Zap: Difference between revisions

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29 bytes added ,  00:42, 21 July 2016
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(fixed VIII's damage cap)
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{{Spell Infobox
{{Spell Infobox
|title = Zap
|title = Zap
|image = [[Image:DQ3 Spell Zap.png]]
|image = [[Image:DQ3 Spell Zap.png|170px]]
|japanese = ライデイン
|japanese = ライデイン
|romaji = Raidein
|romaji = Raidein
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==Appearances==
==Appearances==
===[[Dragon Quest III]]===
===''[[Dragon Quest III]]''===
Zap is learned by [[Hero (Dragon Quest III)|The Hero]] at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 mp to cast. Ortega also uses the spell in his fight with [[King Hydra]].  
Zap is learned by [[Hero (Dragon Quest III)|The Hero]] at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 mp to cast. Ortega also uses the spell in his fight with [[King Hydra]].  
===[[Dragon Quest IV]]===
===''[[Dragon Quest IV]]''===
Zap is learned by [[Hero (Dragon Quest IV)|The Hero]] at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner, before the village was destroyed by [[Psaro the Manslayer]]. The spell functions identically to its Aliahan counterpart, though it costs only 4 mp to cast.
Zap is learned by [[Hero (Dragon Quest IV)|The Hero]] at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner, before the village was destroyed by [[Psaro the Manslayer]]. The spell functions identically to its Aliahan counterpart, though it costs only 4 mp to cast.
===[[Dragon Quest V]]===
===''[[Dragon Quest V]]''===
Zap behaves slightly differently in the series from this installment onwards. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell casts a mere 6 mp to cast, and deals between 70 and 90 damage.  
Zap behaves slightly differently in the series from this installment onwards. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell casts a mere 6 mp to cast, and deals between 70 and 90 damage.  
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
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|[[Hero's Son (Dragon Quest V)|Son]]||25
|[[Hero's Son (Dragon Quest V)|Son]]||25
|}
|}
===[[Dragon Quest VI]]===
===''[[Dragon Quest VI]]''===
Zap is learned by the [[Hero (Dragon Quest VI)|Hero]] after his awakening. Other characters can learn it by advancing to rank 3 of the [[Hero (Class)|Hero]] vocation. It behaves as it did in the previous game
Zap is learned by the [[Hero (Dragon Quest VI)|Hero]] after his awakening. Other characters can learn it by advancing to rank 3 of the [[Hero (Class)|Hero]] vocation. It behaves as it did in the previous game


===[[Dragon Quest VII]]===
===''[[Dragon Quest VII]]''===
Zap is learned when a character reaches rank 4 of the Hero vocation, rank 8 of the Cosmo Phantom, and rank 5 of the Death Machine monster vocations. As expected, it behaves as it did two games ago.
Zap is learned when a character reaches rank 4 of the Hero vocation, rank 8 of the Cosmo Phantom, and rank 5 of the Death Machine monster vocations. As expected, it behaves as it did two games ago.


===[[Dragon Quest VIII]]===
===''[[Dragon Quest VIII]]''===
Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill. The spell will blast all enemies with around 60 points of lightning damage, and will grows in power once the Hero's [[wisdom]] surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's wisdom reaches 150.
Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill. The spell will blast all enemies with around 60 points of lightning damage, and will grows in power once the Hero's [[wisdom]] surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's wisdom reaches 150.


{{DQSpells}}
{{DQSpells}}
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