Hirsute hexer: Difference between revisions
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==Characteristics== | |||
Black robbed mystic mages that a jeweled turban to tilt the balance of battle in their favour by increasing their magical managing powers. They also wield a curved crescent staff that allows them to sling '''Kasizzle''' spells, scorching all enemies in a single sweep, as well as doubling as a focus to bring down lightning on all of their enemies at once. They can fix foe's chance of casting spells with the frustrating '''Fizzle''', preventing them from being able to use magic at all. These historically powerful and potent hexers are even able to bring their fellow menacing monsters back to life with the use of '''Zing''', giving them a fifty percent chance of doing so; given enough time they'll even use '''Kazing''', giving them a sure chance of saving the souls of their lost comrades. | |||
[[Category: Arabian mythology]] | [[Category: Arabian mythology]] | ||
[[Category:Dragon Quest VI enemies]] | [[Category:Dragon Quest VI enemies]] |
Revision as of 14:19, 12 June 2018
Dragon Quest monster | |
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Hirsute hexer | |
Japanese | あんこくまどう |
Romaji | Dark Mage |
First appearance | Dragon Quest VI |
#121 - Hirsute Hexer | |||||||||||||||||||||||||||||||||||||||||||
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Dropped Item | Prayer ring | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | 121 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest VI | ||||||||||||||||||||||||||||||||||||||||||
Console | DS |
Characteristics
Black robbed mystic mages that a jeweled turban to tilt the balance of battle in their favour by increasing their magical managing powers. They also wield a curved crescent staff that allows them to sling Kasizzle spells, scorching all enemies in a single sweep, as well as doubling as a focus to bring down lightning on all of their enemies at once. They can fix foe's chance of casting spells with the frustrating Fizzle, preventing them from being able to use magic at all. These historically powerful and potent hexers are even able to bring their fellow menacing monsters back to life with the use of Zing, giving them a fifty percent chance of doing so; given enough time they'll even use Kazing, giving them a sure chance of saving the souls of their lost comrades.