Dragon Quest III: Difference between revisions

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''Dragon Quest III'' continued to expand upon the gameplay of it predecessors.  ''Dragon Quest III'' has a customizable party and class system, in which each character has a certain class.  The choice of class greatly effects the character's stats and spells he or she can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey]].
''Dragon Quest III'' continued to expand upon the gameplay of it predecessors.  ''Dragon Quest III'' has a customizable party and class system, in which each character has a certain class.  The choice of class greatly effects the character's stats and spells he or she can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey]].


The world of ''Dragon Quest III'' takes place on a large world map reminiscent of our own in the distant past; many areas are modeled after different cultures like [[Romaria]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Persistence]] (America, specifically Native Americans) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to a hidden world that exists beneath the surface of the first world.  
The world of ''Dragon Quest III'' takes place on a large world map reminiscent of our own in the distant past; many areas are modeled after different cultures like [[Romaria]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Persistence]] (Native Americans) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to a [[Alefgard|hidden world]] that exists beneath the surface of the first world.  


''Dragon Quest III'' replaced the lottery in ''[[Dragon Quest II]]'' with an arena-gambling mini game in Romaria, continuing it's roman theme. The player can wager money on which monster will win each fight, with new monsters and higher stakes being added as the player progresses through the world.  Remakes of ''Dragon Quest III'' added a board game mini game called [[Pachisi]] ([[Suguroku]]).  The game was also slated to have a collectible [[mini medal]] side quest, but this was cut due to space constraints. Later ''Dragon Quest'' games and remakes would feature such side quests.
''Dragon Quest III'' replaced the [[Tombola]] in ''[[Dragon Quest II]]'' with an arena-gambling mini game in Romaria, Isis, and [[Manoza]]. The player can wager money on which monster will win each fight, with new monsters and higher stakes being added as the player progresses through the world.  Remakes of ''Dragon Quest III'' also added the board game-like minigame from ''[[Dragon Quest V]]'', [[Treasures n' Trapdoors]].  The game was also slated to have a collectible [[mini medal]] side quest, but this was cut due to space constraints. While later titles in the series would finally include this quest, all remakes of ''[[Dragon Quest III]]'' have included an extensive mini medal quest.  


The [[Super Nintendo Entertainment System|Super Famicom]] remake of ''Dragon Quest III'' added an extra dungeon to explore after the credits rolled, the first for a remake.  The remake also included a personality system for all members of the player's party to influence their statistical growth, adding much more customization to the game.  The personality system has not been included in any ''Dragon Quest'' game other than the remakes of ''Dragon Quest III''.
The [[Super Nintendo Entertainment System|Super Famicom]] remake of ''Dragon Quest III'' added an extra dungeon to explore after the credits rolled, the first for a remake.  The remake also included a personality system for all members of the player's party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the ''[[Dragon Quest Monsters]]'' series but has not been utilized in any main-series games since ''Dragon Quest III.''


===New features===
===New features===
* It is now possible to change the party's marching order. Also, characters can be added or dropped at [[Ruida's Tavern|Patty's Place]].
* It is now possible to change the party's marching order. In addition, characters can be added or dropped at [[Patty's Party Planning Place]].
* Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[woosh]] can still be damaged by [[crack]].  
* Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh|woosh]] can still be damaged by [[Crack|crack]].  
* The [[Zoom]] spell and the [[Chimera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.
* The [[Zoom|zoom]] spell and the [[Chimaera wing|chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.
* Several new [[List of character statistics|statistics]]: agility, vitality, intelligence, and luck appear for the first time. Also, each statistic is now capped at 255. The amount of stat points gained with each level is now pseudo-randomized, with a range depending on the character's class.
* Several new [[List of character statistics|statistics]]: agility, resilience, wisdom, and luck appear for the first time. Also, each statistic is now capped at 255. The amount of stat points gained with each level is now pseudo-randomized, with a range depending on the character's class.
* Several new spells have been added, bringing the total to 60. Remakes would add to this list with the introduction of skills.
* Several new spells have been added, bringing the total to 60. Remakes would add to this list with the introduction of skills.
* The combat system is enhanced to use the new stats; in particular agility will affect the order in which characters and monsters act.
* The combat system is enhanced to use the new stats; in particular agility will affect the order in which characters and monsters act.
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* Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.
* Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.
* There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]].
* There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]].
* [[Mimic]]s appear for the first time. There is also an [[Peep|identify spell]] to detect mimics.
* [[Cannibox]]es and [[Mimic|mimics]] appear for the first time. There is also an [[Peep|identify spell]] to detect these enemies.
* [[Vault]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items. The latter feature was removed in the remakes, since they added [[the Bag]].
* [[Bank]]s appear for the first time, allowing gold to be preserved upon the party's demise, and storing unneeded items. The vault charges a commission to store items. The latter feature was removed in the remakes, since they added [[the Bag]].
* Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level.
* Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character's level.


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''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world, and has begun to exert his vile influence upon the monsters of each continent to drive them mad and violent. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three traveling companions and sets out to defeat [[Baramos]] while making his or her way through the world and saving several locations from doom.
''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world, and has begun to exert his vile influence upon the monsters of each continent to drive them mad and violent. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three traveling companions and sets out to defeat [[Baramos]] while making his or her way through the world and saving several locations from doom.


The flow of the game is as follows;  The hero travels from his home country of [[Aliahan]] for [[Romaria]] to explore the world and acquire three [[key|keys]] needed to open sealed teleportals throughout the game. During the party's travels, they will hear tale of six mystical orbs said to contain incredible power, and that these will be necessary in overcoming the fiend Baramos. After saving a young couple of the town of [[Baharata]] from the rogue [[Robbin'Ood]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]]. With this ship, the hero acquires the [[Final Key]] and searches for the six mystical orbs which are used to revive the legendary bird [[Ramia]]. Ramia takes the hero to Baramos' castle, flying over the tall mountains of the Necrogond.  After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Stones of Sunlight]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates a bridge, which leads the hero to Zoma's castle for the final confrontation. After the archfiend is slain, the king of the dark world will give the highest honor to the player: the title of ''Erdrick''.
The flow of the game is as follows;  The hero travels from his home country of [[Aliahan]] for [[Romaria]] to explore the world and acquire three [[key|keys]] needed to open sealed teleportals throughout the game. During the party's travels, they will hear tale of six mystical orbs said to contain incredible power, and that these will be necessary in overcoming the fiend Baramos. After saving a young couple of the town of [[Baharata]] from the rogue [[Robbin' 'Ood]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]]. With this ship, the hero acquires the [[Ultimate Key]] and searches for the six mystical orbs which are used to revive the legendary bird [[Ramia]]. Ramia takes the hero to Baramos' castle, flying over the tall mountains of the Necrogond.  After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Sunstone]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates a bridge, which leads the hero to [[Zoma]]'s castle for the final confrontation. After the archfiend is slain, the king of the dark world will give the highest honor to the player: the title of ''Erdrick''.
{{spoiler|end}}
{{spoiler|end}}


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*As in the [[Dragon Quest I & II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.
*As in the [[Dragon Quest I & II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.
*As in ''[[Dragon Quest VI]]'', it is now possible to climb into wells.
*As in ''[[Dragon Quest VI]]'', it is now possible to climb into wells.
*The "[[Conversation memory|spells]]" associated with ''Dragon Quest VI's'' conversation recall system have been added.
*The spells associated with ''Dragon Quest VI's'' conversation recall system have been added; the Hero's spell list has been revised slightly to learn spells at new levels so as to learn these recall spells as well.  
*The bag was added. So the vault is now a bank; one cannot directly use items in the sack yet, however.
*The bag was added. So the vault is now a bank; one cannot directly use items in the sack yet, however.
*There is now a character at the Tower of Transcendence who can change the names of the characters (or even of the Bag).
*There is now a character at the [[Tower of Transcendence]] who can change the names of the characters (or even of the Bag).
*It is now possible to specify quantities when buying items at the item shop.
*It is now possible to specify quantities when buying items at the item shop.
*Combat screens now have backdrops and monster animations; monsters also have more sound effects.
*Combat screens now have backdrops and monster animations; monsters also have more sound effects.
*There is now a Personality system, which assigns one of 45 personalities to each PC to determine stat growth when they level up. The protagonist's initial personality is determined by a "personality test" at the start of the game. Other PCs initial personalities are determined by the seeds used at their creation. Certain books and pieces of equipment can change a character's personality also.
*There is now a Personality system, which assigns one of 45 personalities to each PC to determine stat growth when they level up. The protagonist's initial personality is determined by a "personality test" at the start of the game. Other PCs initial personalities are determined by the seeds used at their creation. Certain books and pieces of equipment can change a character's personality also.
*5 [[Parchisi]] minigames were added to various locations.
*5 [[Treasures n' Trapdoors]] minigames were added to various locations.
*Stat increases depend on a character's gender.
*Stat increases depend on a character's gender.
*There is a new "Thief" class, as described in the classes section above.
*There is a new "Thief" class, as described in the classes section above.
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*Female heroes now have different graphics, and a few dialogs are changed for them.
*Female heroes now have different graphics, and a few dialogs are changed for them.
*There are also new dialogs in the case that the hero is not in the party, if the game has been completed.
*There are also new dialogs in the case that the hero is not in the party, if the game has been completed.
*[[Ruida's Tavern|Patty's Planning Place]] can now save the game; this will be done automatically if the composition of the party is changed.
*[[Patty's Party Planning Place]] can now save the game; this will be done automatically if the composition of the party is changed.
*As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss Troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Manoza]].
*As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss Troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Manoza]].
*There is a [[bonus dungeon|bonus]] [[Zenith|dungeon]] with 8 new types of monster, and a [[Xenlon|hidden boss]].  It contains a castle which is a new [[Zoom]] target.  Most of it is made up of floor designs from the previous dungeons or other areas.
*There is a [[bonus dungeon|bonus]] [[Zenith|dungeon]] with 8 new types of monster, and a [[Xenlon|hidden boss]].  It contains a castle which is a new [[Zoom|zoom]] target.  Most of it is made up of floor designs from the previous dungeons or other areas.
*There are many new kinds of items.
*There are many new kinds of items.
*Some weapon and armour shops have different items in stock. (EG, [[Samanao]] no longer sells dragonsbane swords.)
*Some weapon and armour shops have different items in stock. (EG, [[Manoza]] no longer sells dragonsbane swords.)
*The world map shows visited regions in color.
*The world map shows visited regions in color.
*Boomerangs and whips can now attack multiple enemies at once.
*Boomerangs and whips can now attack multiple enemies at once.
*[[Mini Medals]] can now be collected, and given to the Medal king in the well in [[Aliahan]]. The system from ''[[Dragon Quest VI]]'' is used: prizes are given according to the total number of medals collected.
*[[Mini Medals]] can now be collected, and given to the Medal king in the well in [[Aliahan]]. The system from ''[[Dragon Quest VI]]'' is used: prizes are given according to the total number of medals collected.
*Monsters drop different items at the end of a battle.
*Monsters drop different items at the end of a battle.
*In the NES Version, the fight with [[Robbin'Ood]] in the [[Skyfell Tower]] could be skipped entirely.  In the remake, he has to be defeated there before he shows up in The [[Kidnapper's Cave]].  Skipping it results in his henchmen in the cave to toss you out.
*In the NES Version, the fight with [[Robbin' 'Ood]] in the [[Skyfell Tower]] could be skipped entirely.  In the remake, he has to be defeated there before he shows up in The [[Kidnapper's Cave]].  Skipping it results in his henchmen in the cave to toss you out.
*The pyramid layout is slightly different.
*The pyramid layout is slightly different.
*It is now possible to save the game in [[Portoga]], by speaking to the adviser next to the king.
*It is now possible to save the game in [[Portoga]], by speaking to the adviser next to the king.
*Portoga and [[Baharata]] now have weapon shops.
*Portoga and [[Baharata]] now have weapon shops.
*The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the NES Version has him/her taking on the sprite of the usual town merchant.
*The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the NES Version has him/her taking on the sprite of the usual town merchant.
*After hatching Ramia, the merchant you left in Immigrant Town will be released from prison and return to Patty's Place.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.
*After hatching [[Ramia]], the merchant you left in Immigrant Town will be released from prison and return to Patty's Place.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.
*The shop keeper in [[Elvenham]] will sell items to you if you take the form of a [[Slime]], whereas the NES Version only allowed you to purchase items if you took the form of a dwarf.
*The shop keeper in the [[Super Secret Faerie Village]] will sell items to you if you take the form of a [[Slime]], whereas the NES Version only allowed you to purchase items if you took the form of a dwarf.
*The location BGM is now remixed depending on the time of day.
*The location BGM is now remixed depending on the time of day.
*More of the music from the first ''Dragon Quest'' game is used when in the Alefgard, including the music for the towns, caves and [[Tantegel]] Castle.
*More of the music from the first ''Dragon Quest'' game is used when in the Alefgard, including the music for the towns, caves and [[Tantegel]] Castle.
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*It is now possible to collect [[Monster Medal]]s; these are shared across savefiles, and can be transferred to other Game Boys.
*It is now possible to collect [[Monster Medal]]s; these are shared across savefiles, and can be transferred to other Game Boys.
*Battle screens no longer have illustrated backgrounds, although monsters and spell effects are still animated.
*Battle screens no longer have illustrated backgrounds, although monsters and spell effects are still animated.
*It is now possible to create a [[Field Log|temporary save]] anywhere, since the Game Boy might run out of batteries at any time.
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the Game Boy might run out of batteries at any time.
*There is a second [[bonus dungeon]], the [[Ice Cave]]. It contains boss monsters (including Boss Trolls) and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[Gran Dragon|hidden boss]] who will challenge the party to collect all the monster medals, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first bonus dungeon, the layout of this one is completely original.
*There is a second [[bonus dungeon]], the [[Ice Cave]]. It contains boss monsters (including Boss Trolls) and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[Gran Dragon|hidden boss]] who will challenge the party to collect all the monster medals, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first bonus dungeon, the layout of this one is completely original.
*In the NES Version, if you defeat Zoma without The Hero in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel]] congratulates the party during the ending and given the credit for defeating [[Zoma]].
*In the NES Version, if you defeat Zoma without The Hero in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel]] congratulates the party during the ending and given the credit for defeating [[Zoma]].
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Based on the SNES version, with the following differences:
Based on the SNES version, with the following differences:
* New script for the English release. Modern English is used for the main world, and "Olde English" for the dark world.
* New script for the English release. Modern English is used for the main world, and "Olde English" for the dark world.
* As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the Goddess or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters.
* The spells associated with ''Dragon Quest VI's'' conversation recall system have been removed, and the hero's spell list has been revised slightly to account for the removing of these spells.
* The name-changer has moved from the [[Tower of Transcendence]] to [[Alltrades Abbey]].
* Touch-screen controls added, running the same system as in the mobile releases of [[Dragon Quest I]] and [[Dragon Quest II]].  
* Touch-screen controls added, running the same system as in the mobile releases of [[Dragon Quest I]] and [[Dragon Quest II]].  
* As with other mobile releases, new miscellaneous functions have been added including a Quick Save and Travellers' Tips.  
* As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers' Tips.  
* As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.
* As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.
* [[Treasures n' Trapdoors]] minigame was removed, and all [[T'n'T ticket|T'n'T tickets]] and have likewise been removed. <br>As a result, there are fewer [[Mini Medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the SNES and GBC releases.  
* [[Treasures n' Trapdoors]] minigame was removed, and all [[T'n'T ticket|T'n'T tickets]] and have likewise been removed. <br>As a result, there are fewer [[Mini Medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the SNES and GBC releases.  
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===Game Boy Color remake===
===Game Boy Color remake===
*There is an experience glitch associated with playing Pachisi. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in "an unusual way" and "it will become clear to you in battle".
*There is an experience glitch associated with playing T'n'T. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in "an unusual way" and "it will become clear to you in battle".
*There is a bug involving the YellHelp spell which summons a traveling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell.
*There is a bug involving the YellHelp spell which summons a traveling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell.


==Spin-offs==
==Spin-offs==
On top of being remade for both the Super Famicom and the Game Boy Color, ''Dragon Quest III'' also inspired several mangas including ''[[Dragon Quest: Dai no Daibouken]]'' and ''[[Dragon Quest: The Emblem of Roto]]''.
On top of being remade several times, ''Dragon Quest III'' also inspired several mangas including ''[[Dragon Quest: Dai no Daibouken]]'' and ''[[Dragon Quest: The Emblem of Roto]]''.


==Gallery==
==Gallery==
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