Zam: Difference between revisions

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|type = Offensive
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'''Zam''' is a spell in the [[Dragon Quest (series)|Dragon Quest]] series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since [[Dragon Quest III]]. It appears to be a dark counterpart to the [[Zap]] family of spells. It made its first appearance in [[Dragon Quest Monsters: Joker]].
'''Zam''' is a spell in the [[Dragon Quest (series)|Dragon Quest]] series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since [[Dragon Quest III]]. It appears to be a dark counterpart to the [[Zap]] family of spells, being a blast of stygian lightning instead of holy. It made its first appearance in [[Dragon Quest Monsters: Joker]].


==Appearances==
==Appearances==
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===''[[Dragon Quest X]]''===
===''[[Dragon Quest X]]''===
Sages start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being ''Magical Might x 0.155 + 2'' for a maximum range of 77~83. Maximum range for the spell is 15 meters.
Sages start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being ''Magical Might x 0.155 + 2'' for a maximum range of 77~83. Maximum range for the spell is 15 meters.
==={{DQ11}}===
[[Row]] joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81.


===''[[Dragon Quest Monsters: Joker]]''===
===''[[Dragon Quest Monsters: Joker]]''===
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[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes spells]]