Shaman: Difference between revisions

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|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=きとうし
|kanji=きとうし
|romanji=Kitōshi
|romanji={{tt|Kitōshi|Shaman}}
|firstappear=''[[Dragon Quest II]]''
|firstappear=''[[Dragon Quest II]]''
|old=Enchanter
|old=Enchanter
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|}}
|}}
{{clear}}
{{clear}}
==={{DQH2}}===
{{DQH2Enemy
|name=Shaman
|kanji=きとうし
|romaji={{tt|Kitōshi|Shaman}}
|listNumber=043
|fieldNotes=These pernicious priests seek sacrifices for their depraved deity, and slyly scorch faraway foes with Sizz.<br/>They live in harmony with other monsters, emerging from their forest homes only when their divinity demands an offering.
|image=
|exp=50
|gold=32<span style="font-variant: small-caps;">g</span>
|markedVersion=Yes
|item=Thinkincense, Belle cap
|locations=The Battle of Ingenia
}}


==Related Monsters==
==Related Monsters==

Revision as of 21:38, 16 February 2020

For the Dragon Quest III monster, see Heedoo Voodoo.

The Shaman is a recurring monster in the Dragon Quest series. These mid-ranking spellcasters are loyal servants to their demonic masters.

Description

The Shaman is a human fallen prey to the allure of evil. It usually wears a wicked white robe, emblazoned with the eerie bat insignia of Hargon on the front and a creepy purple cape. It wields a solid golden staff topped with a jewel when going to battle, used to help amplify their mental abilities and spell-slinging skills. As one might expect from the name, the Shaman is a magic user, casting low level fire spells and preventing opponents from casting their own magic. The shaman reappeared in Dragon Quest VII after 13 years, wearing a dark pink cape, a red jewel on its cape, scepter, and forehead, red on the bat insignia in front of its robe, and a red and pink triangular-pattern on the ends of its sleeves.

Appearances

Dragon Quest II

File:Enchanter.gif

Dragon Quest VII

Shaman (きとうし Kitōshi)
Dragon Quest VII: Fragments of the Forgotten Past
Sprite
DQVII Enchanter.png
Bestiary No.
063
Recruit Rate
1⁄64
Experience
40 (PS1)
Gold
12 (PS1)
HP
85
MP
30
Attack
60
Defense
64
Agility
68
Evasion
0⁄64
Spell(s)
Sizz
Heal
Fizzle
Skill(s)
Item(s) Dropped
Magic water1⁄128
Frizz resistance *
15%
Sizz resistance *
15%
Fire Breath resistance *
0%
Bang resistance *
15%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
0%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
0%
Fuddle resistance *
15%
Paralysis resistance *
80%
Poison resistance *
0%
Snooze resistance *
100%
Stun resistance *
0%
Sap resistance *
0%
Army resistance *
0%
3DS version changes


Dragon Quest IX

#084 - Shaman
[[Image:|200px]]
HP MP Experience Gold
90 33 290 134
Attack Defense Speed
76 64 90
Dropped Item Magical robes (common, 1/64)
Ultramarine mittens (rare, 1/64)
Locations The Bad Cave
Skills Spooky Aura
Family Humanoid
Bestiary # 084
Game Dragon Quest IX
Console DS
Description Fearsome fiends who launch a weird light to weaken foes against spells, then maul them with all manner of magic.

Bishops who bargained away their souls to become beasts, they seek out travellers to use as sacrifices to their masters.


Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Shaman (きとうし Kitōshi)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
50 32g Yes
List No. 043
Field Notes These pernicious priests seek sacrifices for their depraved deity, and slyly scorch faraway foes with Sizz.
They live in harmony with other monsters, emerging from their forest homes only when their divinity demands an offering.
Location(s) The Battle of Ingenia
Item(s) Dropped Thinkincense, Belle cap


Related Monsters