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| |japanese = かまいたち | | |japanese = かまいたち |
| |romaji = Kama-itachi | | |romaji = Kama-itachi |
| |old = Wind Slash<br>[[WindBeast]] | | |old = Wind Slash<br>WindBeast |
| |type = Skill | | |type = Skill |
| }} | | }} |
| | | '''Wind Sickles''' is a recurring ability in the franchise. When used, the performer strikes a single enemy with a wave of chi-infused wind that ignores defence. |
| '''Wind Sickles''' is a recurring ability in the {{DQSeries}}. | |
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| When used, the performer strikes a single enemy with a wave of chi-infused wind that ignores {{Defence}}. | |
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| ==Appearances== | | ==Appearances== |
| ==={{DQ4}}=== | | ===''[[Dragon Quest VI]]''=== |
| In remakes of the game, Wind Sickles can be used exclusively by [[High djinks]]. It deals 67~90 damage to a single character.
| | Wind Sickles deals whoosh-damage calculated as ''((Level x 3 +10)+/-15%)'', capping at level 57. It is obtained by advancing to rank 3 of the [[Martial Artist]] vocation. |
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| ==={{DQ6}}===
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| Wind Sickles deals [[Woosh]]-element damage calculated as ''((Level x 3 +10)+/-15%)'', capping at level 57. It is obtained by advancing to rank 3 of the [[Martial Artist]] vocation. | |
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| It is used by the enemies [[Giant moth]], [[Cloud surfer]], [[Low djinks]], [[Mythsteed]], [[Mechalomaniac]], [[Second Test]], [[Dhuran]], and [[Nokturnus]].
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| ==={{DQ7}}===
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| Wind Sickles functions identically as it did in the previous game, however it is learned by mastering the [[Martial Artist]] vocation.
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| It can be used by the enemies [[Hackrobat]], [[Vaipur]], [[Wyatt]], [[High djinks]], [[Djinn genie]], [[Cumulus vex]], the [[Wind Spirit]], [[Orgodemir]]'s first form during Disc 1, his second form during Disc 2, and [[Numen|The Almighty]].
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| ==={{DQ8}}===
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| [[Yangus]] can use Wind Sickles as a scythe technique after allocating 32 skill points into the associated skill. Damage is calculated in the same method as before. On the enemy side, Wind Sickles can be used by [[Cockateer]]s, [[Dark turkey]]s, [[Diemon]], [[Dieablo]],[[Anchorman#Foul anchor|Foul anchor]]s, [[Jumping jackal]]s, [[Dhoulmagus]]'s clones in his first form, and [[Marcello]].
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| The Infamous Monsters [[Bladewolf]] and [[Foul fowl]] can use it as well.
| | ===''[[Dragon Quest VII]]''=== |
| | Wind Sickles functions identically as it did in the previous game, however it is learned by mastering the Martial Artist vocation. |
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| ==={{DQ9}}=== | | ===''[[Dragon Quest VIII]]''=== |
| This ability is learned with 12 skill points invested into [[List of fisticuffs skills in Dragon Quest IX|Fisticuffs skill]]. In this installment, Wind Sickles is treated as a normal attack that deals an extra 50% of damage to {{Elemental}}-family {{MFamilies}}s. All other {{MFamilies}} families receive no bonus damage.
| | [[Yangus]] can use Wind Sickles as a scythe technique after allocating 32 skill points into the associated skill. Damage is calculated in the same method as before. |
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| ==={{DQ10}}=== | | ===[[Dragon Quest IX]]=== |
| Wind Sickles appears as an enemy-only skill that is used exclusively by [[Cyclown]] and its malicious variant. | | This ability is learned with 12 skill points invested into [[List of fisticuffs skills in Dragon Quest IX|Fisticuffs skill]]. In this installment, Wind Sickles is treated as a normal attack that deals an extra 50% of damage to elemental-family monsters. All other monster families receive no bonus damage. |
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| ==={{DQM}}=== | | ==={{DQM}}=== |
| Called WindBeast in this game, it requires the {{MFamilies}} to reach level 13 with 74 HP, 60 attack and 84 agility. It grows into [[Thin Air|Vacuum]] when the {{MFamilies}} reaches level 19 with 112 {{HP}}, 114 {{Attack}} and 132 {{Agility}}. It is naturally learned by the [[Dhuran|Durran]], [[Giant moth|GiantMoth]], [[Dragonfry|LizardFly]], [[Will-o'-the-whips|NiteWhip]], [[Pteranodon|Pteranod]] and [[Wing slime|WingSlime]]. | | Called WindBeast in this game, it requires the monster to reach level 13 with 74 HP, 60 attack and 84 agility. It grows into [[Vacuum]] when the monster reaches level 19 with 112 HP, 114 attack and 132 agility. It is naturally learned by the [[Durran]], [[GiantMoth]], [[LizardFly]], [[NiteWhip]], [[Pteranod]] and [[WingSlime]]. |
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| ==={{DQM2}}=== | | ==={{DQM2}}=== |
| The requirements to learn WindBeast are unchanged. It is naturally learned by the [[Thaumatosaurus|Aquadon]], [[Emyu]], [[Garudian]], [[Genosidoh]] and [[Deadly dodo|MadGoose]]. It is no longer naturally learned by the [[Dragonfry|LizardFly]]. | | The requirements to learn WindBeast are unchanged. It is naturally learned by the [[Aquadon]], [[Emyu]], [[Garudian]], [[Genosidoh]] and [[MadGoose]]. It is no longer naturally learned by the [[LizardFly]]. |
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| ==={{DQMJ2}}=== | | ==={{DQMJ2}}=== |
| Wind Sickles can be learned from: | | Wind Sickles can be learned from: |
| *[[Bird Brain]] (8 points)
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| *[[Dragon Lore]] (64 points)
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| *[[Stormsgate Citadel (skill)|Stormsgate Citadel]] (6 points)
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| *[[Wind Blower]] (35 points)
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| *[[Wonder Construction]] (52 points)
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| ==={{DQM3D}}===
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| {{Stub}}
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| ==={{DQM23D}}===
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| {{Stub}}
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| ==={{DQMJ3}}===
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| {{Stub}}
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| ==={{DQM3}}===
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| Wind Sickles costs 4 {{MP}} and deals 30~50 damage to one enemy. It is learned through the [[Blowy Slasher]], [[Blusterer]], [[Good Knight]], [[Swirling Dervish]], [[Super Naturalist]], and [[Woosh Afficionado]] talents.
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| ==={{DQTact}}===
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| Wind Sickles is known naturally by [[Low djinks]] at level 1 and can be learned by [[Carnivine]], [[Great sabrecub]], [[Hawk man]], and [[Spiked hare]] at level 16. It costs 7 {{MP}} to use and inflicts minor [[Woosh]]-type martial damage to all enemies in a radius of 1 around the user. It can also be taught to any unit by using an ability scroll.
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| {{DQTactSkill
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| |name=Wind Sickles
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| |kanji=かまいたち
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| |romanji=Kamaitachi
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| |role=Attack
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| |type=Martial
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| |element=[[Image:DQTact Woosh.png]]
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| |mp=7
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| |range=[[Image:DQTact_SkillRangeRadial.png|48px]]<br>Radius 1
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| |status=None
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| |description=Deals minor [[Woosh]]-type martial damage to all enemies in area of effect
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| |monsters=[[Carnivine]], Great sabrecub]], [[Hawk man]], [[Low djinks]], [[Spiked hare]]
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| }}
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| ==Etymology==
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| In the original Japanese games, Wind Sickles is named after the [[Wikipedia:kamaitachi|kamaitachi]], a yōkai, or supernatural creature, from Japanese mythology. It is a mischievous creature, sometimes interpreted as a weasel, that rides on dust devils and is known to cut people with their sickle-like nails. The kamaitachi make frequent appearances in Japanese media, including anime, manga, and video games, and they often possess wind manipulation abilities. It also shares a name with the recurring [[Cyclown]] monster.
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| {{clear}}
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| ==Related skills==
| | * [[Wonder Construction]] (52 points) |
| *[[Secret Wind Sickles]] | |
| *[[Thin Air]]
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| *[[Wind Shear]]
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| {{DQSkills}} | | {{DQSkills}} |
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| [[Category:Japanese mythology]]
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| [[Category:Skills]] | | [[Category:Skills]] |
| [[Category:Wind skills]] | | [[Category:Wind skills]] |
| [[Category:Fisticuffs skills]]
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| [[Category:Dragon Quest VI skills]] | | [[Category:Dragon Quest VI skills]] |
| [[Category:Dragon Quest VII skills]] | | [[Category:Dragon Quest VII skills]] |
| [[Category:Dragon Quest VIII skills]] | | [[Category:Dragon Quest VIII skills]] |
| [[Category:Dragon Quest IX skills]] | | [[Category:Dragon Quest IX skills]] |
| [[Category:Dragon Quest XI skills]]
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| [[Category:Dragon Quest Monsters skills]]
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| [[Category:Dragon Quest Monsters 2 skills]]
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| [[Category:Dragon Quest Monsters: Caravan Heart skills]]
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| [[Category:Dragon Quest Monsters: Joker skills]]
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| [[Category:Dragon Quest Monsters: Joker 2 skills]]
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| [[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]]
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| [[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]]
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| [[Category:Dragon Quest Monsters: Joker 3 skills]]
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| [[Category:Dragon Quest Monsters: The Dark Prince skills]]
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| [[Category:Dragon Quest Tact skills]]
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