are decent combatants that can use whips and chains to attack multiple enemies at once. In the outside world abilities such as [[Eagle Eye]] allow the player to locate villages and nearby towns.
'''[[Thief]]''' (盗賊, Touzoku): The Thief was a new class added to the remake versions. Thieves have high [[speed]] and [[agility]] but average [[attack power]] and [[defense power]]. They have the ability to steal items at the end of a fight. In addition, they are decent combatants that can use whips and chains to attack multiple enemies at once. In the outside world abilities such as [[Eagle Eye]] allow the player to locate villages and nearby towns.
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