Palaish Isle: Difference between revisions

Jump to navigation Jump to search
196 bytes added ,  14:46, 17 June 2016
m
no edit summary
mNo edit summary
mNo edit summary
Line 1: Line 1:
'''Palaish Isle''' is one of the seven islands in the [[Green Bays]] archipelago in ''[[Dragon Quest Monsters: Joker]]''. It is a Danger Rank D island and the fourth island accessed, after [[Xeroph Isle]]. Like most of the other locations, Palaish Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc.  
'''Palaish Isle''' is one of the seven islands in the [[Green Bays]] archipelago in ''[[Dragon Quest Monsters: Joker]]''. It is a Danger Rank D island and the fourth island accessed, after [[Xeroph Isle]]. Like most of the other locations, Palaish Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc.  
The second of many shrines is here on Palaish Isle, where the [[Hawkhart]] can transform into a [[Cluboon]] if brought to the shrine's Nexus. Guarding this sacred place is a deadly [[Moosifer]].
==Monsters==
==Monsters==
===<small>Common</small>===
===<small>Common</small>===
36,394

edits

Navigation menu