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'''Heal''' is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. As its name suggests, it functions to restore the [[Hit Points]] of the character it is used on. As the seminal spell of the franchise, Heal is almost always the first spell learned by the [[Hero|Hero/Heroine]] in their adventure. It is related to the more powerful spells [[Midheal]], [[Moreheal]], [[Multiheal]], [[Fullheal]], and [[Omniheal]].
'''Heal''' is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. As its name suggests, it functions to restore the [[Hit Points]] of the character it is used on. As the seminal spell of the franchise, Heal is almost always the first spell learned by the [[Hero|Hero/Heroine]] in their adventure. It is related to the more powerful spells [[Midheal]], [[Moreheal]], [[Multiheal]], [[Fullheal]], and [[Omniheal]].


Heal and its variations are commonly learned by [[Priest]]s and the game's [[Hero]]. [[Healslime]]s also cast Heal, with more powerful palette swaps knowing improved versions of the spell.
Heal and its variations are commonly learned by [[Priest]]s and the game's [[Hero]].


Certain monsters (e.g. a [[Healslime|healslime]]) can also know this spell.
Certain monsters (e.g. a [[Healslime|healslime]]) can also know this spell, with more powerful palette swaps knowing improved versions of the spell.




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