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'''Status effects''' are a recurring element of the [[Dragon Quest (series)|''Dragon Quest'' series]].
'''Status effects''' are a recurring element of the [[Dragon Quest (series)|''Dragon Quest'' series]].


Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell or a visit to the [[church]].
Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell, a night at the [[Inn|inn]] or a visit to the [[church]].


Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.
Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.


A number of these effects can be wiped out by [[Disruptive Wave]].
A number of these effects can be wiped out by [[Disruptive Wave]] or with a [[Perfect panacea|perfect panacea]], if available.


==List of recurring status effects==
==List of recurring status effects==
===Negative Status Ailments===
===Negative Status Ailments===
*'''Confused''' - Attacks their fellow party members or themselves. May also do nothing at all.
{|border="1" cellpadding="1" class="wikitable sortable"
*'''Cursed''' - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
|-style="color:white;"
*'''Dazzled''' - Much more likely to miss with physical attacks.
!scope="col" style="background:#989898;"|Image
*'''Dead''' - Cannot act in any way until revived by a spell or the church.
!scope="col" style="background:#989898;"|Name
*'''Envenomated''' - Takes damage after each round. (becomes poisoned after battle)
!scope="col" style="background:#989898; width: 700px;"|Effect
*'''Fizzled''' - Cannot cast spells until the end of the battle.
!scope="col" style="background:#989898;"|Debut
*'''Poisoned''' - Takes damage while traveling on the field.
!scope="col" style="background:#989898; width: 120px;"|Remains After Battle?
*'''Sapped''' - Defence is decreased.
|-
*'''Sleep''' - Cannot act until woken by an attack or until a random number of turns have passed.
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
*'''Stunned''' - Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc.
| '''[[Blunt|Blunted]]'''
| Attack is reduced.
| ''[[Dragon Quest IX]]''
| No
|-
| [[File:Confused.png|center]]<!--4:1 from 19x18-->
| '''Confused'''
| The character may attacks their fellow party members or themselves. They might also do nothing at all.
| ''[[Dragon Quest II]]''
| No
|-
| [[File:Cursed.png|center]]<!--4:1 from 19x18-->
| '''[[Cursed]]'''
| The one of the character's statistics are set to 0 as a result of wearing cursed equipment, along with suffering paralysis or attacking their friends. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. For this type of curse, the effects are:
*HP being reduced by 1 every four steps
*MP being reduced by 1 every four steps
*Randomly becoming stunned during battle
*Spells and skills randomly failing during battle
*Attacking a random ally
| ''[[Dragon Quest II]]'' & ''[[Dragon Quest V]]''
| Varies
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Dazzle]]d'''
| The character is much more likely to miss with physical attacks, dropping accuracy to {{fraction|3|8}} or {{fraction|5|8}} depending on the spell or skill used.
| {{DQ2}}
| No
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Dead'''
| The character cannot act in any way until they are revived by a spell, item, or at the church.
| ''[[Dragon Quest]]''
| Yes
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Deceleratle|Decelerated]]'''
| Agility is reduced
| ''[[Dragon Quest III]]''
| No
|-
| [[File:Poisoned.png|center]]<!--4:1 from 19x18-->
| '''[[Envenomation|Envenomated]]'''
| The character takes damage after each round of the battle. Reduces [[HP]] by {{fraction|1|6}} of maximum per turn in ''[[Dragon Quest V]]''. Starting with ''[[Dragon Quest VI]]'' this was reduced to {{fraction|1|8}} of the maximum.
| ''[[Dragon Quest V]]''
| Yes. The condition becomes ''Poisoned'' after battle ends.
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Fizzle]]d'''  
| The character cannot cast spells until the the condition wears off, or the battle ends.
| ''[[Dragon Quest]]''
| No
|-
| [[File:Paralysis.png|center]]<!--4:1 from 19x18-->
| '''[[Paralysis|Paralyzed]]'''
| The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in ''III'', but not so in later games. Initially cured through [[Tingle|spells]] or [[Moonwort bulb|items]] and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with ''VI''.  
| ''[[Dragon Quest III]]''
| Varies
|-
| [[File:Poisoned.png|center]]<!--4:1 from 19x18-->
| '''[[Poison|Poisoned]]'''
| The character takes damage while traveling on the field. Originally, from ''[[Dragon Quest]]'' to ''[[Dragon Quest IV]]'' it was dealt every four steps. In ''[[Dragon Quest V]]'' and ''[[Dragon Quest VI]]'' it was increased to eight steps. Since ''[[Dragon Quest VII]]'' it has been every single step.
| ''[[Dragon Quest II]]''
| Yes
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Sap|Sapped]]'''
| The character's [[defence]] is decreased.
| ''[[Dragon Quest II]]''
| No
|-
| [[File:Sleep.png|center]]<!--4:1 from 19x18-->
| '''[[Snooze|Sleep]]'''
| The character cannot act until awoken by an attack, or until a random number of turns have passed.
| ''[[Dragon Quest]]''
| No
|-
| [[File:Paralysis.png|center]]<!--4:1 from 19x18-->
| '''Stunned'''
| The character must waste a turn or two frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc.
| ''[[Dragon Quest III]]''
| No
|-
|}


===Positive Status Enhancements===
===Positive Status Enhancements===
*'''Accelerated''' - Agility is increased.
{|border="1" cellpadding="1" class="wikitable sortable"
*'''Bounce''' - Reflects magic spells.
|-style="color:white;"
*'''Buffed''' - Defence is increased.
!scope="col" style="background:#989898;"|Image
*'''Dragon''' - Morphed into a giant dragon.
!scope="col" style="background:#989898;"|Name
*'''Insulated''' - Damage from fire- and ice-based attacks is decreased.
!scope="col" style="background:#989898;"|Effect
*'''Kaclang''' - Turned into solid steel.
!scope="col" style="background:#989898;"|Debut
*'''Oomph''' - Attack power doubled.
!scope="col" style="background:#989898;"|Remains After Battle?
*'''Reverse Cycle''' - Reflects breath attacks.
|-
*'''Veiled''' - Magical attacks have no effect on the target from now on.
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Acceleratle|Accelerated]]'''
| Agility is increased. Amount varies between titles, 25% to 100%. In ''VIII'', this also increases evasion.
| ''[[Dragon Quest III]]''
| No
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Bounce]]'''
| Reflects magic spells. Certain games only allow the spell to be used on the caster themselves.
| ''[[Dragon Quest III]]''
| No
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Buff|Buffed]]'''
| Defence is increased.  
| ''[[Dragon Quest II]]''
| No
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Vanish|Camouflaged]]'''
| User is less likely to be targeted by monsters, and cannot be seen by foes on the world map.
| ''[[Dragon Quest IX]]''
| Yes
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Puff!|Dragon]]'''
| Morphed into a giant dragon. Will alternate between roasting and slashing at enemies.
| ''[[Dragon Quest III]]''
| No
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Insulatle|Insulated]]'''
| Damage from fire- and ice-based attacks is decreased by 50%
| ''[[Dragon Quest III]]''
| No
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Kaclang]]'''  
| Turned into invincible steel.
| ''[[Dragon Quest III]]''
|  No
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Absorb Magic|Magic absorbent]]'''
| Spells that target the user will restore their MP.
| ''[[Dragon Quest V]]''
| No
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Oomph]]'''
| Attack power doubled.
| ''[[Dragon Quest III]]''
| No
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Backdraft]]'''
| Reflects breath attacks.
| ''[[Dragon Quest VI]]''
| No 
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Snub|Snubbed]]'''
| Magical attacks have no effect on the target from now on.
| ''[[Dragon Quest IV]]''
| No
|-
|}


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[[Category:Recurring elements]]{{Wikia}}
[[Category:Recurring elements]]