Talk:Dragon Quest Wiki: Difference between revisions

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--[[User:Tigali|Tigali]] ([[User talk:Tigali|talk]]) 06:50, 7 August 2018 (EDT)
--[[User:Tigali|Tigali]] ([[User talk:Tigali|talk]]) 06:50, 7 August 2018 (EDT)


== SEIWA ==
== SEIWA Discord Server ==


Hello everyone. I'm writing to let you know, I set up a private server for SEIWA members and if any staff of the wiki would like to join to represent it, please contact me at tacopill#1781. Thank you, [[User:TacoBud|TacoBud]] ([[User talk:TacoBud|talk]]) 18:49, 15 September 2019 (EDT)
Hello everyone. I'm writing to let you know, I set up a private server for SEIWA members and if any staff of the wiki would like to join to represent it, please contact me at tacopill#1781. Thank you, [[User:TacoBud|TacoBud]] ([[User talk:TacoBud|talk]]) 18:49, 15 September 2019 (EDT)
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::[https://discord.gg/mGcvBq Sure]. [[User:TacoBud|TacoBud]] ([[User talk:TacoBud|talk]]) 08:32, 19 September 2019 (EDT)
::[https://discord.gg/mGcvBq Sure]. [[User:TacoBud|TacoBud]] ([[User talk:TacoBud|talk]]) 08:32, 19 September 2019 (EDT)
::It's saying the invite is invalid, but no reason is given--damn furfag programmers. While on the subject of SEIWA though, what are the current plans for the operation? I don't have many resources for Mana, FF, SaGa, and so forth to data dive on so I probably won't be able to go in to as much detail as I can with DQ but I still want to help. One idea I have is to use the main SEIWA page as developer directory to keep track of staff members and to see who has worked on what, including some interview details and so forth if such is available. Kind of like a specific version of moby games, but with more insight provided into the company culture that produces these titles.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 13:39, 20 September 2019 (EDT))
::It's saying the invite is invalid, but no reason is given--damn furfag programmers. While on the subject of SEIWA though, what are the current plans for the operation? I don't have many resources for Mana, FF, SaGa, and so forth to data dive on so I probably won't be able to go in to as much detail as I can with DQ but I still want to help. One idea I have is to use the main SEIWA page as developer directory to keep track of staff members and to see who has worked on what, including some interview details and so forth if such is available. Kind of like a specific version of moby games, but with more insight provided into the company culture that produces these titles.([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 13:39, 20 September 2019 (EDT))
:::[https://discord.gg/g7Uhqym New Invite]. We are actually in the middle of discussing a full revamp/reboot of it. Details aren't finalized, so I'm not going to post them in a public area. But what you bring up sounds like a good idea. [[User:TacoBud|TacoBud]] ([[User talk:TacoBud|talk]]) 12:23, 21 September 2019 (EDT)
== Filenames with "&" in them ==
I just want to point out that filenames with & in them are inaccessible for editing (presumably) due to a url parsing issue. Can someone on the tech support side handle that? And maybe restrict & from being used in filenames and move files using them with a bot or something? This is primarily an issue with files relating to "Dragon Quest I & II" images, but also appears elsewhere. Example of files with the issue: [[:File:DQ I&II SFC.png]], [[:File:Gwaelin&Hero.png]], [[:File:DQI&II Japan.png]], but there are many more
For clarification on the issue, when I try to access the page for "File:Gwaelin&Hero.png" I am taken to "File:Gwaelin", everything after the & appears to not be read.
-- [[User:Lulu|Lulu]] ([[User talk:Lulu|talk]]) 12:47, 15 December 2019 (EST)
:I'm not sure what the solution would be on the programming side of things, but I can replace those images with duplicates under file names without the &. Have you see any other examples? ([[User:Follower of Light|Follower of Light]] ([[User talk:Follower of Light|talk]]) 18:39, 16 December 2019 (EST))
== Blocked Message ==
What will the blocked message be?