Dragon Quest VI: Difference between revisions

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===New Features===
===New Features===
* As in games [[Dragon Quest IV|IV]] and [[Dragon Quest V|V]], there is a [[wagon]] to store extra party members. It can hold up to eight additional PCs. There can once more be four PCs in the active party at once. Unlike in the two preceding games, characters in the wagon can cast spells at any time, even in dungeons where the wagon cannot go.
* As in games ''[[Dragon Quest IV|IV]]'' and ''[[Dragon Quest V|V]]'', there is a [[wagon]] to store extra party members. It can hold up to eight additional PCs. There can once more be four PCs in the active party at once. Unlike in the two preceding games, characters in the wagon can cast spells at any time, even in dungeons where the wagon cannot go.


* Characters now move twice as quickly in towns and dungeons than they do in the world map. The screen no longer scrolls off the edge of a town map; instead the party will begin to move towards the edge of the screen, moving the message window if necessary. Doors will now open automatically upon being pushed against, if the player has the appropriate key.
* Characters now move twice as quickly in towns and dungeons than they do in the world map. The screen no longer scrolls off the edge of a town map; instead the party will begin to move towards the edge of the screen, moving the message window if necessary. Doors will now open automatically upon being pushed against, if the player has the appropriate key.
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* It is now possible to enter wells by examining them; this takes the party to a special map determined by the well. Some wells have [[Magic Well (monster)|Magic Well]] monsters which attack the party when they try to enter. Other wells may have additional wells inside.
* It is now possible to enter wells by examining them; this takes the party to a special map determined by the well. Some wells have [[Magic Well (monster)|Magic Well]] monsters which attack the party when they try to enter. Other wells may have additional wells inside.


* The party combat modes have been changed slightly; there is now a new strategy which causes the other party members to focus exclusively on supporting the Hero. It will also cause monsters to focus on attacking the Hero. The AI takes account of previous events in the round, so it is useful to have some slow characters that act last in the round. Also, other party members will automatically attack enemies' weak points. Because of these things, the AI is more efficient than a human player. The AI is toned down somewhat in [[Dragon Quest VII]].
* The party combat modes have been changed slightly; there is now a new strategy which causes the other party members to focus exclusively on supporting the Hero. It will also cause monsters to focus on attacking the Hero. The AI takes account of previous events in the round, so it is useful to have some slow characters that act last in the round. Also, other party members will automatically attack enemies' weak points. Because of these things, the AI is more efficient than a human player. The AI is toned down somewhat in ''[[Dragon Quest VII]]''.


* Combat arenas now cover the whole screen, and the monsters are animated when they attack (although only the final boss has sound effects). <!--  In addition, each individual character of each command "We JUMON pep talk and how to nail and I immediately BOUGYO" (no particular order) and a six. また、各キャラクターごとの個別コマンドが「こうげき・じゅもん・とくぎ・どうぐ・そうび・ぼうぎょ」(順不同)の6つとなった。 -->
* Combat arenas now cover the whole screen, and the monsters are animated when they attack (although only the final boss has sound effects). <!--  In addition, each individual character of each command "We JUMON pep talk and how to nail and I immediately BOUGYO" (no particular order) and a six. また、各キャラクターごとの個別コマンドが「こうげき・じゅもん・とくぎ・どうぐ・そうび・ぼうぎょ」(順不同)の6つとなった。 -->
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