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'''Faraday''' (formerly | '''Faraday''' (formerly ''Falrod'') is a castle located on a continent to the east of [[Pilchard Bay]] in ''[[Dragon Quest VII]]''. | ||
==Story== | ==Story== | ||
===Past=== | ===Past=== | ||
Before the party's arrival, the country is being attacked by [[Automaton|automatons]], mechanical androids from the Dark World with orders to kill the populace of Faraday. The citizens of Faraday and | Before the party's arrival, the country is being attacked by [[Automaton|automatons]], mechanical androids from the Dark World with orders to kill the populace of Faraday. The citizens of Faraday and Frobisher are demoralized at the length of the war and the casualties. Because the soldiers of Faraday are unable to withstand the massive attack of the automatons, the king has enlisted the help of mercenaries. | ||
The party arrives in | The party arrives in Frobisher. [[Ruff]] notes the smell of oil in the air. They investigate the town and run into [[Thaddeus and Autonymus|Captain Goodwinding]] who is holding a strategy meeting with his soldiers. Afterwards, the party heads to Faraday Castle. There, they sign up to be mercenaries. After defeating the [[Drill sergeant|drill sergeant]], they become mercenaries. They meet with the king who informs them of the situation in Faraday. Captain Goodwinding calls a meeting with his soldiers and mercenaries soon after. | ||
Goodwinding informs everyone at the meeting about the situation and asks the group for any ideas on how to stop the mechanized menace. One of the soldiers, Promptly-Wallop, suggest that they talk to Autonymus because he is a mechanical genius. Goodwinding rather oddly informs them that Autonymus wouldn't be interested in helping them. However, Promptly-Wallop conscripts the party to talk to Autonymus anyways. The party travel west to Autonymus's cabin. Inside, he is working on a mechanical being. When the party tries to talk to him, he ignores them at first. When they persist, Autonymus becomes abrasive, telling them that he has no concern with the populace of Faraday and that he has more concern for the automatons than for the people. | Goodwinding informs everyone at the meeting about the situation and asks the group for any ideas on how to stop the mechanized menace. One of the soldiers, Promptly-Wallop, suggest that they talk to Autonymus because he is a mechanical genius. Goodwinding rather oddly informs them that Autonymus wouldn't be interested in helping them. However, Promptly-Wallop conscripts the party to talk to Autonymus anyways. The party travel west to Autonymus's cabin. Inside, he is working on a mechanical being. When the party tries to talk to him, he ignores them at first. When they persist, Autonymus becomes abrasive, telling them that he has no concern with the populace of Faraday and that he has more concern for the automatons than for the people. | ||
The party returns to | The party returns to Faraday and inform Goodwinding that Autonymus has refused to help. Goodwinding chooses to accompany the party to speak with Autonymus. When they reach Autonymus's cabin. Autonymus rebuffs them again. Goodwinding comments that it was a waste of time coming. As the party and the captain exit the cabin, a lone automaton appears. It breaks down in front of the party. Autonymus, hearing the noise, comes outside his cabin to investigate. There he sees the automaton. He and Goodwinding take it inside where Autonymus tinkers with it. Goodwinding orders the party to return to the castle because he fears that the automatons are invading the castle at the moment. | ||
The party returns to find Goodwinding's prediction has come true. The party is tasked with the defense of the castle gates. The party defeats two waves of attackers. However before the third wave of automatons attack the party, something happens to them. They start to attack each other. The party realize that there is a signal being broadcast from the automaton that Autonymus fixed that is causing the robots to malfunction. With this new weapon, Goodwinding feels confident that they can can invade the Autamatons' Base. | The party returns to find Goodwinding's prediction has come true. The party is tasked with the defense of the castle gates. The party defeats two waves of attackers. However before the third wave of automatons attack the party, something happens to them. They start to attack each other. The party realize that there is a signal being broadcast from the automaton that Autonymus fixed that is causing the robots to malfunction. With this new weapon, Goodwinding feels confident that they can can invade the Autamatons' Base. | ||
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The party heads east to the Automatons' Base. Autonymus and Goodwinding arrive shortly after with the restored automaton, now known as E.L.L.I.E. E.L.L.I.E broadcasts a signal that causes the automatons guarding the base unable to receive orders while there. They malfunction and go berserk, allowing the party to continue. They traverse the base and encounter the [[Tinpot Dictator]]. The Tinpot Dictator tells the party that he was chosen by the [[Orgodemir|Demon Lord]] to lead the assault against Faraday. He receives the automatons from the Dark World and can repair them from his base. | The party heads east to the Automatons' Base. Autonymus and Goodwinding arrive shortly after with the restored automaton, now known as E.L.L.I.E. E.L.L.I.E broadcasts a signal that causes the automatons guarding the base unable to receive orders while there. They malfunction and go berserk, allowing the party to continue. They traverse the base and encounter the [[Tinpot Dictator]]. The Tinpot Dictator tells the party that he was chosen by the [[Orgodemir|Demon Lord]] to lead the assault against Faraday. He receives the automatons from the Dark World and can repair them from his base. | ||
He commands the automatons to attack him. However, the machines are unable to process his orders and attack themselves. This frustrates the Tinpot Dictator and he decides to attack the party himself. The party defeats them and with his dying order, he summons [[ | He commands the automatons to attack him. However, the machines are unable to process his orders and attack themselves. This frustrates the Tinpot Dictator and he decides to attack the party himself. The party defeats them and with his dying order, he summons the [[Slaughtomaton]] to destroy everything, no longer caring what happens to Faraday. The party defeats this machine as well and it is destroyed. After the fight, Goodwinding, Autonymus and E.L.L.I.E enter the boss's lair. The captain compliments the party's ability in defeating the leader of the automatons. They return to Faraday Castle where the king thanks them for saving their country. He presents the party with the Bug Knife, an heirloom of the royal family. The party also receives payment for their mercenary work. With that, the party returns to the present. | ||
===Present=== | ===Present=== | ||
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{{ItemShop/Item|name=Holy water|price=20|attributes=Temporarily wards off monsters}} | {{ItemShop/Item|name=Holy water|price=20|attributes=Temporarily wards off monsters}} | ||
{{ItemShop/End}} | {{ItemShop/End}} | ||
{{ | {{ArmourShop/Start|title=|subtitle=|float=}} | ||
{{ArmourShop/Item|name=Scale armour|price=450|attributes=+15 Defence/+9 Style}} | |||
{{ | {{ArmourShop/Item|name=Leather dress|price=680|attributes=+17 Defence/+15 Style}} | ||
{{ | {{ArmourShop/Item|name=Shell armour|price=880|attributes=+18 Defence/-25 Style}} | ||
{{ | {{ArmourShop/Item|name=Kitty shield|price=310|attributes=+9 Defence/+8 Style}} | ||
{{ | {{ArmourShop/Item|name=Bronze shield|price=47|attributes=+11 Defence/+7 Style}} | ||
{{ | {{ArmourShop/Item|name=Silver tiara|price=450|attributes=+14 Defence/+25 Style}} | ||
{{ | {{ArmourShop/Item|name=Iron helmet|price=1100|attributes=+16 Defence/+15 Style}} | ||
{{ | {{ArmourShop/End|note=}} | ||
{{ | |||
===Frobisher (Present)=== | ===Frobisher (Present)=== | ||
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{{WeaponShop/Item|name=Iron lance|price=1000|attributes=+23 Attack/+1 Style}} | {{WeaponShop/Item|name=Iron lance|price=1000|attributes=+23 Attack/+1 Style}} | ||
{{WeaponShop/End|note=}} | {{WeaponShop/End|note=}} | ||
{{ | {{ArmourShop/Start|title=|subtitle=|float=}} | ||
{{ArmourShop/Item|name=Scale armour|price=450|attributes=+15 Defence/+9 Style}} | |||
{{ | {{ArmourShop/Item|name=Leather dress|price=680|attributes=+17 Defence/+15 Style}} | ||
{{ | {{ArmourShop/Item|name=Shell armour|price=880|attributes=+18 Defence/-25 Style}} | ||
{{ | {{ArmourShop/Item|name=Chain mail|price=1050|attributes=+20 Defence/+23 Style}} | ||
{{ | {{ArmourShop/Item|name=Bronze shield|price=47|attributes=+11 Defence/+7 Style}} | ||
{{ | {{ArmourShop/Item|name=Iron shield|price=920|attributes=+13 Defence/+12 Style}} | ||
{{ | {{ArmourShop/Item|name=Iron helmet|price=1100|attributes=+16 Defence/+15 Style}} | ||
{{ | {{ArmourShop/End|note=}} | ||
{{ | |||
===[[Inn]]=== | ===[[Inn]]=== | ||
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==Landmarks== | ==Landmarks== | ||
*'''Frobisher''' - The town next to Faraday. | *'''Frobisher''' - The town next to Faraday. | ||
*'''Faraday''' (formerly | *'''Faraday''' (formerly ''Falrish'')- The castle. | ||
*'''Institute of Automatry''' - West of Faraday. Autonymus lives here by choice, segregating himself from the rest of the populace. In the present, it is labeled as a Forbidden Zone. | *'''Institute of Automatry''' - West of Faraday. Autonymus lives here by choice, segregating himself from the rest of the populace. In the present, it is labeled as a Forbidden Zone. | ||
*'''Automaton Stronghold''' - A hill east of Faraday. This is the base operations of the Tinpot Dictator and the automatons. In the present, a seer stands outside the base. The player can ask the seer to divine the location of fragments. | *'''Automaton Stronghold''' - A hill east of Faraday. This is the base operations of the Tinpot Dictator and the automatons. In the present, a seer stands outside the base. The player can ask the seer to divine the location of fragments. | ||
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*'''[[Thaddeus and Autonymus|Thaddeus]]''' - Captain of the Faradain forces. He leads the charge against the automatons. | *'''[[Thaddeus and Autonymus|Thaddeus]]''' - Captain of the Faradain forces. He leads the charge against the automatons. | ||
*'''[[Thaddeus and Autonymus|Autonymus]]''' - A recluse who lives on the western part of the continent, Autonymus initially wants nothing to do with Faraday. His view changes when, by chance, an automaton lands on his doorstep. | *'''[[Thaddeus and Autonymus|Autonymus]]''' - A recluse who lives on the western part of the continent, Autonymus initially wants nothing to do with Faraday. His view changes when, by chance, an automaton lands on his doorstep. | ||
*'''Ellie''' (originally | *'''Ellie''' (originally ''Eri'') - Late wife of Autonymus. | ||
*'''E.L.L.I.E.''' (originally the automaton named | *'''E.L.L.I.E.''' (originally the automaton named ''Eri'') | ||
*'''Lance Corporal Promptly-Wallop''' (originally | *'''Lance Corporal Promptly-Wallop''' (originally ''Lieutenant Hanes'') | ||
*'''Ambrose''' (originally | *'''Ambrose''' (originally ''Armand'') | ||
==Map== | ==Map== | ||
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{{DQVII}} | {{DQVII}} | ||
[[Category:Dragon Quest VII locations]] | [[Category:Dragon Quest VII locations]] | ||