Experience Points: Difference between revisions

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'''Experience Points''', usually abbreviated as '''EXP''', are a recurring feature of the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Experience Points have been present in every main series game and nearly all spinoff games.
'''Experience Points''', usually abbreviated as '''EXP''', are a recurring feature of the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Experience Points have been present in every main series game and nearly all spinoff games.


Experience Points are gained at the end of a [[random encounter]] or other battle as a reward. More powerful monsters reward greater amounts of Experience Points.  
Experience Points are gained at the end of a [[Encounters|random encounter]] or other battle as a reward. More powerful monsters reward greater amounts of Experience Points.  


==Level up==
==Level up==

Revision as of 16:21, 4 December 2016

Experience Points, usually abbreviated as EXP, are a recurring feature of the Dragon Quest series. Experience Points have been present in every main series game and nearly all spinoff games.

Experience Points are gained at the end of a random encounter or other battle as a reward. More powerful monsters reward greater amounts of Experience Points.

Level up

When a character accrues a specific, predetermined number of Experience Points, they will "level up" (that is, gain a level of experience) and receive statistical increases particular to their overall character type. In most games this is a characters of the party member, though in Dragon Quest III and Dragon Quest IX stat growth is dependent on the character's class.