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(Trimmed the template a bit because all hp and exp changes are constant across the board, will mess with the color choices later to reflect 6's logo) |
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<td style="background-color: #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''HP {{tt|*|Increase HP by 25% for all non-boss and non-metal slime monsters in the SNES version}}'''</td> | <td style="background-color: #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''HP {{tt|*|Increase HP by 25% for all non-boss and non-metal slime monsters in the SNES version}}'''</td> | ||
<td style="background-color: #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''MP'''</td> | <td style="background-color: #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''MP'''</td> | ||
<td style="background-color: #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''Experience {{tt|*| | <td style="background-color: #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''Experience {{tt|*|Decrease EXP by 20% for all non-boss and non-metal slime monsters in the SNES version}}'''</td> | ||
<td style="background-color: #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''Gold'''</td> | <td style="background-color: #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''Gold'''</td> | ||
<td style="background-color: #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''Attack'''</td> | <td style="background-color: #f4ce81; padding: 2px; width: 64px; text-align: center; border-right: 1px solid orange">'''Attack'''</td> |