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'''Squelch''', originally known as '''Antidote''', is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. When used, it removes [[poison]] and [[envenomed]] status from a party member.
{{Spell Infobox
|title = Squelch
|image = [[Image:DQV_Squelch.png|center|180px]]
|japanese = キアリー<br>キアリーマ (''Treasures'' only)
|romaji = Kiarī<br>Kiarīma (''Treasures'' only)
|old = Antidote
|type = Restorative
}}
 
'''Squelch''' is a recurring spell in the {{DQSeries}}.
 
When used, it removes {{Poison}} and {{Envenomation}} toxins from a [[party]] member.


==Appearances==
==Appearances==
==={{DQ2}}===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|[[Prince of Cannock]]||6
|-
|[[Princess of Moonbrooke]]||12
|}
==={{DQ3}}===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|[[Priest]]||11
|-
|[[Sage]]||11
|}
==={{DQ4}}===
{{Spell
|console={{DS}}
|name=Squelch
|flavor=Cures a single ally of the effects of poison.
|mp=2
|effect=Heals {{Party 4}} member of the Envenomed or {{Poison}}ed status.}}
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|[[Meena Mahabala]]||5
|-
|[[Kiryl]]||8
|}
==={{DQ5}}===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|{{Hero 5}}||6
|-
|{{Epipany R}}||8
|-
|{{Slime knight R}}||9
|-
|{{Healslime R}}||10
|}
==={{DQ6}}===
{{Spell
|console=DS
|name=Squelch
|flavor=Cures a single ally of the effects of poison.
|mp=2
|effect=Heals a {{Party 6}} member of the {{Envenomed}} or {{Poison}}ed status.}}
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|[[Milly]]||--
|-
|[[Nevan]]||--
|}
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe [[Priest]] vocation).
==={{DQ7}}===
{{Spell
|console=PS1
|name=Antidote
|flavor=Cures a teammate of {{Poison}}
|mp=2
|effect=Heals a {{Party 6}} member of the Envenomed or {{Poison}}ed status.}}
Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]])
==={{DQ8}}===
Squelch is learned by {{Eight}} at level 4. By investing 3 points into the Charisma skill, [[Angelo]] can also learn this spell.
==={{DQ9}}===
{{Spell
|console={{DS}}
|name=Squelch
|flavor=Cures a single ally of the effects of poison.
|mp=2
|effect=Heals a {{Party 9}} member of the Envenomed or {{Poison}}ed status.}}
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|[[Priest]]s||3
|-
|{{Thieves}}||4
|-
|[[Ranger]]s||4
|-
|[[Sage]]s||5
|}
==={{DQ10}}===
Squelch can be learned by both [[Priest]]s and [[Sage]]s at level 3, and {{Thieves}} at level 10.
==={{DQ11}}===
Squelch is already known by both {{Serena 11}} and [[Rab]] when they join the party.
==={{DQM}}===
Antidote is learned by {{MFamilies}}s beginning at level 5 if the {{MFamilies}} has at least 21 {{MP}} and 20 {{Intelligence}}. It is learned naturally by [[Dracky]], [[Blooming sorcerer|FloraMan]], [[Picksy|Pixy]], and [[Ewwnicorn|Unicorn]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160]
==={{DQM2}}===
Antidote now requires 47 {{Intelligence}} to learn. It is no longer naturally learned by the [[Ewwnicorn|Unicorn]] and [[Baleen mage|WhaleMage]].
==={{DQMCH}}===
{{Stub}}
==={{DQMJ}}===
Squelch can be learned from:
*[[Cleanser]] (8 points)
*[[Green Finger]] (22 points)
*[[Priest (skill)|Priest]] (17 points)
==={{DQMJ2}}===
Squelch can be learned from all the skills it could previously, though the point requirements for [[Cleanser]] and [[Green Finger]] have changed. It can now be learned from:
*[[Boom Boxer]] (34 points)
*[[Cleanser]] (4 points)
*[[Green Finger]] (4 points)
==={{DQM3D}}===
{{Stub}}
==={{DQM23D}}===
{{Stub}}
==={{DQMJ3}}===
{{Stub}}
==={{DQM3}}===
Squelch costs 2 MP and cures the party of poison. It is learned through the [[Healer]], [[Mad Scientist]], [[Mystic]], [[Nature Child]], [[Paramedic]], [[Spicy Slasher]], and [[Willing Helper]] talents.
==={{DQTreasures}}===
{{Descriptions
|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref>
}}
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, [[paralysis]], bedazzling, and silencing for 5 {{MP}}.
==={{DQTact}}===
Squelch cannot be learned naturally by any {{MFamilies}}, but it can be taught to any by using an ability scroll. It costs 12 {{MP}} to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline.
{{DQTactSkill
|name=Squelch
|kanji=キアリー
|romanji=Kiarī
|role=Support
|type=Spell
|element=[[Image:DQTact Non-elemental.png]]
|mp=12
|range=[[Image:DQTact_Range1.png|48px]]<br>1-2 (+self)
|status=None
|description=Cures poison for 1 ally
|monsters=N/a
}}
==In Other Languages==
{{OtherLanguages
|fr=Antipoison|fr-meaning=From the ancient Greek ''{{tt|anti-|against}}'' and ''poison''.
|es=Antitoxinas|es-meaning=From the ancient Greek ''{{tt|anti-|against}}'' and ''{{tt|toxin|a poisonous substance}}''.
|de=Entgiftung|de-meaning=German for "detoxification".
|it=Detox|it-meaning=Shortening of "detoxification", to remove harmful substances from the body.
}}
==Gallery==
<center><gallery>
DQ3 Spell Squelch.png|{{III}}.
</gallery></center>
==References==
<references/>


===[[Dragon Quest VIII]]===
{{clear}}


===[[Dragon Quest IX]]===
{{DQSpells}}
Squelch is learned by [[priest]]s at level 3, [[thief|thieves]] and [[ranger]]s at level 4, and [[sage]]s at level 5. It costs 2 MP to cast.


{{stub}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Restorative spells]]
[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters: Caravan Heart spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Treasures spells]]
[[Category:Dragon Quest Tact spells]]