Thievery: Difference between revisions

336 bytes added ,  11:40, 30 January 2018
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(→‎Dragon Quest VIII: finally found the steal rates)
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First appearing as a battle feature in ''[[Dragon Quest IV]]'', stealing items from monsters has become a standard aspect of every title in the series, save for ''I'', ''II'', and ''V''. There are two types of theft in Dragon Quest: looting a defeated monster after battle, or spending a turn [[Klepto Clobber|using]] [[Yangus#Scythe|certain]] [[Half-Inch|skills]] in the midst of battle.
First appearing as a battle feature in ''[[Dragon Quest IV]]'', stealing items from the last monster in an encounter has become a standard aspect of every title in the series, save for ''I'', ''II'', and ''V''. There are two types of theft in Dragon Quest: looting a defeated monster after battle, or spending a turn [[Klepto Clobber|using]] [[Yangus#Scythe|certain]] [[Half-Inch|skills]] in the midst of battle.


==Appearances==
==Appearances==
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Thieves make their first appearance in ''VI'' as a playable vocation, and thus brought semi-controlled theft to the series for the first time. Unlike the level based calculations of ''III'''s remake, the algorithm checks the character current vocational rank as the base multiplier for item drops, with the cap being double the original rate.
Thieves make their first appearance in ''VI'' as a playable vocation, and thus brought semi-controlled theft to the series for the first time. Unlike the level based calculations of ''III'''s remake, the algorithm checks the character current vocational rank as the base multiplier for item drops, with the cap being double the original rate.


That might not sound impressive at first glance, but when a party of four thieves at max rank enter a battle, it increases the likelihood of stealing by '''8'''. The only catch is that an enemy has to be present at the start of battle to be viable for robbery, with summoned foes being unable to drop items.
That might not sound impressive at first glance, but when a party of four thieves at max rank enter a battle, it increases the likelihood of stealing by '''8'''. The only catch is that steal rates will not exceed 12.5% ({{fraction|1|8}}) and an enemy has to be present at the start of battle to be viable for robbery, with summoned foes being unable to drop items.  


===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
Stealing functions identically as it did in ''VI'', only the [[Pirate]] vocation can pillage enemies as well.  
Stealing functions identically as it did in ''VI'', only the [[Pirate]] vocation can pillage enemies as well. The 3DS remake introduces [[Klepto Clobber]] to the skill repertoire, which doubles the drop rate of an item for its steal check during calculations. If the technique kills the enemy then no steal check is made, and only one item can be swiped per enemy.


===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===